Am I doing something wrong? I'm running a lvl 11 Human Cleric and it seems like when on teams that I am expected to play healer/buffer, which I have zero issues with. But, I find that often times I'm wand whipping a lot after my SP run out.
The issue is, wands cost a fortune IMO and I'll run through a couple wands when running on hard+ which means I'm spending something like 1000-5000pp per run.
The other issue is, my loot seems to really stink so I don't make the pp spent running the adventure back. That said, I do get a lot of XP when running in groups so IMO it's still worth it.
Also, is there a way for clerics to heal up warforged? They always seem to get hurt easily and tossing heals at them seems almost futile sometimes. Also, I often forget who's the warforged on big teams and will toss a ton of heals at them which eats up SP.
So, am I missing something? I ask people not to zerg, and for the melee classes with low AC to stay the heck out of the fight until a more tankey guy runs in. Etc.
note, I'm not complaining, I'm asking how others play healbot more effectively. I have a helm that puts lvl 5 and lower heals up by 50%, and I have the 30% heal bonus from feats. I'm pretty much given up buffing except for maybe mass shield of faith and mass protect from evil (I figure the +4 AC will help the most for the fighters).
Oh, and yes, I run all PUGs, my guild isn't much for teaming. I have a feeling that the answer will be, get a better group, which isn't an option.