Originally Posted by
Alabore
Why am I stressing the no-constraint bit so much?
Because people are likely banking obsolete gear, hoping to COPY its appearance over to newer, better, suits of armour.
What if we could CREATE combinations instead?
We could keep suits as templates - but once we can freely pick layers, we could save those combinations as "armour appearance tonics", "appearance blueprints" or whatever we'd like to call them.
Yes, they would still take up one inventory slot - but at least they'd be lighter, and maybe we could share them around more easily.
Please keep in mind: the template tonic itself could be un-bound.
As long as the customising service requires some kind of paying or unlocking, Turbine need not draw the shortest straw in the deal.
How do appearance kits fit in this all?
Well, the ONE constraint Turbine could enforce is, some skins are store or favour only.
Either you unlock, find or buy them with TP - and you can freely use them in your own templates.
Maybe this isn't the best of the various worlds, but it could be a rough approximation.
Freely choose appearance, including exclusive skins as an option if you bought them.
Provide a front-end screen not unlike character creation for picking appearance parts.
Create an "armour blueprint" from the appearance you created.
Apply the blueprint as an appearance kit.
Allow for blueprints to be applied as a character-choice instead of an item-specific option, and you have your cosmetic slots.