Well, I found out recently what happens if you don't finish Haywire Foundry in one attempt. Got all the way to the room with the rune wheels, and they always bug me out, so I spent about an hour in that room spinning and spinning, not having any clue what I was doing. (after wiping out all the oozes of course)
Once I actually decided to put a little investigation into exactly how to turn the wheels, it was so easy I wanted to kick myself. FINALLY spun them out to get the key, and wouldn't you know it the steel golem boss (and his clunky friends) was able to survive whatever damage the last of my SP (was out of DV....should have shrined, but was in a hurry, also didn't know I'd get locked in!) via Disintegrate. Had him down to a small slice of HP, which I just couldn't touch no matter what I tried. I KNEW deep down that a recall was in order, but after the frustration of the rune wheels, was NOT going to just give up. The clanking hulks followed me around and helped 'break in' some of my equipment for me, I'd say for about 10 minutes. I had no choise, and had to recall to fill up mana and return to teach them a lesson.
SOOOO...the gate that the infected warforged was so kind to open for me earlier was locked down, and the lever on the other side upon re-entry. Guh....guh..........GAAAAAAAAAH!!!!!
Shut 'er down, and the next day, popped the entire quest in about 15 minutes. Wheel puzzle took me one minute, instead of over an hour (still SO embarrassed about that one, is it me, or is this game sometimes capable of intimdating the logic right out of you?), it doesn't get much easier than primary colors.
/
In the end, I was satisfied, and had 10 seconds to go before the explosion when I finished out. First time I had that happen though, getting locked out and having to reset to do the entire quest again. Are there many more quests that will lock you out like that?
Oh, and since these are supposed to he horror stories, the call was coming from INSIDE THE HOUSE!! :-O