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  1. #1
    Community Member Zerkul's Avatar
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    Default Against Demon Queen [Part-1] Shards Drop Rate

    Since DEVs working on an upcoming module ... Why don't they throw in a fix to ADQ1 shards drop rate ????

    The quest is:
    - Long;
    - Difficult;
    - Mana Intensive for Healers and Casters;
    - Requires different competences and well structured party.
    Not everyone manage to do it, who does usually uses major pots and doesn't get shards 90% of the time and very few people farm it everyday just to see empty chest most of the time. I think a slight improve to shards droprate in there would be very rewarding considering the effort that it takes to complete.



    Z.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  2. #2
    The Hatchery sirgog's Avatar
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    /signed.

    The chance to get a shard there seems to be the same as in other Desert quests (say OOB), low but not miniscule. But the chance to get any particular shard is tiny because there are so many of them on the loot table.

    Our guild ran this quite a bit for a while. We have exactly one person with an epic Bloodstone, noone with an epic Spellstoring Ring, one with an Epic Chainmail Coif, and for most of the other better items, noone has them.


    I like this quest, but when you can run Red Fens stuff ten times and have multiple complete items (or at least complete minus the scroll), but you can run a much harder epic 20-30 times in guild groups that cooperate on shards and seals and have only one item to show for it - something is wrong.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  3. #3
    Community Member Anthios888's Avatar
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    It's time to have a look at the desert. Players have put in their good faith effort farming daily for a year. This stuff isn't just 'elusive' or 'grindy', it's badly-designed.
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  4. #4
    Community Member satanofmetal's Avatar
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    /signed

    Desert shard drops need a good review on the % drop

  5. #5
    Community Member Goldeneye's Avatar
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    True. sirgog has a good point: I know of 2 people on our server who have an Epic Bloodstone. I know 2 people who have eSS Rings.

    Epic quests are supposed to be difficult. Epic should be about challenge, not mind numbing grinding.
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
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  6. #6
    Community Member blackdoguk's Avatar
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    /Signed
    I love the progression in any character, it is the reason I continue to play the game, and if no higher content exists to continually challenge me then I inevitably look to pursue the gear that will push my pc to the edge of his/her ability. As somebody in a small static guild of various ability I have real trouble pugging the higher, more resource intensive epics with any degree of regularity. As Tr'ing is still a distant prospect for my capped characters i'm often frustrated by the lack of cohesion that naturally exists in these groups, and this can often lead to an hours relaxing gaming dissolving into a true grind -sure the satisfaction (exhaustion?) is there on completion however if the party is skunked time and again, I often feel myself further and further removed from the thrill of attaining my next level and unlocking all the goodness this process entails.On a positive note the devs have said they are addressing the issue and I believe the recent change to "ninja scrolling" system reflects this. Perhaps a system whereby 20 completions of a quest like "into the deep" or "the tide turns" would yield a reliable end reward.
    I welcome all thoughts on this.

  7. #7
    Community Member voodoogroves's Avatar
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    /Absolutely signed.

    I love the desert items' flavor, but nigh impossible to really do epic with them given any reasonable timeframe.
    Ghallanda - now with fewer alts and more ghostbane

  8. #8
    Hatchery Founder Glenalth's Avatar
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    This would be an excellent candidate for 2 epic chests at the end.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  9. #9
    Community Member BDS's Avatar
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    /signed

    The desert epic drop rates needs an overhaul.
    Quote Originally Posted by FlimsyFirewood View Post
    Game development is like sex. If you make a mistake you'll have to support it for the rest of your life...
    Tearrr Warmachene Autocrit Favordarchon Muramusa Restorative Zergjing Zjerging

  10. #10
    Community Member Forzah's Avatar
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    Another option would be to decrease the number of epic items in Sands. At least 1/3rd of the items is worthless or hardly improve once upgraded.

  11. #11
    Community Member Claymorep's Avatar
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    Signed!

