Page 2 of 9 FirstFirst 123456 ... LastLast
Results 21 to 40 of 178
  1. #21
    Community Member AylinIsAwesome's Avatar
    Join Date
    Oct 2009
    Posts
    2,968

    Default

    Quote Originally Posted by rimble View Post
    That's interesting, why? I mean that sincerely. I think of grace, finesse, nature, mysticism...not thunking things on the head (Stunning Blow), or rending holes in armor (Sunder). I s'pose I could envision a nice graceful tripping maneuver during melee combat...

    Hey, there's an idea...let them use that Dex for other stuff...Elven Improved Trip, you get to use your Dex modifier for Trip...? Or add (half) your Dex modifier? Dunno, do we want to promote Finesse builds? hehe
    While I'm not big on playing DEX-based myself, I can see how the bonus insight AC would work well with going DEX-based and using Rapiers, and letting them add all (or part of) their DEX mod to their Trip DC would certainly make them a more useful...

  2. #22
    Community Member k1ngp1n's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Just because they're dexterous doesn't mean they need dex-style enhancements. Elves in Eberron are not just 'elves,' they are broken into very separate cultures. The Valenar are horse-riding gods of war, wielding all forms of curved blade. Aerenals are master scholars and magicians. How elves came to be seen as bow-shooting hippies by the devs is beyond me.

    Valenar are absolutely disciplined killers. They should be in DDO too.
    Aerenal are masters of life and death. They should be in DDO too.
    Last edited by k1ngp1n; 11-23-2010 at 06:07 PM.
    Sarlona: Riyana | Ilyrae | Elaeria | Arlayh | Aryis | Lyanis | Yaera | Kyilsi | Malitae | Niariel | Laeriya
    'Polluting Sarlona with gimpy elves since 2009.'
    Endgame

  3. #23
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by ssgcmwatson View Post
    I think that's a great compromise
    It's a start IF but it'd require the content to be adapted as well as the race.

  4. #24
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Quote Originally Posted by AylinIsAwesome View Post
    Insight AC (only while wielding a racial weapon) wouldn't be that bad of an idea, as it wouldn't cause Elves to replace Halflings as the dominate AC characters since their extra AC is free and doesn't have any requirements attached to it. How much of a bonus were you thinking of?

    I like this idea.


    Something like this:

    Elvish Parrying 1
    Min Level 10
    AP cost: 2
    Prereq: Dex of 18 (only allowing things that would let you qualify for Divine Might), some tiers of racial weapon bonuses
    Effect: You gain a +2 insight bonus to AC when wielding weapons you have racial bonuses in.

    Parrying 2 - min level 13, 2AP, 19 Dex, +3 insight
    Parrying 3 - min level 16, 2AP, 20 Dex, +4 insight
    Parrying 4 - min level 19, 2AP, 21 Dex, +5 insight
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  5. #25
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    More 'agility' brainstorming stuff, no thought given to game balance:

    Elven Evasion! Only against spells, save for 1/4 (instead of save for 1/2). Consider a higher tier Elven Improved Evasion, 3/4 damage on a failed save, 1/4 damage on a successful save. Consider if it should improve/interact with the regular Evasion feats any. Should help bolster up Elven survivability some.

    Create an armor Max Dex Bonus line similar to the existing ones, Elven Armor Mastery, +MDB in Light/Medium armor. Consider merging it with the existing Elven Armor Mastery. Change Dwarven Armor Mastery to only work in Heavy (and maybe Medium) armor. Leave the Fighter line as is.
    Last edited by rimble; 11-23-2010 at 07:00 PM.

  6. #26
    Community Member Devonian's Avatar
    Join Date
    Aug 2009
    Posts
    259

    Default

    Personally I think some mileage could be gained from playing up the cultural differences between the 3 elven groups.

    Give the warlike ancestor venerating Valenar a chain of enhancements based on drawing upon the power of those lost heroes.

    Let the Arenal, they who worship the Undying court of the Deathless, call upon those incarnate ancestors for aid.

