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  1. #21
    Community Member Nuckoholic's Avatar
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    Quote Originally Posted by Phidius View Post
    Many leaders form their raid groups to get the raid done as quickly as possible... probably because the raid isn't fun anymore, and they just want to get it over with.

    The best solution is to form your own groups, and take as many of [insert class here] that you want.
    This is flawed logic from the leaders of those groups - I've seen waaay too many LFMs where the leader is waiting to get a group with 2 healers, 1 bard, and 1 caster max, because they want to get the raid done "quickly". The reality is that you are likely just wasting time and could have already finished the raid twice (with a so-called non optimal party) in the same amount of time that you have spent waiting.

    You don't need an arcane caster for TOD. You don't need a divine caster for TOD. You don't need a bard for TOD. Of course, it is good to have at least two of the above listed but it doesn't mean you can't take 4 bards or 5 casters into the TOD either.

    The point is, the game is not challenging enough such that you need a perfect group to finish any quest/raid in the game. Solid play and game knowledge by a few select people in the group is almost always enough.

    Quote Originally Posted by Samadhi
    But long story short, there are a lot of people playing this game, and under 3% even seem to have a clue of the basics of the game.
    It might be less than 3%...
    Nuckaholic20 WF Sorc | Nuckoholic20 Human KOTC Pally | Nucka20 WF FVS | Ghallanda ReRolled

  2. #22
    Immortal Executioner & Hero
    2015 DDO Players Council
    CavernDragon's Avatar
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    Sep 2006
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    Cool

    All Wizzy PM or WF soc TOD. and if you dont think it can be done. think again.
    >>>>>>> NobleFist Guild <<<<<<<
    DeepCutter ~ MidnightRed ~ Cardeeo ~ Dalmore ~ TracyDragon ~ Aftershock ~ MakersMark ~Imortalwrath
    Beta player & Leader of a Founders Guild 11yrs and going

  3. #23
    Community Member MysteryNotes's Avatar
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    Nov 2009
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    Quote Originally Posted by IanYang View Post
    A Tower of Despair raid group only let one experienced mage who can kite join the group. This usually result in zero chance for many newbie mages to run this raid.

    I cannot figureout why TOD group only need one mage. Many high level raid groups such as The Shroud, VOD and HOX let two or even three mages join.

    Is there a way to improve the content of TOD so that more than one mage can join the group?

    It took me 2 months to even try and apply for a tod group, and then my first time in, i failed at kiting.
    Stayed away from TOD for a couple more months after lol

    Thankfully i got the hang of kiting and now almost never fail

    When God gives you lemons, find a new God.

  4. #24
    Community Member Phidius's Avatar
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    Mar 2006
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    Quote Originally Posted by Nuckoholic View Post
    ...
    The point is, the game is not challenging enough such that you need a perfect group to finish any quest/raid in the game. Solid play and game knowledge by a few select people in the group is almost always enough.
    ...
    Agreed - it's a lot easier to take the first people who request to join when you've got a solid core of friends in the group already.

    It's a real gamble when you're alone, so I make sure to include "may wipe" with "taking first 11 to click"
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

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