I recently Lesser Res my wf wizzy into a palemaster and I noticed that I was getting some reasonable healing while standing in another arcane`s death aura.
This got me to thinking and after a few aborted builds on the character planner I ended up with this weird build. It is intended to run in a static group that I am involved with and there will be 2 of the same build leaching heals from each others death auras.
Its a melee caster style build
It looks like it will be fun to play but I am not sure how practical it would be at higher levels.
End stats would be something like
30 str, 14 Dex, 34 con, 28 Int , 18 Wis, 14 Charisma In Lich form
498 Hit points ( minos ,draconic, GFL item) about 1400 spell points ( 300 more with shroud item)
subtract 40 hit points and 4 con ,2 int /wis /charisma in Wraith form
I would appreciate some feedback any ideas you may have
thank you
Code:Character Plan by DDO Character Planner Version 3.7.1 DDO Character Planner Home Page Level 20 Lawful Good Dwarf Male (4 Fighter \ 16 Wizard) Hit Points: 336 Spell Points: 1220 BAB: 12\12\17\22 Fortitude: 15 Reflex: 5 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 24 Dexterity 8 8 Constitution 18 22 Intelligence 16 20 Wisdom 10 10 Charisma 6 6 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 1 14 Bluff -2 -2 Concentration 6 29 Diplomacy -2 -2 Disable Device n/a n/a Haggle -2 0 Heal 2 10 Hide -1 -1 Intimidate -2 -2 Jump 7 30 Listen 0 0 Move Silently -1 -1 Open Lock n/a n/a Perform n/a n/a Repair 3 5 Search 3 7 Spot 0 0 Swim 7 19 Tumble n/a 2 Use Magic Device n/a n/a Level 1 (Fighter) Skill: Balance (+2) Skill: Concentration (+2) Skill: Heal (+2) Skill: Jump (+4) Skill: Swim (+4) Feat: (Fighter Bonus) Power Attack Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Defensive Fighting Feat: (Automatic) Dwarven Stability Feat: (Automatic) Dwarven Stonecutting Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe Feat: (Automatic) Giant Evasion Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Orc and Goblin Bonus Feat: (Automatic) Poison Save Bonus Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Spell Save Bonus Feat: (Automatic) Sunder Feat: (Automatic) Tower Shield Proficiency Feat: (Automatic) Trip Level 2 (Wizard) Skill: Concentration (+1) Skill: Tumble (+2) Feat: (Wizard Bonus) Extend Spell Feat: (Automatic) Dismiss Charm Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Spell (1): Nightshield Spell (1): Magic Missle Spell (1): Jump Spell (1): Tumble Spell (1): Feather Fall Spell (1): Expeditious Retreat Level 3 (Wizard) Skill: Concentration (+3) Skill: Haggle (+1) Feat: (Selected) Spell Focus: Necromancy Spell (1): Merfolk's Blessing Spell (1): Protection From Evil Level 4 (Wizard) Ability Raise: STR Skill: Concentration (+1) Skill: Haggle (+1) Skill: Heal (+1) Spell (2): Blur Spell (2): Resist Energy Level 5 (Wizard) Skill: Concentration (+1) Skill: Swim (+1) Skill: Tumble (+1) Spell (2): Web Spell (2): Lesser Death Aura Level 6 (Wizard) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Feat: (Wizard Bonus) Greater Spell Focus: Necromancy Feat: (Selected) Mental Toughness Spell (3): Rage Spell (3): Haste Level 7 (Wizard) Skill: Balance (+2) Skill: Concentration (+1) Spell (3): Displacement Spell (3): Frost Lance Level 8 (Wizard) Ability Raise: STR Skill: Balance (+1.5) Skill: Concentration (+1) Skill: Jump (+1) Spell (4): Wall of Fire Spell (4): Death Aura Level 9 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1) Feat: (Selected) Improved Mental Toughness Spell (4): Stoneskin Spell (4): Fire Shield Level 10 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Spell (5): Cloudkill Spell (5): Ball Lightning Level 11 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+2) Feat: (Wizard Bonus) Empower Spell Spell (5): Cone of Cold Spell (5): Protection From Elements Level 12 (Wizard) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1) Feat: (Selected) Maximize Spell Spell (6): Greater Heroism Spell (6): Flesh to Stone Level 13 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Spell (6): Chain Lightning Spell (6): Acid Fog Level 14 (Fighter) Skill: Jump (+6) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 15 (Wizard) Skill: Balance (+1) Skill: Concentration (+2) Skill: Swim (+1) Feat: (Selected) Spell Penetration Spell (7): Waves of Exhaustion Spell (7): Finger of Death Level 16 (Wizard) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Swim (+2) Spell (7): Banishment Spell (6): Necrotic Ray Level 17 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Feat: (Wizard Bonus) Heighten Spell Spell (8): Otto's Irresistable Dance Spell (8): Polar Ray Level 18 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Feat: (Selected) Quicken Spell Spell (8): Horrid Wilting Spell (8): Mass Charm Monster Level 19 (Fighter) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+3) Level 20 (Fighter) Ability Raise: STR Skill: Concentration (+1) Skill: Jump (+2) Skill: Swim (+2) Feat: (Fighter Bonus) Stunning Blow Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Wizard Lineage of Energy I Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Elements III Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Lineage of Deadly Elements III Enhancement: Wizard Energy Manipulation I Enhancement: Wizard Energy Manipulation II Enhancement: Wizard Energy Manipulation III Enhancement: Wizard Energy Manipulation IV Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Elemental Manipulation IV Enhancement: Wizard Force Manipulation I Enhancement: Wizard Spell Penetration I Enhancement: Wizard Spell Penetration II Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II Enhancement: Shroud of the Wraith