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  1. #141
    Community Member Relan07's Avatar
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    /signed

    Yep, this has my vote too. I found some awesome looking sneak leathers for my rogue, but its like 4 levels below my character level making them pretty much useless compared to all the new (much less good looking) armours i'm finding.

    Also I think paying for these DDO kits / costumes whatever, in the DDO store is a horrible idea. They should be part of the base game. I really dont like how the marketing department is influencing the gameplay features. Its making the experience far less fun than it could be.

    Believe me, i want to give you money Turbine, but not for things like this, that should have been a staple of the base game from the very beginning.

  2. #142
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    Quote Originally Posted by Alabore View Post

    Again, players are NOT asking for devs to let them wear robes and show a platemail model.
    It would be harmless, given how AC works in DDO, but that is not the point.

    I made one post that did just that. And my objection was exactly for the reason you understood. The DDO AC system makes armor pointless to nearly all builds, while most of them spend their time in direct battle.

    Your statement may still be true. I am not plural.

  3. #143
    Community Member Alabore's Avatar
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    Quote Originally Posted by Relan07 View Post
    Believe me, i want to give you money Turbine, but not for things like this, that should have been a staple of the base game from the very beginning.
    Same here.
    I started out as F2P, and slowly bought all packs and most VIP options, and a bunch of extra character and shared bank slots.
    Between main and backup account I spent about a couple year's subscription's worth in TP bundles.

    What does that mean?
    It means I am willing to pay for a game - even in this age of p2p freeloading.
    But I draw a line somewhere.
    I am less willing to pay for one-shot options.

    I would suggest you further tweak your micro-transaction model so people can buy options wholesale and, once bought, keep them unlocked for good.
    I am willing to pay a pack's worth in hair and cosmetic gear, as long as they stay unlocked, and I can freely use and choose parts freely, whenever I wish - just the way I do with premium adventure packs.

    I don't mind unlocking relatively expensive options on my main account, but one-shot kits and tonics feel very cheap.



    Quote Originally Posted by yawumpus View Post
    I made one post that did just that. And my objection was exactly for the reason you understood. The DDO AC system makes armor pointless to nearly all builds, while most of them spend their time in direct battle.
    Your statement may still be true. I am not plural.


    ...

    Well, I usually say: "most players".
    .
    * Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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  4. #144
    Community Member AestorTheKnight's Avatar
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    Quote Originally Posted by african-grey View Post
    with The Understanding That This Is All Academic Since It Seems We're Getting What We're Getting...

    If I Understand Correctly, You'd Be Put Out By Other Characters Having An Appearance That Does Not Match Their Actual Equipment.

    Hmm.

    I'm Curious As To How You'd Know The Difference. Without Getting Class Information (and Making Assumptions That May Or May Not Hold Up), Or Using Something Like Myddo To Tell What Is Actually Equipped, Nobody But The Person Controlling The Character Would Know The Difference Between Stat Gear And Visual Gear. All The Casual Observer Would Know Is They Saw A Dwarf In Nice-looking Leather Armor. I'm Still Not Seeing How This Has A Negative Effect On Anyone. It Seems Like It Offends Your Sense Of How Things Should Be, But I Honestly Don't Understand Why Since, Unless You Do A Lot Of Undue Delving On Everyone You Pass In Town, Any Discrepancy Between Equipment And Appearance Is Unknown.

    Let Me Tell You About My Paladin. The Armor He Wears For Stats Is Among The Ugliest Armor I've Seen In This Game, Which Says Something. It's Hideous. When I'm In Town I Put On A Different Set Of Armor Because It's Simply Embarassing To Be Seen In Public With It On. Without A Cosmetic Slot, I Am Negatively Impacted Because Of My Choice To Take It Off In Public; I Effectively Lose An Inventory Spot, And I Have Extra Weight To Carry Around. I Also Have To Look At It All The Time When In Dungeons. With A Cosmetic Slot, Those Negative Impacts Go Away But A Very Small Percentage Of Players Gain The Potential Negative Impact Of Possibly Worrying That What I Look Like Might Not Be How I'm Equipped If They Happen To See Me In Town And Go Poking Into What My Equipped Gear Is.

    Even Disregarding My Choice (and It Is My Choice, I'm Not Forced Into It Except By Having Some Taste) To Swap Armor In Town, I Certainly Think That My Displeasure With The Appearance Of My Character, Which I Get To Look At Full-time, Outweighs The Potential Offense A Casual Passerby Might Take At The Thought That My Appearance May Be Altered.

    While I Understand that You Have A Problem With Other People Wanting To Look How They Want To Look, I Don't Fully Understand why. I Also Don't Understand Why Your Opinion Of How My Character "should" Look Is More Important Than Mine.
    Rofl +1
    So in everything, do unto others as you would have them do unto you.

    Cannith: Arqa - Celduin - Gnossos - and others.

  5. #145
    Community Member Meowin's Avatar
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    We do know that making this suggestion happen would cost turbine precious points being spent for the kits we have currently. Why not merge both ideas, I think I would pay for the possibility to convert an existing armor into a cosmetic armor kit. turbine could make different prices for different conversion tokens, depending on whether the produced aror kit is
    1) bound to account or bound to character
    2) bound to a certain piece of armor or generally changing appearance, regardless of what armor you wear
    3) the same type of armor you want to change or a different one (like wearing smurf pyjamas but look like a paladin as mentioned before)

    Of course I would prefer the way that has been suggested here, take an existing armor and give us an appearance slot, but I think the idea above might be more appealing to both parties involved.

    Meowin

  6. #146
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    I would like my Paladin's full plate armor to look like full plate armor. I know there's a known issue with the new kits that apparently don't work with full plate. And altho I really like the look/design/color of the new kits, I don't want my full plate to look like skintight leather armor. And I'd like for helmets to match the armor as well.

    I'd like to customize my armor for sure, or at least if I'm buying it in game or from the DDO store to be able to see what it looks like before buying it. Unless I'm missing something, I'm not seeing that now. I get that drops are random, so I have no issue with the looks of dropped armor not being exactly what I want. But I want some input into armor (and weapons for that matter) that I'm spending money on both in game and with Turbine points. Even if there's a set group of selections to choose from, I at least want to be able to see them first before buying them.

    Adjusting colors at a minimum would be great.

    I'm not real excited that you have to use Turbine points for a preview armor. It's only 1 DDO point, but really, for instance, when you're standing in the kit viewing area of say the Hammer and Chain, why can't you just try them on? Or use in game gold to buy a preview kit? I guess I'm making a big deal out of 1 Turbine Point, but that's money I use for things I really kinda need in the game.

    Hopefully they will expand the kits out a bit. I like the idea and the look, but right now I'm not sold on what's there.

    I do like the game and have enjoyed playing it, tho. I still think it's second to none.

  7. #147
    2015 DDO Players Council Seikojin's Avatar
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    /Not Signed
    Bugs. Having a second slot opens a huge can of duping items.

  8. #148
    Community Member Alabore's Avatar
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    Quote Originally Posted by Seikojin View Post
    /Not Signed
    Bugs. Having a second slot opens a huge can of duping items.
    ...



    ...

    .
    * Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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  9. #149
    Community Member IronClan's Avatar
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    Quote Originally Posted by Seikojin View Post
    /Not Signed
    Bugs. Having a second slot opens a huge can of duping items.
    And what, exactly, do you base that on?

    You realize LOTRO uses a costume slot system (for every thing you can wear! not just the main outfit or armor) and this appears to not be a source of massive duped items in that game?

    If there's one thing I've always found puzzling it's forum goers who get down on an idea because of things like bugs or speculative difficulty of coding the feature...

    It's a bit like someone suggesting Steven King not write any new novels because "someone would have to edit all those thousands of pages"...

    Don't worry about the Dev's they'll be okay

  10. #150
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    Quote Originally Posted by Seikojin View Post
    /Not Signed
    Bugs. Having a second slot opens a huge can of duping items.
    EQ2 and LotRO has already done cosmetics using secondary (GASP, even tertiary) slots.

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