This will be, as of update 9, the highest healing amplification attainable in the game.
Originally posted here as the first major healing amplification character, Im looking to improve the build in several ways and thought Id post my initial layout here.
First and formost this is a 36 point build and is not meant for new players. Ive spent several months aquiring tomes and gear for this characters final reincarnation, so it is a little intensive in that department, but Id like to think the benefits are worth it. This specific build also requires three paladin past lives and one monk past life.
This build has everything a melee could want, from great agro management via intimidate to armor class and dps. Its intended to take advantage of several different classes to maximize their strengths; passive immunities and damage reductions, healing amplification, saves, spells and spell-like abilities, improved evasion, and prestige enhancements.
The split I chose for the final version of this build is;
12 Shintao Monk/ 6 Hunter of the Dead/ 2 Fighter
Stats
10Base +3Tome +7Item +2Ship = 22 Strength
16Base +5Level +4Tome +6Item +1Exceptional +1Human +3Stance +2Ship +2Yugoloth = 40 Dexterity
15Base +3Tome +6Item +3Exceptional +1Human +2Ship +2Yugoloth -2Stance = 30 Constitution
10Base +3Tome = 13 Intelligence
15Base +4Tome +7Item +1Monk +1Exceptional +2Ship +2Yugoloth = 32 Wisdom
14Base +3Tome +6Item +1Exceptional +2Paladin +2Ship +2Yugoloth = 30 Charisma
Healing Amplification
30 Human
30 Monk
10 Hunter of the Dead
15 Past Life
10 Finger Necklace
10 Finger Necklace*
10 Greensteel
20 Greensteel
30 Greensteel
25 Insight
10 Ship
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506%
(1.95Base* 1.1Finger Necklace* 1.1Greensteel* 1.2Greensteel* 1.3Greensteel* 1.25Insight* 1.1Ship = 506%)
*The finger neckalce, if equiped before other healing items, adds 10% to your base healing amplification then adds an additional 10% healing amplification which stacks multiplicatively like your other sources.
Armor Class
10 Base
15 Dexterity
11 Wisdom
04 Monk
04 Icy Raiment
03 Chattering Ring
04 Insight
08 Bracers
01 Dodge
02 Mabar Cloak
05 Combat Expertise
05 Deflection
01 Alchemical
02 Paladin Aura
----------
75
----------
04 Yugoloth Wisdom
01 Ship
04 Shield wand
01 Haste
02 Blocking
02 Boost
----------
89
----------
04 Defender aura
01 Ranger
02 Recitation
04 Holy aura
04 Bard
03 Hero's Companion
----------
108
Hitpoints
096 Monk
060 Paladin
020 Fighter
020 Heroic
010 Draconic
200 Constitution
040 False Life
044 Feats
020 Toughness Item
050 Enhancement
045 Crafted
----------
605
----------
040 Yugoloth
020 Fire stance
----------
665
Saves
3Fighter + 5Paladin + 8Monk + 10Constitution + 10Charisma + 2Aura + 3Resistance + 2Luck + 1Ritual +4Greater Heroism -4Yugoloth = 44 Fortitude
2Paladin + 8Monk + 15Dexterity + 10Charisma + 2Aura + 3Resistance + 2Luck + 1Ritual +4Greater Heroism -4Yugoloth = 43 Reflex
2Paladin + 8Monk + 11Wisdom + 10Charisma + 2Aura + 3Resistance + 2Luck + 1Ritual +4Greather Heroism +2Still Mind = 45 Will
Skills
Intimidate
23 Ranks
15 Item
05 Item
10 Charisma
06 Crafted
02 Luck
04 Shintao
02 Sentinel
03 Skill focus
02 Paladin
01 Sentinel Enhancement
03 Badger*
----------
76
----------
04 Greater heroism
02 Bard
02 Walk of the Sun
----------
84
UMD
11 Ranks
03 Item
10 Charisma
06 Crafted
02 Luck
----------
32
----------
04 Greater Heroism
02 Bard
02 Walk of the Sun
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40
*Debating on skipping tenacious badger in favor of clever monkey for more survivability if 73 intimidate is acceptable in epic.
Self Healing
- Fists of Light
- Healing Ki
- Wholeness of Body
- Lay on Hands x2
- Heal Scrolls
- Jerky & Regrowth
DPS Options/Perks
- Greater Two Weapon Fighting
- Master of Thunder double strike bonuses
- Full BAB via Kamas/Unarmed
- 2d8+1 unarmed base damage(lawful/magic)
- Divine Might I x17
- Divine Favor +2 Attack/Damage
- Smite Evil for Paladin and Shintao
- Ki Strikes
- Fighter Haste Boost I
Other Mentionables
- Improved Evasion
- 10Base +6Monk +11Wisdom +10Item = 37 Stunning Fist
- Abundant Step
- Monk Grazing Blow Reduction x3
- Innate Disease, Fear, and Poison Immunity
- Monk Fast Movement x4
- Additional 100% threat generation via divine righteousness
- Bonuses versus undead and tainted creatures
- Slow Fall x5
- Monk Finishing Move Buffs(Blur, Immunities, Skills/Saves, SP Reduction)
- No fail UMD for 7th level scrolls and lower
Character Planner
While +3 intelligence and strength tomes are required for feats selections with this particular build, those looking to make this build without +4 tomes can use +2 in their place and replace +3 tomes with +1 with the previously mentioned stats being the exceptions.Code:Character Plan by DDO Character Planner Version 3.7.1 DDO Character Planner Home Page Level 20 Lawful Good Human Male (2 Fighter \ 6 Paladin \ 12 Monk) Hit Points: 370 Spell Points: 70 BAB: 17\17\22\27\27 Fortitude: 26 Reflex: 22 Will: 19 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 10 13 Dexterity 16 22 Constitution 15 19 Intelligence 10 13 Wisdom 15 16 Charisma 14 19 Tomes Used +2 Tome of Intelligence used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Charisma used at level 11 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 27 Bluff 2 4 Concentration 6 27 Diplomacy 2 4 Disable Device n/a n/a Haggle 2 4 Heal 2 3 Hide 3 6 Intimidate 4 38 Jump 3 12 Listen 2 3 Move Silently 3 6 Open Lock n/a n/a Perform n/a n/a Repair 0 1 Search 0 1 Spot 2 3 Swim 0 1 Tumble 4 7 Use Magic Device 4 15 Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Intimidate (+2) Skill: Jump (+3) Skill: Tumble (+1) Skill: Use Magic Device (+2) Feat: (Human Bonus) Dodge Feat: (Selected) Least Dragonmark of Sentinel Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Paladin Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Fighter) Skill: Intimidate (+3) Feat: (Fighter Bonus) Weapon Finesse Level 3 (Paladin) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Skill Focus: Intimidate Level 4 (Paladin) Ability Raise: DEX Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 5 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 6 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Toughness Level 7 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 8 (Paladin) Ability Raise: DEX Skill: Concentration (+2) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 9 (Fighter) Skill: Intimidate (+1) Skill: Jump (+2) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Improved Two Weapon Fighting Feat: (Selected) Toughness Level 10 (Monk) Skill: Balance (+2) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Monk Bonus) Stunning Fist Level 11 (Monk) Skill: Balance (+2) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Level 12 (Monk) Ability Raise: DEX Skill: Balance (+2) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Two Weapon Fighting Level 13 (Monk) Skill: Balance (+2) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 14 (Monk) Skill: Balance (+2) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Monk Bonus) Combat Expertise Level 15 (Monk) Skill: Balance (+2) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Power Attack Level 16 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Level 17 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Level 18 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Past Life: Disciple of the Fist Level 19 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Level 20 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+2) Enhancement: Paladin Armor Class Boost I Enhancement: Fighter Haste Boost I Enhancement: Human Adaptability Constitution I Enhancement: Human Greater Adaptability Dexterity I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Deneith Intimidation I Enhancement: Way of the Tenacious Badger I Enhancement: Way of the Tenacious Badger II Enhancement: Way of the Tenacious Badger III Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Monk Improved Recovery III Enhancement: Shintao Monk I Enhancement: Shintao Monk II Enhancement: Adept of Wind Enhancement: Master of Thunder Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Divine Righteousness I Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Hunter of the Dead I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Improved Intimidate I Enhancement: Improved Intimidate II Enhancement: Paladin Charisma I Enhancement: Paladin Charisma II Enhancement: Monk Wisdom I Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Paladin Divine Might I Enhancement: Paladin Extra Turning I Enhancement: Paladin Improved Turning I