    Absurd that in near 20 runs I've seen a single useless shard dropped in end chest (i want to specify SEEN, not in my loot)...
    It's weeks that I don't see a single lfm for any desert epic quest and a speaking with some other guilds they are abandon the idea to do those quest anymore in future.
    As someone said epic quest need to be challenging, but for a high difficult need to be a good reward.
    I can understand that Devs are concerning about game longevity, but atm that longevity is under discussion cause the too high difficult and the poor reward concerning the effort.

    What's the best? Surely to do something
    Personally I'd like something like the end reward after 20 runs. For example after 20 epic runs of that specifically quest a selection of scrolls/seals and shards (or something like this).

    In any case something that can compensate the effort and not completly to an absurd luck of a character first time in a epic and loot a seal or a shard that some others are looking for over 6 monthes as I've seen... This kill the game!

  12. #12
    Community Member Ehllie's Avatar
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    /signed

    -> the enormous quantity of different items makes scroll farming a pain.
    -> the weak droprate of shards makes dq1 really not rewarding and some desert items look like they just don't exist

    epic desert really needs some turbine love.
    FIX LAG

  13. #13
    Community Member
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    Quote Originally Posted by Claymorep View Post
    Signed!

    In any case something that can compensate the effort and not completly to an absurd luck of a character first time in a epic and loot a seal or a shard that some others are looking for over 6 monthes as I've seen... This kill the game!
    Id still like to see this being possible , I think the combo of having something guaranteed after X amount of runs but still have the same chance that you might hit the jackpot on any given chest would work well .

  14. #14
    Founder Phaye's Avatar
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    /Signed

    Been running this quest on epic forever and the drop rate is close to zero (but I've seen a very few shard drop, about 1 in every 10 runs or so).

    Chains of Flame is in the same case, very long and very low drop rate.
    Hope the Devs will consider. Epic should be hard but at least have 1 shard dropping every end quests. This is especialy true for the desert items which are so numerous.

  15. #15
    Community Member Krag's Avatar
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    /signed

    It's not the challenge or heavy consumable expenses which stop people from running this quest. Terrible droprates that seem to be 3-7% are the reason people can't get motivated eenough to farm edq.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  16. #16
    Community Member voodoogroves's Avatar
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    It's all risk-reward. The three flagging quests as well are far more difficult for their level than, say, Red Fens or VoN. Not only difficult, but time-consuming.

    The balance of time and resources spent vs. potential gain is pretty slim. I'm ok with "hard" but I think the current loot distro is a bit out of balance. ADQ epic shouldn't be harder than DQ.
    Ghallanda - now with fewer alts and more ghostbane

  17. #17
    Community Member Hokonoso's Avatar
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    into the deep has a 100% chance to drop a shard per person... how hard is it to add this to atdq1? id even say 2 per person is warranted, or at least get rid of 80% of the desert epics so they are no longer on the loot table. out of the 50 items from there i can think of less than 10 that are useful while epic...

  18. #18
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Hokonoso View Post
    into the deep has a 100% chance to drop a shard per person... how hard is it to add this to atdq1? id even say 2 per person is warranted, or at least get rid of 80% of the desert epics so they are no longer on the loot table. out of the 50 items from there i can think of less than 10 that are useful while epic...
    If I was balancing it, I'd change it so that each individual shard has a 3% drop rate (per player). With 4 possible shards in OOB, that would be a 12% chance to have a shard drop for you. With 7 in Wiz-King, it would be a 21% chance. And with about 30 in ADQ1, it would be a close to 100% chance to get something - but it would still be many runs to get the one you want.

    The light, however, would be at the end of the tunnel. With the current DQ1, the only 'light' at the end of the tunnel is the headlight of an oncoming train.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  19. #19
    Community Member BruxaDo71's Avatar
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    /signed

    This must be changed not only on ADQ1, but on several quests.

    No reward, no fun.

  20. #20
    Community Member
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    Truth.

    My playgroup used to farm eDQ1 daily. However, after seeing so many runs with nothing drop they eventually gave up on it. When, rarely, something did drop, it was usually of the quality of 'lolmummywrappings' or something else nobody over lvl 5 would want.
    Vasska - A Tribe Called Zerg - Cannith

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