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  1. #1
    Community Member chrisgina39's Avatar
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    Exclamation bring back the dead adventure packs

    ok many of the adventure packs are rarely run anymore.Its very sad because some of them are very good in concept, story, or ,being created but something drags them down.I think they should be improved lets start with...

    [Three Barrel Cove]
    The pack

    The consept is great' the explorer was ok but it could have been so much more.The quest are mostly fun the others I hated running the loot was marginal at best theres 1 named(club flame touch -5 spot +1 perform)
    The story lines could use some work.
    The cost 650 tp is insane for the pack it seems unfinished because of the price vs quality of the adventure pack. The pack could have so much more done to it like...

    Improvements that you could make

    The cost should be reduced by at least 300 tp the adventure pack is ok but not worth that much.

    The quest are decent but some improvements that you could make are

    [General]
    Making them easier to find and to get to would really help this pack so trs may farm this.

    Increasing the total xp at the end of the quest would help it stand out vs the others.

    Adding more named items would help to bring people here it has alot of possibilities.

    [Fire caves]
    This quest was the least fun in my eyes but has some potential to make nice loot.

    Try making this easier to navigate though
    Adding some hidden places
    Boosting the xp
    Removing the locked doors

    [Ramsacks trail]

    This quest was quite fun but the requirement to do it(ea ff) aren't very good to newer players. also the puzzle was challenging but fun I would make it a optional to people who don't want to do it

    Make the puzzle a optional
    Increase xp
    Remove the need of feather fall
    Make some fun optional
    Like the ranger assault event(see youtube)
    Focus on the fun of it

    [Ghost of chance]
    This one is very hard too find i think you should make it easier to find and the puzzle make it so its easier to understand(like putting it on the ground)
    the storylines confusing

    Make the story clearer
    Make the quest easier to find
    Clear up the puzzle

    [The trogs get]

    The quest it very hard and weird i think you should change it and make the storyline a bit better.

    Improve storyline
    Make quest easier
    Make a end reward worth it

    [Two toed tobis]

    improve the loot
    make the quest worth the time

    [guard duty]
    This is fun but the start is quite a pain and the chest its well hidden

    make chest easier to find
    make start less of a hassle

    [the explorer]
    make named loot and something...more the explores nice but there's so much more you could have done
    increase lvl range up



    [Ruins of thenderal] LONG LIVE DAVE ARNESON

    This pack is the saddest too die as its a tribute to dave arneson a guy who help make d&d (aka black moor)

    The series is quite long I would make it expand over a few more lvls
    and add/buff the end rewards and the xp
    make restarting/flagging less of a pain
    so

    [general]
    Expand the level range
    Improve the quest xp
    Make the chain more pug friendly
    Make the side quest more appealing
    Make colye less of a jerk(well squishy)



    [RESTLESS ISLANDS]

    This pack that lacks A LOT it has two quest and a raid

    First off lets start with the explorer area

    Problems with it

    Its very long and confusing
    The high water levels slow you to a point where its unbearably annoying
    You cant find anything in it

    Ideas
    Make the explorer area easier
    Drop the water levels
    Make less mobs between the quest


    The flagging
    Slayers of the shrieking mines
    This quest is very hard to do in a pug i soloed it because it was easier
    Make the miners less squishy
    Make the second beholder
    Small xp vs time

    Bring me the head of....
    The quest goes too long with no shrine
    Small xp vs time

    Pre-raid(only pre-raid with named)

    I will put it this way pit+cubical+colye=how bad it is
    It is long
    Its hard(ish)
    If you fail a easy fail raid then u have to do it again

    Make it separate from the raid(like atdq)
    (from comment)

    Titan raid

    Make pillars non attack able from summons
    Make the loot better



    [sorrow dusk]

    improve xp and loot
    make it less confusing(quest places)
    make explorer area better
    also going though the explorer area is very annoying(ty otherworld)





    [catacombs]

    a pack of low xp per quest with bad end loot

    ideas to make it more appealing

    make the xp worth it the worst xp quest should be 1k at least 2k for normal quest and 3k for the hard ones
    change the end rewards
    make them BB and undead bane so that they have some potential
    then cure minor make it +1-3 instead
    the magic missile wand should cast faster(and 2 missile)
    make the armors better


    necro 1-3

    the quest here all have a theme torture runner team and other

    the tombs are run once so you can window farm the main crypt
    the main crypt has the best xp and awesome named loot
    there's also collectable(scarabs)
    that gives **** instead of rewards and they are bound
    now the packs are not run often(except by new players wanting to try them out and main crypt farmers)


    ideas
    buff the xp of the tombs a little(its ok but lets make the compete)
    give the tombs a chance to drop the named
    buff the scarab rewards(you can go pretty far)
    make the torture crypt less tortuous(try running tomb of the tormented and posting its not)(wow im asking this to the devs(no offense))
    Last edited by chrisgina39; 11-26-2010 at 07:14 AM.

  2. #2
    Founder Nysrock's Avatar
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    Really, I don't think re-posting the same thing over and over multiple times is going to get your point across anymore. Try an occasional "bump" instead if you want to see it on the main page.
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  3. #3
    Community Member chrisgina39's Avatar
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    Quote Originally Posted by Nysrock View Post
    Really, I don't think re-posting the same thing over and over multiple times is going to get your point across anymore. Try an occasional "bump" instead if you want to see it on the main page.
    i know i keep messing up the titles and ya sorry bout that

  4. #4
    Community Member Timber's Avatar
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    Seems to be a reasonably well thought out idea. I especially like your ideas to improve 3BC, it being one of my favourite areas and all. Also, I've been running 3BC a bit more recently since your original post and not just for favor runs... but sadly all have been solo runs.
    - Discreet , Ruffle , Unlikely , Skunker -

  5. #5
    Community Member chrisgina39's Avatar
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    glad to here i was sad when i relised i havent been there in a while

  6. #6
    Community Member chrisgina39's Avatar
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    btw funny thing a dev read the grammarless post on original tread keep posting mabye a dev will read the good post
    Last edited by chrisgina39; 11-26-2010 at 05:20 AM.

  7. #7
    Community Member Timber's Avatar
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    Quote Originally Posted by chrisgina39 View Post
    btw funny thing a dev read the grammraless post on original tread keep posting mabye a dev will read the good post
    That is indeed good news.
    - Discreet , Ruffle , Unlikely , Skunker -

  8. #8
    Community Member Sirgleno's Avatar
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    +1
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  9. #9
    Community Member chrisgina39's Avatar
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    Quote Originally Posted by VonBek View Post
    Restless Isles - unravel the cumbersome, byzantine tunnel system hassle. Toggling between the adventure area and a cheater map just kills the idea I might want to adventure, there. The mechanism blocking the rare encounters likewise encourages me to head elsewhere. A string of atolls with a few shortcut tunnels could preserve some of feel. Develop some of the encounters in the area into quests. Maybe reintroduce and integrate the old 3BC map for Mr Cow The area has potential.

    The current 3BC area could use something to make it memorable. Story development, named loot, and a good sized quest for the area's upper level range were all good ideas. For story, the pirate's airship could lead to a new level 8-9 quest that ties into Sentinels/Droam/Baudry/Coin Lords references. One of quests in the area has Quori references which could serve as a way to promote the Restless Isles story. Also, borrow somewhat from TR and have some one on the dock zap you to the far side of the island. Or, completing Scoundrel's Run could bestow a "Halok's Favor" teleport to that quest's entrance.
    from old tread that is all will remove once he post well ya

  10. #10
    Community Member chrisgina39's Avatar
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    ty 4 all the rep people

  11. #11
    Community Member NaturalHazard's Avatar
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    +1 to you......... dont you love it when you add rep and you see someone go up from 2 boxes to 3?

  12. #12
    Community Member chrisgina39's Avatar
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    wow had a gray box b4 this

  13. #13
    Community Member chrisgina39's Avatar
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    well i mailed the dev that read bad post and asked if he could read the good 1 so ya

  14. #14
    Community Member chrisgina39's Avatar
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    keep posting

  15. #15
    Community Member Otherworld's Avatar
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    Quote Originally Posted by chrisgina39 View Post
    also going though the explorer area is very annoying(ty otherworld)
    Ooh, my name's in there. Just clarifying that this is about having to go through the tunnels to reach the co6 quests.
    Quite confusing the first time you get there. Also +1

    EDIT: you must spread some reputation around before giving it yadda yadda....
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    You are allowed to post with the vets now.

  16. #16
    Community Member chrisgina39's Avatar
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    ya ty 4 the suggestoin about that going though island is annoying

  17. #17
    Community Member chrisgina39's Avatar
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    people feel free to bump the tread

  18. #18
    Community Member Sinni's Avatar
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    btw prove your worth does NOT require featherfall, it requires featherfall and minimal mario skills or no featherfall and good mario skills

    i'd really prefer if they left the quest the way it is, it holds true to it's name "prove your worth", it is more a test to player skill and brain than to equipment.


    Other characters on Thelanis: Siwani, Linuya
    Old characters on Devourer: Alairna, Siwani and many lowbies

  19. #19
    Community Member chrisgina39's Avatar
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    true but ff makes it much easier and most new players dont have super Mario skill
    and its still a great quest but needs a loot/xp buff

  20. #20
    Community Member chrisgina39's Avatar
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    new loot ideas

    ____'s dueling rapier
    1+ double strike 3% greater parrying finise keen

    ferias wraith
    1+ flaming burst damage=fire(not slash like how fireball works) greater combusoin 3

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