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  1. #1
    Community Member flamingscythe's Avatar
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    Default The holy tank- paladin based build that wont go down

    The main purpose of this build is to make a tank above all else, damage for this build is secondary if not approaching non-existent. This build is more of a concept build and is completely open to any form of criticism. I'm just trying my hand at making my own tank and getting the class balance, stats and most equipment down before i build it. Tell me what you think...


    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (12 Paladin \ 2 Monk \ 6 Favored Soul) 
    Hit Points: 486
    Spell Points: 595 
    BAB: 17\17\22\27\27
    Fortitude: 32
    Reflex: 22
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    17
    Dexterity            10                    13
    Constitution         18                    28
    Intelligence         12                    15
    Wisdom                6                     9
    Charisma             14                    17
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Intelligence used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    23
    Bluff                 2                     3
    Concentration         4                    13
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     4
    Heal                 -2                    -1
    Hide                  0                    -1
    Intimidate            6                    30
    Jump                  2                     1
    Listen               -2                    -1
    Move Silently         0                    -1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     2
    Spot                 -2                    -1
    Swim                  2                    -1
    Tumble                n/a                  n/a
    Use Magic Device      4                     9
    
    Level 1 (Paladin)
    Feat: (Selected) Mithral Body
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Lightning Reflexes
    Feat: (Selected) Shield Mastery
    
    
    Level 4 (Paladin)
    Ability Raise: CON
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Combat Expertise
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: CON
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: CON
    Feat: (Selected) Force of Personality
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Favored Soul)
    Feat: (Diety) Favored by the Lord of Blades
    Feat: (Selected) Improved Damage Reduction
    Spell (1): Nightshield
    Spell (1): Divine Favor
    
    
    Level 16 (Favored Soul)
    Ability Raise: CON
    Spell (1): Remove Fear
    
    
    Level 17 (Favored Soul)
    Spell (1): Cure Light Wounds
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Improved Damage Reduction
    Spell (2): Lesser Restoration
    
    
    Level 19 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Remove Paralysis
    
    
    Level 20 (Favored Soul)
    Ability Raise: CON
    Spell (3): Protection From Energy
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Improved Balance I
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Improved Intimidate IV
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III

    Basically with skills maximize intimidate and balance and put whatever is left into umd. Feats are designed to keep you alive both from regular damage and spells.

    Equipment:

    Shield: Light and Darkness(unsupressed)- +5 large shield (7 blocking dr +8 ac), DR 3/-, 5/epic (both apply), protection +4, resistance +4, bashing
    Armor: Quorforged Docent of Battle (unsupressed)- +5 Docent, +2 reinforced plating, +6 con, -2 will save, superior false life, toughness
    Weapon: Existential Stalemate Greensteel scimitar- 15% negative energy absorption, 20% healing amp, +4 insight ac

    Belt: Aspect of smoke II Greensteel Belt- +45 Hp, 20% blur
    Boots: Firestorm Greaves- Fire resistance, 33% fire absorption
    Bracers: Chaosgarde- +2 dodge ac, continuous protection from chaos
    Cloak: Wretched Twilight- Ghostly (stacking 10% miss chance)
    Gloves: Epic Charged Gauntlets- Greater shocking blow, Strength +6, Greater lightning resist
    Goggles: Existential Stelmate Greensteel goggles- blindness, disease immunity, +50sp, +2 cha skills, Deathblock, +6 wisdom
    Helm: Epic Helm of the Mroranon- +15 intim, Wis +7, imunity to fear
    Necklace: Mineral II greensteel necklace- +10 exceptional acid resistance, +1 will save, +1 whatever earth based tier 1 effect you want
    Ring: Chattering Ring- Spot +13, +3 dodge AC
    Ring: Ring of the Djinn- lightning resistance, 33% lightning absorption
    Tinket: Litany of the Dead- +1 all abilities (profane), +1 attack and damage
    Also need a +6 dex and +6 cha slotted in the slots for the epic gear


    Abilities:
    Str: 24 (+7) 14 base+ 3 tome+ 6 item+ 1 litany
    Dex: 20 (+5) 10 base+ 3 tome+ 6 item+ 1 litany
    Con: 35 (+10) 18 base+ 3 tome+ 6 item+ 1 litany+ 2 enhancement+ 5 levels
    Int: Negligble
    Wis: Negligible
    Cha: 24 (+7) 14 base+ 3 tome+ 6 item+ 1 litany



    AC
    10 base
    10 armor
    02 reinforced plating
    08 shield
    04 protection
    05 dodge
    04 insight
    05 dex
    05 combat expertise
    04 paladin aura
    01 alchemical
    ---
    58 AC selfed while running around
    05 barkskin
    01 shield of faith over protection
    04 inspire heroics
    01 haste
    02 recitation
    ---
    71 running around raid buffed
    03 blocking
    03 DoS stance
    ---
    77 AC standing raid buffed
    02 AC boost
    ---
    79 temporary

    Yah the AC isn't all that great but knowing how much AC's meanfullness tends to dwindle away in epic quests especially against epic bosses i decided to give a little higher focus on DR

    DR:
    03/-
    05/epic
    04/adamantine
    ---
    12 dr running around against appropriate mobs
    07/- base blocking dr
    12/- BAB blocking dr (with divine power clicky)
    06/- additional blocking dr with feats
    ---
    37 max directional dr

    Hp:
    204 base
    010 draconic vitality
    022 toughness feat
    020 toughness item
    240 constitution
    040 additional constitution when in DOS stance
    040 superior false life
    040 racial enhancement
    040 paladin enhancment
    040 yugo pot
    ---
    716 hp

    Now thats how the melee blocking stands and though the AC is sub-optimal i think the dr should be able to make up for the difference. Also note that with the aspect of steam gear and wretched twilight all enemies have a 30% chance to miss you off the bat.Next the spells

    Saves are well above 40 in all so spells basically don't land unless they dont have a save.

    Resistances assume that if it is needed a 30 point resist from a nearby caster is given. +10 acid and fire resistances are given on top of those as well as a +2 to all resistances. The character has a 72 point protection from energy that sp can be poured into whenever they get a break from an attack (fvs casting so relatively fast). If through all of this the attack lands any fire and electric dmg instantly then get cut by 1/3 of its remaining dmg and all negetive energy is cut by 15% of their damage.

    You can avoid all of that damage but you will still get hurt and take damage and your healer will get a little ****ed about having to heal a WF so how much bang for their sp buck do they get..

    Healing Amp:
    50% WF base
    X1.3 WF enhancements
    X1.2 Item
    ----
    78% healing efficincy which is gonna suck for them so it would be best to get an arcane caster to heal you

    However don't forget that you also have 3 Lay on Hands that dont get the WF reduction and heal at 156% instead. AT a normal 154 HP each with the modifier it is 243hp/cast. These arent great and should only be used as a last resort but could save your life.

    The idea around this tank build is instead of the usual really high ac and hp i have a build with a really dr for both melee and spells as well as moderately high hp and manage to still keep evasion active at all times. Now tell me what you think in the box below using squiggly lines that resemble the english language please.

  2. #2
    Community Member Sillk's Avatar
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    If you're trying your hand at building a Tank, I'd suggest going up to 18 levels of Paladin and taking out the Favored Soul. Not really seeing what the Favored Soul adds to this build. I can understand the 2 Monk for Evasion.

  3. #3
    Community Member Mangloid's Avatar
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    OK, Brace yourself. I'm not very good with warm and fuzzy.

    Honestly, it's a waste of spot in a raid or a group.

    Why?
    1) Your DPS will be sub par at best. There are many many builds that can achieve the AC you have listed while still maintaining good or better dps.
    2)Your intim is too low. For someone who's only viable application to a group is pretty much being a hunk of metal planted in one single place trying to keep aggro though intim....well, you should be able to hit all the highest intim marks at the very least. Again, there are many more builds out there that can high the higher intim marks AND contribute DPS to the group.

    There's quite a bit more wrong, but really it's not worth detailing everything because then it just seems like an attack on you (which i hope you get that I am not trying to do).


    I applaud you trying to think outside the box and trying to come up with your own unique build. However, keep in mind that a build should add something to a party and be able to contribute in all aspects. Anytime a build can do only one thing it's time to scrap it.

    Try taking a look at these builds. They may help give you a little better ideas of what works and doesn't.

    Big Rock Candy http://forums.ddo.com/showthread.php?t=198820

    The Savage Crusader http://forums.ddo.com/showthread.php?t=213144
    Quote Originally Posted by Keeper View Post
    Hi welcome!

    (I wonder if I'll get banned for this?)

  4. #4
    Community Member
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    12paladin/7monk/1rogue (Solar Phoenix) and 15paladin/3monk/2rogue (Tobril's build whatever kung fu craziness he called it) are both better choices while working along the same lines. They're both human builds that take advantage of the multiplicative nature of healing amp. The rogue in both builds allow you to max out UMD skill which is extremely useful to a tank (shield/recitation wands and scrolls, heal scrolls, etc) and these builds have a very high synergy with heals scrolls. I was tooling around on my own take on Tobril's build (currently 9/3/2) and got stuck fighting the big room with multiple bosses in a Tempest Spine elite raid that went south. Even at level 14 I was able to use a heal scroll for about 330 points healing. My max hp's at the time? Since I had a bunch of defensive gear on (silver flame necklace and the like) my max hp's were 337. :P Complete heal at the cost one one scroll? Yes please!

  5. #5
    Community Member FaSo's Avatar
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    ya, like some people have said, you will hav sub-par dps vs other tanks, and the 6 fvs wont do u much good, go in and add 6 lvls pally to get defender teir 3, this will giv u more ac+hp and more dps

    Those two builds that someone linked(think post or 2 before me) are rlly nice builds that have proven themseves at cap

    GL with that ever u chose

    faso
    Alteccz- 20 WF wiz• Cryisa- 6 ranger 5 fighter 2 monk helf(helves angel)

    Ransack~khyber
    Thank you Gary - 3/4/08

  6. #6
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by flamingscythe View Post

    DR:
    03/-
    05/epic
    04/adamantine
    ---
    12 dr running around against appropriate mobs
    07/- base blocking dr
    12/- BAB blocking dr (with divine power clicky)
    06/- additional blocking dr with feats
    ---
    37 max directional dr
    I don't think you understand how DR works.
    The 3/-, 5/epic and 4/adamantine DONT stack unfortunately, the one that takes affect is the highest that is applicable.
    Highest blocking DR from blocking that you can get is from BAB is 10 as blocking DR is half of BAB and highest BAB is 20.
    If you want a high DR WF then you'll need a docent of defiance. Then it is possible to get blocking DR up into the 40's.
    It's possible to get quite high DR numbers from adamantine DR for WF.

    As mentioned, why FvS 6? What could it possible bring to the build?

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