    Korvare... well they went native, let someone else figure things out.
    Currently levelling: Lainnu, WF Arteficter 18, Khyber, Leader of House Tarkanan
    Jhankgix, WF lvl 21 monk, Grand Master of Flowers,Khyber, House Tarkanan
    Recovering Altaholic.

  7. #27
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by sirgog View Post
    I like this idea.


    Something like this:

    Elvish Parrying 1
    Min Level 10
    AP cost: 2
    Prereq: Dex of 18 (only allowing things that would let you qualify for Divine Might), some tiers of racial weapon bonuses
    Effect: You gain a +2 insight bonus to AC when wielding weapons you have racial bonuses in.

    Parrying 2 - min level 13, 2AP, 19 Dex, +3 insight
    Parrying 3 - min level 16, 2AP, 20 Dex, +4 insight
    Parrying 4 - min level 19, 2AP, 21 Dex, +5 insight
    I like this, a lot. This is a great idea.

    Stacking with weapons of course

  8. #28
    Community Member AylinIsAwesome's Avatar
    Join Date
    Oct 2009
    Posts
    2,968

    Default

    Quote Originally Posted by sirgog View Post
    I like this idea.


    Something like this:

    Elvish Parrying 1
    Min Level 10
    AP cost: 2
    Prereq: Dex of 18 (only allowing things that would let you qualify for Divine Might), some tiers of racial weapon bonuses
    Effect: You gain a +2 insight bonus to AC when wielding weapons you have racial bonuses in.

    Parrying 2 - min level 13, 2AP, 19 Dex, +3 insight
    Parrying 3 - min level 16, 2AP, 20 Dex, +4 insight
    Parrying 4 - min level 19, 2AP, 21 Dex, +5 insight
    That's an awesome breakdown for the enhancement line, and I've added a link to your post into the OP.

    Quote Originally Posted by Devonian View Post
    Personally I think some mileage could be gained from playing up the cultural differences between the 3 elven groups.

    Give the warlike ancestor venerating Valenar a chain of enhancements based on drawing upon the power of those lost heroes.

    Let the Arenal, they who worship the Undying court of the Deathless, call upon those incarnate ancestors for aid.

    Korvare... well they went native, let someone else figure things out.
    Could you flesh that out a little more? I don't really know a lot about the lore of Elves in Eberron, so I don't really know what sort of things you're saying would improve them. The first one sounds something sorta like Bladesworn Transformation, while the second one is a summon?

  9. #29
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Quote Originally Posted by grodon9999 View Post
    I like this, a lot. This is a great idea.

    Stacking with weapons of course
    Quite deliberately *not* stacking.

    This way an Elf can use a Holy/Shocking Burst/Shocking Blast Lit 2 and get an Insight bonus, or they can use an Epic Mirage instead.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  10. #30
    Community Member AylinIsAwesome's Avatar
    Join Date
    Oct 2009
    Posts
    2,968

    Default

    Quote Originally Posted by sirgog View Post
    Quite deliberately *not* stacking.

    This way an Elf can use a Holy/Shocking Burst/Shocking Blast Lit 2 and get an Insight bonus, or they can use an Epic Mirage instead.
    I would agree that stacking +5 AC over other races would be a little obscene.

    I guess technically this would let them reach a higher AC, say with a Monk splash, and still have a good DPS weapon. Lit 2 like you describe or Mineral 2 with Acid Blast on T3 for the first weapon, +2 WIS on the second weapon and +2 DEX on the ToD ring I could see working out.


    Part of me likes it not stacking for that reason, and also to help newer players reach a good AC when they're first starting Shroud, but part of me doesn't like that in the end, it's just the same as a Halfling would get if they used an Insight 4 weapon.

    I'd almost like the bonus to be smaller, but stacking if you can see my reasoning there.

  11. #31
    Community Member FaSo's Avatar
    Join Date
    Feb 2006
    Posts
    229

    Default

    /signed

    Elf is by far my fav race in DnD, all of my PnP people have been elfs and when i started playing ddo i was sad kuz of how bad they are compaired to like horc or WF

  12. #32
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    First off, all the racial weapon enhancements need to be standardized to where there is only one chain and then lower the cost of the **** things. When you compare them to the Orcish Melee Damage enhancement you just have to sit there and think “Really Turbine?” This really isn’t elf specific though.

    The Valenar enhancements should just give the weapon proficiencies as well. One of the things Kieth Baker suggested for the Eberron setting was to replace the elven free Rapier proficiency with Scimitar proficiency.

    I’d like to see an elven monk enhancement that allows Valenar elves to use Scimitars as centered weapons. (Check out Races of Eberron for my justification.) Since Turbine sees the Falchion as a substitute for the Double scimitar they also have justification letting Valenar use thos as a centered weapon as well. (link)

    Some light armor enhancements would be good too. Even if it was just something that allowed a Valenar to utilize Stalwart/Defender heavy armor bonuses while in light armor.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  13. #33
    Community Member dormetheus's Avatar
    Join Date
    Mar 2006
    Posts
    559

    Default

    I suggest racial haste boost for the melees and racial efficient metamagics for the casters.

  14. #34
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Quote Originally Posted by AylinIsAwesome View Post
    I would agree that stacking +5 AC over other races would be a little obscene.

    I guess technically this would let them reach a higher AC, say with a Monk splash, and still have a good DPS weapon. Lit 2 like you describe or Mineral 2 with Acid Blast on T3 for the first weapon, +2 WIS on the second weapon and +2 DEX on the ToD ring I could see working out.


    Part of me likes it not stacking for that reason, and also to help newer players reach a good AC when they're first starting Shroud, but part of me doesn't like that in the end, it's just the same as a Halfling would get if they used an Insight 4 weapon.

    I'd almost like the bonus to be smaller, but stacking if you can see my reasoning there.
    It's the same as a halfling, but with a better weapon than the Halfling gets to use; especially when there are more juicy epic scimitars. So it's something that the elven race is clearly best at.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  15. #35
    Community Member noinfo's Avatar
    Join Date
    Jun 2007
    Posts
    2,681

    Default

    Quote Originally Posted by AylinIsAwesome View Post
    I'm not sure I'd say "most dexterous", since Halflings have the same DEX and are also better for AC characters (yay +1 free AC from being tiny), but I do see your point.

    Insight AC (only while wielding a racial weapon) wouldn't be that bad of an idea, as it wouldn't cause Elves to replace Halflings as the dominate AC characters since their extra AC is free and doesn't have any requirements attached to it. How much of a bonus were you thinking of?
    I would suggest that it be another bonus type then insight. Also it should not just apply to racial weapons. It should be the equivalent of Dwarf Armour Mastery. Up to +2 AC.

    Also whether this makes them higher ac then Halflings or not should not matter. Halfings get a bonus because of their size thats fine, and as you said they get that for free.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  16. #36
    Community Member AylinIsAwesome's Avatar
    Join Date
    Oct 2009
    Posts
    2,968

    Default

    Quote Originally Posted by sirgog View Post
    It's the same as a halfling, but with a better weapon than the Halfling gets to use; especially when there are more juicy epic scimitars. So it's something that the elven race is clearly best at.
    Hmm, I suppose I see your point on this.

    +5 Insight AC with Epic Xuum or 2 Epic Kronzek's cruelty's without having to spend two body slots on it could be very powerful.



    Something that would need to be addressed though: would this bonus apply when using a racial weapon + any other weapon and shield, or only when using only racial weapons? I'd imagine that the latter would be harder to code for, but I honestly have no idea.

  17. #37
    Community Member noinfo's Avatar
    Join Date
    Jun 2007
    Posts
    2,681

    Default

    Allow the racial enhancement bonus to be either dex or int. They will then gain the max int of drow with some investment, reflecting elven subtypes without OP them.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  18. #38
    Community Member karnokvolrath's Avatar
    Join Date
    Sep 2009
    Posts
    287

    Default

    I have to agree with the OP, as it stands right now i cant justify making any build a elf.

    On the tactical/finesse idea maybe something involving combat expetise and/or weapon finesse giving elves an advantage with those feats?

    Quote Originally Posted by QuantumFX View Post
    .
    I’d like to see an elven monk enhancement that allows Valenar elves to use Scimitars as centered weapons. .
    I REALLY like this idea, i think that some small tweaks to give class specific bonus's too elves may give them more of a chance.
    Last edited by karnokvolrath; 11-23-2010 at 11:57 PM.
    Gasoline(tr) Favored Soul - 5th Life
    Deadwall(tr) - Soul Survivor - 2nd Life
    Gasolinex - Pale Master
    Gasomatic Systematic - Bard

  19. #39
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    3,417

    Default

    I dont know for casters...... but arnt elves also suppose to be pretty good with enchantment spells? maybe add a cheap enchantment DC boost line that stacks with the class ones? Just a suggestion. (should make elven casters among the best at crowd control?

    also like what some of you have come up with to improve melee.

    Any chance the simitar centering could be extended to rapiers as well, esp as rapiers are finesable weapons? Not that anyone makes a dex based melee anymore?
    Last edited by NaturalHazard; 11-23-2010 at 11:59 PM.

  20. #40
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    I’ll repost this idea as well even though the OP wasn’t too wild about it before.

    Probably the only things I would want to add now is making High Elf Heritage the current +2 DEX enhancement and allowing Drow to choose a single +1/+2 Stat enhancement out of DEX/INT/CHA.

    Quote Originally Posted by QuantumFX View Post
    I hope this isn’t thread derail but I’ve always thought adding some enhancement chains that emulated various sub-types of elves would add interest to the race.

    These enhancement chains are meant to help emulate various elven sub races. The reason they are giving +2 stats per tier to to represent the +2 to a stat that a subrace has in the D&D books and Turbine’s addition of Racial stat enhancements to DDO. You’ll notice that each subtype also gets a penalty to another stat to represent the penalties associated with the D&D books.

    Elven Heritage: (Obviously only one heritage type can be taken.)

    Gray Elf Heritage I: Cost: 2 AP; +2 Feat bonus to INT; -1 Feat penalty to STR
    Gray Elf Heritage II: Cost: 4 AP; +2 Feat bonus to INT; -1 Feat penalty to STR. (Bringing the total bonuses to +4 INT/-2 STR)
    Thoughts: This would give elven wizards a nice perk over drow. Drow would still maintain the edge on skill points though.

    Wild Elf Heritage I: Cost: 2 AP; +2 Feat bonus to CON; -1 Feat penalty to INT; Qualifies for Racial Toughness III
    Wild Elf Heritage II: Cost: 4 AP; +2 Feat bonus to CON -1 Feat penalty to INT; Qualifies for Racial Toughness IV. (Bringing the total bonuses to +4 CON/-2 INT)
    Thoughts: OK, technically Wild elves don’t have a penalty to their CON but I was following a theme here! Another option could be a single 2 AP enhancement that has +2 CON/-2 INT and Qualifies the elf for Racial Toughness III and IV. The only other thing I don’t like is that the INT penalty wouldn’t be too much of a penalty as they still get the skill point before the penalty is applied.

    Wood Elf Heritage I: Cost: 2 AP; +2 Feat bonus to STR; -1 Feat penalty to INT
    Wood Elf Heritage II: Cost: 4 AP; +2 Feat bonus to STR; -1 Feat penalty to INT
    (Bringing the total bonuses to +4 STR/-2 INT)
    Thoughts: This would give DDO another race that can reach the same STR score as a healthy half-orc but would lose a bit of survivability. The only other thing I don’t like is that the INT penalty wouldn’t be too much of a penalty as they still get the skill point before the penalty is applied.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

Page 2 of 9 FirstFirst 123456 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload