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  1. #1
    Community Member Inspire's Avatar
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    Default Proposal: Isolate the Variable(36)

    This will be, as of update 9, the highest healing amplification attainable in the game.

    Originally posted here as the first major healing amplification character, Im looking to improve the build in several ways and thought Id post my initial layout here.

    First and formost this is a 36 point build and is not meant for new players. Ive spent several months aquiring tomes and gear for this characters final reincarnation, so it is a little intensive in that department, but Id like to think the benefits are worth it. This specific build also requires three paladin past lives and one monk past life.

    This build has everything a melee could want, from great agro management via intimidate to armor class and dps. Its intended to take advantage of several different classes to maximize their strengths; passive immunities and damage reductions, healing amplification, saves, spells and spell-like abilities, improved evasion, and prestige enhancements.

    The split I chose for the final version of this build is;

    12 Shintao Monk/ 6 Hunter of the Dead/ 2 Fighter

    Stats

    10Base +3Tome +7Item +2Ship = 22 Strength
    16Base +5Level +4Tome +6Item +1Exceptional +1Human +3Stance +2Ship +2Yugoloth = 40 Dexterity
    15Base +3Tome +6Item +3Exceptional +1Human +2Ship +2Yugoloth -2Stance = 30 Constitution
    10Base +3Tome = 13 Intelligence
    15Base +4Tome +7Item +1Monk +1Exceptional +2Ship +2Yugoloth = 32 Wisdom
    14Base +3Tome +6Item +1Exceptional +2Paladin +2Ship +2Yugoloth = 30 Charisma


    Healing Amplification

    30 Human
    30 Monk
    10 Hunter of the Dead
    15 Past Life
    10 Finger Necklace
    10 Finger Necklace*
    10 Greensteel
    20 Greensteel
    30 Greensteel
    25 Insight
    10 Ship
    ----------
    506%

    (1.95Base* 1.1Finger Necklace* 1.1Greensteel* 1.2Greensteel* 1.3Greensteel* 1.25Insight* 1.1Ship = 506%)

    *The finger neckalce, if equiped before other healing items, adds 10% to your base healing amplification then adds an additional 10% healing amplification which stacks multiplicatively like your other sources.


    Armor Class

    10 Base
    15 Dexterity
    11 Wisdom
    04 Monk
    04 Icy Raiment
    03 Chattering Ring
    04 Insight
    08 Bracers
    01 Dodge
    02 Mabar Cloak
    05 Combat Expertise
    05 Deflection
    01 Alchemical
    02 Paladin Aura
    ----------
    75
    ----------
    04 Yugoloth Wisdom
    01 Ship
    04 Shield wand
    01 Haste
    02 Blocking
    02 Boost
    ----------
    89
    ----------
    04 Defender aura
    01 Ranger
    02 Recitation
    04 Holy aura
    04 Bard
    03 Hero's Companion
    ----------
    108


    Hitpoints

    096 Monk
    060 Paladin
    020 Fighter
    020 Heroic
    010 Draconic
    200 Constitution
    040 False Life
    044 Feats
    020 Toughness Item
    050 Enhancement
    045 Crafted
    ----------
    605
    ----------
    040 Yugoloth
    020 Fire stance
    ----------
    665

    Saves

    3Fighter + 5Paladin + 8Monk + 10Constitution + 10Charisma + 2Aura + 3Resistance + 2Luck + 1Ritual +4Greater Heroism -4Yugoloth = 44 Fortitude
    2Paladin + 8Monk + 15Dexterity + 10Charisma + 2Aura + 3Resistance + 2Luck + 1Ritual +4Greater Heroism -4Yugoloth = 43 Reflex
    2Paladin + 8Monk + 11Wisdom + 10Charisma + 2Aura + 3Resistance + 2Luck + 1Ritual +4Greather Heroism +2Still Mind = 45 Will

    Skills

    Intimidate
    23 Ranks
    15 Item
    05 Item
    10 Charisma
    06 Crafted
    02 Luck
    04 Shintao
    02 Sentinel
    03 Skill focus
    02 Paladin
    01 Sentinel Enhancement
    03 Badger*
    ----------
    76
    ----------
    04 Greater heroism
    02 Bard
    02 Walk of the Sun
    ----------
    84

    UMD
    11 Ranks
    03 Item
    10 Charisma
    06 Crafted
    02 Luck
    ----------
    32
    ----------
    04 Greater Heroism
    02 Bard
    02 Walk of the Sun
    ----------
    40

    *Debating on skipping tenacious badger in favor of clever monkey for more survivability if 73 intimidate is acceptable in epic.


    Self Healing
    • Fists of Light
    • Healing Ki
    • Wholeness of Body
    • Lay on Hands x2
    • Heal Scrolls
    • Jerky & Regrowth


    DPS Options/Perks
    • Greater Two Weapon Fighting
    • Master of Thunder double strike bonuses
    • Full BAB via Kamas/Unarmed
    • 2d8+1 unarmed base damage(lawful/magic)
    • Divine Might I x17
    • Divine Favor +2 Attack/Damage
    • Smite Evil for Paladin and Shintao
    • Ki Strikes
    • Fighter Haste Boost I


    Other Mentionables
    • Improved Evasion
    • 10Base +6Monk +11Wisdom +10Item = 37 Stunning Fist
    • Abundant Step
    • Monk Grazing Blow Reduction x3
    • Innate Disease, Fear, and Poison Immunity
    • Monk Fast Movement x4
    • Additional 100% threat generation via divine righteousness
    • Bonuses versus undead and tainted creatures
    • Slow Fall x5
    • Monk Finishing Move Buffs(Blur, Immunities, Skills/Saves, SP Reduction)
    • No fail UMD for 7th level scrolls and lower



    Character Planner

    Code:
    Character Plan by DDO Character Planner Version 3.7.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (2 Fighter \ 6 Paladin \ 12 Monk) 
    Hit Points: 370
    Spell Points: 70 
    BAB: 17\17\22\27\27
    Fortitude: 26
    Reflex: 22
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             10                    13
    Dexterity            16                    22
    Constitution         15                    19
    Intelligence         10                    13
    Wisdom               15                    16
    Charisma             14                    19
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    27
    Bluff                 2                     4
    Concentration         6                    27
    Diplomacy             2                     4
    Disable Device        n/a                   n/a
    Haggle                2                     4
    Heal                  2                     3
    Hide                  3                     6
    Intimidate            4                    38
    Jump                  3                    12
    Listen                2                     3
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  2                     3
    Swim                  0                     1
    Tumble                4                     7
    Use Magic Device      4                    15
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Intimidate (+2)
    Skill: Jump (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Human Bonus) Dodge
    Feat: (Selected) Least Dragonmark of Sentinel
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+3)
    Feat: (Fighter Bonus) Weapon Finesse
    
    
    Level 3 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 4 (Paladin)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 7 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Paladin)
    Ability Raise: DEX
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Toughness
    
    
    Level 10 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 11 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 12 (Monk)
    Ability Raise: DEX
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Combat Expertise
    
    
    Level 15 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Past Life: Disciple of the Fist
    
    
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Deneith Intimidation I
    Enhancement: Way of the Tenacious Badger I
    Enhancement: Way of the Tenacious Badger II
    Enhancement: Way of the Tenacious Badger III
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Shintao Monk I
    Enhancement: Shintao Monk II
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Monk Wisdom I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Improved Turning I
    While +3 intelligence and strength tomes are required for feats selections with this particular build, those looking to make this build without +4 tomes can use +2 in their place and replace +3 tomes with +1 with the previously mentioned stats being the exceptions.

  2. #2
    Community Member Inspire's Avatar
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    Default

    Reserved for Gear.

  3. #3
    Community Member wax_on_wax_off's Avatar
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    I was mucking around with numbers and decided that a pure monk can be quite viable as an intimitank, especially with your tome roll out.

    A pure light side monk will only be missing on 10% of the healing amp afaik from the HotD but makes up for it with 10/epic or 8/- damage reduction and all the other awesomeness of being a pure monk.

    Possibly the main place it falls short is on the hate tanking front lacking divine righteousness though will be ahead on defense/DPS and have other pure monk goodies.

    As far as intimidate goes, it's quite possible to get to 80 with ideal buffs and I have a personal suspicion that it would be viable to proc moment of clarity often enough to give you an extra 5 though this would only be possible on a pure monk with the awesome Ki generation. Very button mashy intensive i imagine.

  4. #4
    Community Member Resilian's Avatar
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    This build looks pretty amazing..be awesome to hear how it does from experience if you or anyone else has gotten it geared and to 20.

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  5. #5
    Community Member elyssaria's Avatar
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    Interesting! What weapon do you plan to use? I thought it was longswords, but didnt see the whirling steel strike. What made me think this was the fact that you had 30% bonus from GS which indicates a weapon. For some reason I don't think it's kamas

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  6. #6
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by elyssaria View Post
    Interesting! What weapon do you plan to use? I thought it was longswords, but didnt see the whirling steel strike. What made me think this was the fact that you had 30% bonus from GS which indicates a weapon. For some reason I don't think it's kamas

    /Khierra
    It would certainly be kamas but only equipped when in full defensive mode and possibly a different item set up for more offensive orientation with handwraps and still close to max healing amp.

  7. #7
    Community Member maddmatt70's Avatar
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    I have run with quite a few of these healing amp pally multi-class builds and they all have been horrible. Why? Because they do horrible dps and on epics that just hurts. Can you up your strength some? any?
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  8. #8
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    This build just looks awesome to me, and Was really close to working it into my existing monk....

    ...then I looked at it again...and found out it's all dependent on extremely rare tomes and items, some epics, and a few greensteels that would take forever for me to craft...

    Seeing as how I just don't have the guild/manpower to get this done, I let the dream of being epic like this pass.

  9. #9
    Community Member t0r012's Avatar
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    don't the different levels of monk and human amp multiply with each other?

    instead of monk / human being 30+30 for 60%
    isn't each 10% multiplied? for something like 1.7something total?
    Move along , Nothing to see here

  10. #10
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    Quote Originally Posted by maddmatt70 View Post
    I have run with quite a few of these healing amp pally multi-class builds and they all have been horrible. Why? Because they do horrible dps and on epics that just hurts. Can you up your strength some? any?
    Not speaking for the OP, obviously, but I leave my HA build at home for epics. It's a different kind of build for when I want to do different things in DDO. It's still fun to pick up and play; not everything has to be specced to succeed in Epic. Especially when so many of us have so many other characters we can roll out.

  11. #11
    Community Member Nick_RC's Avatar
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    Hey inspire

    For the intentions of the build I think ur set up is spot on. however... I can't help but feel these sorts of builds are solo friendly but a waste of a dps spot in most parties. Sure they have high healing amp and good ac saves etc but the offense is very weak. I dislike running with these builds in epic-maybe I'm missing something but how will u make this viable dps wise?

    N
    GROAN-1 (Melee/Casting Horc FVS)

  12. #12
    Community Member J1NG's Avatar
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    I would imagine the intim would allow the other dps to let rip at will with no worries. So that should solve the dps problem.

    J1NG
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  13. #13
    Community Member pasterqb's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    I have run with quite a few of these healing amp pally multi-class builds and they all have been horrible. Why? Because they do horrible dps and on epics that just hurts. Can you up your strength some? any?
    If only i wrote down the number of quests and raids i've saved/solo'd :/ I do admit longswords hurt in autocrit but i got other toons for epics and i can always put them down for heavy picks.
    Sarlona

  14. #14
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    Heya Woad, I like it. I can't help but think that ac isn't going to be all that worthwhile on a build like this, a strength based alternate might work a little better. With that kind of amp a favored soul capstone can raid heal you and I'm still finding ac to be less than appealing in most epics.
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  15. #15
    Community Member Inspire's Avatar
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    Quote Originally Posted by elyssaria View Post
    Interesting! What weapon do you plan to use? I thought it was longswords, but didnt see the whirling steel strike. What made me think this was the fact that you had 30% bonus from GS which indicates a weapon. For some reason I don't think it's kamas
    Actually, when Im in group with a healer and dont intend on intimidating I ditch most of the healing amplification in favor of dps. I haven't posted the gear quite yet a little busy at the moment to do so, but Ill have it up by tonight. To sum up, I use handwraps with tower rings(oremi's set & ravager ring) and charged gauntlets.

    Quote Originally Posted by maddmatt70 View Post
    I have run with quite a few of these healing amp pally multi-class builds and they all have been horrible. Why? Because they do horrible dps and on epics that just hurts. Can you up your strength some? any?
    Strength isn't the issue really, but I can self buff strength fairly high with; rage, titan's grip, yugoloth strength, fire stance(though that is lowering dps, 7.5% doublestrike), and madstone.

    For a total of 34-38 strength.

    Quote Originally Posted by Azoralq View Post
    This build just looks awesome to me, and Was really close to working it into my existing monk....

    ...then I looked at it again...and found out it's all dependent on extremely rare tomes and items, some epics, and a few greensteels that would take forever for me to craft...

    Seeing as how I just don't have the guild/manpower to get this done, I let the dream of being epic like this pass.
    While this build is very tedious to make, I have the original 32 point version listed at the top of the post. It is still gear intensive as I consider myself a powergamer, if you like the build Im sure I can throw a version together that isnt so challenging to create.

    Quote Originally Posted by nick_robinsonchia View Post
    For the intentions of the build I think ur set up is spot on. however... I can't help but feel these sorts of builds are solo friendly but a waste of a dps spot in most parties. Sure they have high healing amp and good ac saves etc but the offense is very weak. I dislike running with these builds in epic-maybe I'm missing something but how will u make this viable dps wise?
    Well handwraps are my main source of dps, and while the base damage isnt 2d10 or 2d12, 2d8 is respectable. Now Im not saying that when someone needs a dps spot in their group I jump on this character instead of my half-orc heavy pick barbarian or half-orc khopesh kensei, but this build will still contribute meaningful dps to the party.

    This build can also stun most caster/reflex type mobs in epic fairly easily. However, the real dps comes from tower rings, wraps of endless light, ki strikes, smites, and the charged gauntlets.

  16. #16
    Community Member Inspire's Avatar
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    Quote Originally Posted by Sydril View Post
    Heya Woad, I like it. I can't help but think that ac isn't going to be all that worthwhile on a build like this, a strength based alternate might work a little better. With that kind of amp a favored soul capstone can raid heal you and I'm still finding ac to be less than appealing in most epics.
    A strength based alternative using handwraps, with dragontouched 10 & 20% healing amplification and epic gloves of the claw would be an exceptionally formidable solo and dps/hate option for this particular class split. I have also found that ac is quite useless in epic content for the most part but thats why this build can fall back on healing amplification, hitpoints, saves and improved evasion while still being untouchable in elite endgame raids.

  17. #17
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Inspire View Post
    A strength based alternative using handwraps, with dragontouched 10 & 20% healing amplification and epic gloves of the claw would be an exceptionally formidable solo and dps/hate option for this particular class split. I have also found that ac is quite useless in epic content for the most part but thats why this build can fall back on healing amplification, hitpoints, saves and improved evasion while still being untouchable in elite endgame raids.
    Having such awesome healing amp is AC really needed? Couldn't you stay up in most raids on the strength of healing ki and some occasional heals thrown your way or a heal scroll?

    I still don't see the benefit of going with the splash build in comparison to a pure monk which can break the 80 intimidate score, has epic DR but loses 10% healing amp and I don't see the benefit of going AC based instead of strength based which could much better fill a DPS spot while still being an excellent intimitank (and also a decent hate tank) considering that you probably won't need the AC much anyway.

  18. #18
    Community Member Alexandryte's Avatar
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    EDIT: Nvm. Didnt realize this was the same poster of the m9 build. (begins summoning ritual of Cubethulu to cleanse this post from the thread for cleanliness sake)
    Last edited by Alexandryte; 11-25-2010 at 06:48 PM. Reason: In need of deletion
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  19. #19
    Community Member Inspire's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Having such awesome healing amp is AC really needed? Couldn't you stay up in most raids on the strength of healing ki and some occasional heals thrown your way or a heal scroll?
    The short anwser is no I dont need the insane ac, and I lose some healing amplification when I go into an unarmed dps mode(10, 32, or 72%). But the build still has enough dps for me to be comfortable to contribute while having the ac, so why not have it?

    Quote Originally Posted by wax_on_wax_off View Post
    I still don't see the benefit of going with the splash build in comparison to a pure monk which can break the 80 intimidate score, has epic DR but loses 10% healing amp and I don't see the benefit of going AC based instead of strength based which could much better fill a DPS spot while still being an excellent intimitank (and also a decent hate tank) considering that you probably won't need the AC much anyway.
    I) The splash build gets better healing amplification, hitpoints, hate, saves, feats, intimdate, stats, skills, self healing, etc.
    II) It is very situational to have a pure monk hit an 80 intimidate mark reliably.
    III) This build has DR/5 Good, which is almost the same as DR/5 -, so while it loses 5/DR it is not overcome in epic content.

    As I have already mentioned, a strength based version of this particular class spilt is quite a viable option - its just not what I was going for. Its a toss up whether or not a strength based variant of this build would out dps a pure monk with the same gear setup; 2d12 base damage and tier IV fire/wind stances with their ki strikes versus 2d8 base damage, tier III fire/wind stances and their ki strikes, divine sacrifice, smites(paladin), haste boost, divine favor, and divine might. But without divine righteousness the pure monk cannot generate more hate.

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