Page 1 of 2 12 LastLast
Results 1 to 20 of 89

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member Zerkul's Avatar
    Join Date
    Jul 2009
    Posts
    403

    Default Against Demon Queen [Part-1] Shards Drop Rate

    Since DEVs working on an upcoming module ... Why don't they throw in a fix to ADQ1 shards drop rate ????

    The quest is:
    - Long;
    - Difficult;
    - Mana Intensive for Healers and Casters;
    - Requires different competences and well structured party.
    Not everyone manage to do it, who does usually uses major pots and doesn't get shards 90% of the time and very few people farm it everyday just to see empty chest most of the time. I think a slight improve to shards droprate in there would be very rewarding considering the effort that it takes to complete.



    Z.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  2. #2
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    /signed.

    The chance to get a shard there seems to be the same as in other Desert quests (say OOB), low but not miniscule. But the chance to get any particular shard is tiny because there are so many of them on the loot table.

    Our guild ran this quite a bit for a while. We have exactly one person with an epic Bloodstone, noone with an epic Spellstoring Ring, one with an Epic Chainmail Coif, and for most of the other better items, noone has them.


    I like this quest, but when you can run Red Fens stuff ten times and have multiple complete items (or at least complete minus the scroll), but you can run a much harder epic 20-30 times in guild groups that cooperate on shards and seals and have only one item to show for it - something is wrong.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  3. #3
    Community Member Anthios888's Avatar
    Join Date
    Mar 2007
    Posts
    2,414

    Default

    It's time to have a look at the desert. Players have put in their good faith effort farming daily for a year. This stuff isn't just 'elusive' or 'grindy', it's badly-designed.
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  4. #4
    Community Member satanofmetal's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    /signed

    Desert shard drops need a good review on the % drop

  5. #5
    Community Member Goldeneye's Avatar
    Join Date
    Mar 2006
    Posts
    2,561

    Default

    True. sirgog has a good point: I know of 2 people on our server who have an Epic Bloodstone. I know 2 people who have eSS Rings.

    Epic quests are supposed to be difficult. Epic should be about challenge, not mind numbing grinding.
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
    Need Some XP? / AFK for a bit: School. / See WF Body Feat Appearances

  6. #6
    Community Member blackdoguk's Avatar
    Join Date
    Jan 2010
    Posts
    483

    Default

    /Signed
    I love the progression in any character, it is the reason I continue to play the game, and if no higher content exists to continually challenge me then I inevitably look to pursue the gear that will push my pc to the edge of his/her ability. As somebody in a small static guild of various ability I have real trouble pugging the higher, more resource intensive epics with any degree of regularity. As Tr'ing is still a distant prospect for my capped characters i'm often frustrated by the lack of cohesion that naturally exists in these groups, and this can often lead to an hours relaxing gaming dissolving into a true grind -sure the satisfaction (exhaustion?) is there on completion however if the party is skunked time and again, I often feel myself further and further removed from the thrill of attaining my next level and unlocking all the goodness this process entails.On a positive note the devs have said they are addressing the issue and I believe the recent change to "ninja scrolling" system reflects this. Perhaps a system whereby 20 completions of a quest like "into the deep" or "the tide turns" would yield a reliable end reward.
    I welcome all thoughts on this.

  7. #7
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Quote Originally Posted by Anthios888 View Post
    It's time to have a look at the desert. Players have put in their good faith effort farming daily for a year. This stuff isn't just 'elusive' or 'grindy', it's badly-designed.
    Well you have my respect Anthios88, but I have to say lets reward the people that did the work. Giving people an incentive to wait a year for loot means I quit. If you tell me I should wait a year then invest a bunch of time after a year then I get my loot the same as somebody else that slaved their butt off then I quit. If this proposal is reward the fools that ran Epic Offering of Blood or Epic Wiz king or Epic Dq1 or Epic Dq2 then I am all for it, but it reads as penalize veterans who ran the quests over and over and reward the players that just signed up and have not run it, but now decide to run it. How can you support that drivel I mean seroiusly its been a whole year.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  8. #8
    Community Member jkm's Avatar
    Join Date
    Dec 2006
    Posts
    1,829

    Default

    Quote Originally Posted by maddmatt70 View Post
    Well you have my respect Anthios88, but I have to say lets reward the people that did the work. Giving people an incentive to wait a year for loot means I quit. If you tell me I should wait a year then invest a bunch of time after a year then I get my loot the same as somebody else that slaved their butt off then I quit. If this proposal is reward the fools that ran Epic Offering of Blood or Epic Wiz king or Epic Dq1 or Epic Dq2 then I am all for it, but it reads as penalize veterans who ran the quests over and over and reward the players that just signed up and have not run it, but now decide to run it. How can you support that drivel I mean seroiusly its been a whole year.
    their is just one slight catch to your argument. after 20 VODs you have a 50% chance of getting what you want. there is no such mechanism in the desert epics.

    let's take our buddy Zexxi and his pursuit of a thornlord shard.

    92 epic ADQs, 75 epic DQ2s - with everyone in the party more than willing to give him the shard if it falls. no shard.

    what they need is some form of the 20th run to be put in for epics. whether it be epic token turnins, a special token dropped in the quest that can be turned in, whatever.

  9. #9
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    So Matt ...

    Your argument is ... it is bad but instead of fixing it (which would reward new players and penalize vets) we should obsolete it with newer content.

    Is that not the same effective "penalty"? A new player can come on and quickly get the "best" things.... right?
    Ghallanda - now with fewer alts and more ghostbane

  10. #10
    Community Member Anthios888's Avatar
    Join Date
    Mar 2007
    Posts
    2,414

    Default

    Quote Originally Posted by maddmatt70 View Post
    Well you have my respect Anthios88, but I have to say lets reward the people that did the work. Giving people an incentive to wait a year for loot means I quit. If you tell me I should wait a year then invest a bunch of time after a year then I get my loot the same as somebody else that slaved their butt off then I quit. If this proposal is reward the fools that ran Epic Offering of Blood or Epic Wiz king or Epic Dq1 or Epic Dq2 then I am all for it, but it reads as penalize veterans who ran the quests over and over and reward the players that just signed up and have not run it, but now decide to run it. How can you support that drivel I mean seroiusly its been a whole year.
    Who cares about new players vs old players? I'm an old player, and I have some fabulous desert loot. Not all of us are done out there. You yourself have posted many times how unattainable certain epic items from the desert are, and how you would not include them in builds. Why? When even the most loyal grinders can't find rewards in a year of playing a given area, it seems off base. I am rich and lucky ... we have 4 epic chaosblades, epic marilith chains... yet I know there is no hope of getting the shard of spiked turban that I still need. That is just dumb.
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  11. #11
    Community Member Thelmallen's Avatar
    Join Date
    Mar 2006
    Posts
    560

    Default

    Quote Originally Posted by maddmatt70 View Post
    Well you have my respect Anthios88, but I have to say lets reward the people that did the work. Giving people an incentive to wait a year for loot means I quit. If you tell me I should wait a year then invest a bunch of time after a year then I get my loot the same as somebody else that slaved their butt off then I quit. If this proposal is reward the fools that ran Epic Offering of Blood or Epic Wiz king or Epic Dq1 or Epic Dq2 then I am all for it, but it reads as penalize veterans who ran the quests over and over and reward the players that just signed up and have not run it, but now decide to run it. How can you support that drivel I mean seroiusly its been a whole year.
    Matt, you already got your reward by building the epic items. While I often appreciate your fresh perspective on posts, the logic of this one escapes me. You're saying, "Yeah, it's crappy but I spent a lot of time farming it so they can't change it now cuz it makes it easier for people to come along and do what I had to work my butt off for". Self-centered and short-sighted, in my opinion.

    What's happening is that people simply aren't running the quests anymore because the reward is so low compared to the newer epic areas. A year ago, we farmed the **** out of it because that's all there was to do. Now we have options. If they want to keep this area alive, it needs to be brought in line with the other areas. In addition, the loot out there is comparable to the newer areas, not better not worse, so why should it be so much more difficult to obtain?
    -=Quantum Entropy - Sarlona Server=-
    Thelmallen [monk paladin] - Bladetuner [warchanter] - Stratonike [exploiter] - Bladeturner [cleric] - Sulien [wizard] - Bladeoffreya [FvS monk]

  12. #12
    Community Member Cyr's Avatar
    Join Date
    Mar 2006
    Posts
    2,362

    Default

    Whatever actually happens here (and I seriously doubt a retro-active 20th completions per quest system is ever going to implemented although I think this is the most fair and logical manner of addressing the issue) the basic premise of having loot that is harder to obtain by virtue of length of grind is a poor one.

    Loot should always be tied to the difficulty of the quest and not the grind involved.

    This means that as quests go up in level loot MUST scale to provide proper incentives to run the quests and when difficulty jumps up dramatically in the same level range then so too the quality of the loot has to scale upwards dramatically. It also means that grind should not enter into the equation except in lateral difficulty quests (quest X and Y are the same difficulty a slightly better item could be obtained from Y due to some grindy mechanic, but that loot from Y should not be better then the loot from quest Z which is clealry harder no matter what grind is involved in getting quest Z's loot).
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  13. #13
    Community Member
    Join Date
    May 2006
    Posts
    1,213

    Default

    Quote Originally Posted by Anthios888 View Post
    It's time to have a look at epic. Players have put in their good faith effort farming daily for a year. This stuff isn't just 'elusive' or 'grindy', it's badly-designed.
    Fixed.

  14. #14
    Community Member Claymorep's Avatar
    Join Date
    Nov 2009
    Posts
    314

    Default

    Signed!

    Absurd that in near 20 runs I've seen a single useless shard dropped in end chest (i want to specify SEEN, not in my loot)...
    It's weeks that I don't see a single lfm for any desert epic quest and a speaking with some other guilds they are abandon the idea to do those quest anymore in future.
    As someone said epic quest need to be challenging, but for a high difficult need to be a good reward.
    I can understand that Devs are concerning about game longevity, but atm that longevity is under discussion cause the too high difficult and the poor reward concerning the effort.

    What's the best? Surely to do something
    Personally I'd like something like the end reward after 20 runs. For example after 20 epic runs of that specifically quest a selection of scrolls/seals and shards (or something like this).

    In any case something that can compensate the effort and not completly to an absurd luck of a character first time in a epic and loot a seal or a shard that some others are looking for over 6 monthes as I've seen... This kill the game!

  15. #15
    Community Member
    Join Date
    Oct 2010
    Posts
    946

    Default

    Quote Originally Posted by Claymorep View Post
    Signed!

    In any case something that can compensate the effort and not completly to an absurd luck of a character first time in a epic and loot a seal or a shard that some others are looking for over 6 monthes as I've seen... This kill the game!
    Id still like to see this being possible , I think the combo of having something guaranteed after X amount of runs but still have the same chance that you might hit the jackpot on any given chest would work well .

  16. #16
    Founder Phaye's Avatar
    Join Date
    Jan 2006
    Posts
    229

    Default

    /Signed

    Been running this quest on epic forever and the drop rate is close to zero (but I've seen a very few shard drop, about 1 in every 10 runs or so).

    Chains of Flame is in the same case, very long and very low drop rate.
    Hope the Devs will consider. Epic should be hard but at least have 1 shard dropping every end quests. This is especialy true for the desert items which are so numerous.

  17. #17
    Community Member Krag's Avatar
    Join Date
    Sep 2009
    Posts
    1,423

    Default

    /signed

    It's not the challenge or heavy consumable expenses which stop people from running this quest. Terrible droprates that seem to be 3-7% are the reason people can't get motivated eenough to farm edq.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  18. #18
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    It's all risk-reward. The three flagging quests as well are far more difficult for their level than, say, Red Fens or VoN. Not only difficult, but time-consuming.

    The balance of time and resources spent vs. potential gain is pretty slim. I'm ok with "hard" but I think the current loot distro is a bit out of balance. ADQ epic shouldn't be harder than DQ.
    Ghallanda - now with fewer alts and more ghostbane

  19. #19
    Community Member Max2000's Avatar
    Join Date
    Apr 2006
    Posts
    8

    Default

    /signed

    I agree with above posts, this is in need of fixing.

  20. #20
    Community Member
    Join Date
    Sep 2009
    Posts
    480

    Default

    /signed

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload