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  1. #1
    Community Member Deathdefy's Avatar
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    Default Ranged Symphony - the 7 Rogue / 5 Ranger / 8 Fighter archer slash crossbowman.

    Ranged is pretty horrific at first glance.

    For arcane archers:
    When manyshot is active, you are a god amongst men. The other 1 minute and 40 seconds aren't that hot.

    For repeating heavy crossbow mechanics:
    You're consistently almost thinking about maybe doing some passable dps.

    I propose to combine the 2 in a beautiful symphony.

    Code:
    Character Plan by DDO Character Planner Version 3.7.0 BETA
    DDO Character Planner Home Page
    
    Aggrosh Morales
    Level 20 Chaotic Good Elf Male
    (8 Fighter \ 7 Rogue \ 5 Ranger) 
    Hit Points: 274
    Spell Points: 135 
    BAB: 18\18\23\28\28
    Fortitude: 13
    Reflex: 16
    Will: 4
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    16  (For 32 point, drop strength to 15)
    Dexterity            17                    21
    Constitution         12                    12
    Intelligence         16                    23
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 4
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     5
    Bluff                -1                     0
    Concentration         1                     2
    Diplomacy            -1                     0
    Disable Device        n/a                  n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  3                     5
    Intimidate           -1                     0
    Jump                  3                     3
    Listen               -1                     1
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                3                     8
    Search                3                    10
    Spot                 -1                     3
    Swim                  3                     3
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Rapid Reload
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Point Blank Shot
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Manyshot
    Feat: (Selected) Toughness
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Precise Shot
    
    
    Level 11 (Fighter)
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 19 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 20 (Rogue)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Kensei Repeating Heavy Crossbow Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Longbow Specialization I
    Enhancement: Fighter Repeating Heavy Crossbow Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Rogue Mechanic I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Improved Disable Device I
    Enhancement: Improved Disable Device II
    Enhancement: Improved Open Lock I
    Enhancement: Improved Open Lock II
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Improved Trap Sense II
    On the levels of each class:
    6 Rogue for Mechanic I to add Int modifier to Repeating Crossbow damage.
    4 Ranger to cast spells. Ranger also nets Bow Strength and Rapid Shot as perks. The single spell slot goes to Ram's Might for an additional +2 damage and +2 strength (Will require a WIS item to cast).
    8 Fighter gets Kensai I, WS: Ranged, a heap of feats, and GWF: Ranged.
    It also allows the Weapon Spec enhancement for 1AP that gives +1 damage, which is taken for both Longbow and Repeating Heavy X-Bow.

    Given these 18 necessary levels, we get the most additional utility by getting the next FE with 1 more Ranger, and an extra Sneak Attack die (+ enhancement) with 1 more Rogue.

    On the stat breakdown:
    You need the 17 Dex as a starting point to qualify for Improved Precise Shot.
    You want a decent Strength to add to your Longbow damage with Bow Strength during manyshot.
    You need a very decent Intelligent to add to your Repeating Heavy Crossbow damage through Mechanic I.
    12 Con isn't ideal, but hey.

    For a 32 point build you would drop Strength to 15.

    Gear:
    -The best longbow (Silver Longbow from level 6 until you craft a GS Lightning II bow) and
    -The best heavy repeating crossbow you can find for your level.

    Your to-hit isn't marvellous. Get spectral gloves / tumbleweed / a shimmering arrowhead. Get an arrowhead anyway.
    -Craft a nice shroud HP Item. Your AC is a write-off, so give it earthgrab or perma-blur since you read this amazing guide after the Mabar event so it's too late for you to make a cloak.
    -Get a Wis item of at least +3 to hit the Wis 11.
    -Maybe even get something with spell points like wizardry to ensure you can cast Ram's Might and Slaying arrows at the start of quests.

    Gameplay:
    Use the heavy repeater whenever Manyshot is on cooldown.
    Use the longbow and Manyshot whenever it's available.

    Hot Tips:
    Be smart and line things up with Improved Precise Shot.
    Also be smart and get within 30' for your meager but relevant sneak attack damage.

    Why Level-Ups into Int not Str:

    The answer, in short, is that you are firing much more with the repeater. The number of arrows you shoot with the Longbow does come to over half of the number fired by the repeater, but there is a large enough difference in favor of the repeater bolts that it's worth focusing on int. The different crit-profiles do not end up favoring the Longbow with a strength achievable by this build.

    Note: You probably won't always use multi-shot the instant it's off cooldown (save in boss fights). I'd rather a slightly less powerful 'death button' in favor of killing mobs slightly more quickly the other ~83% of the time.

    Traps:
    You'll be killing it. This build has nice int. It also has mech I and its pre-reqs.

    Levelling:
    Isn't that fun from 1-7. I'm open to suggestions for swapping levels about, and present draft 4 here. I highly recommend just TWFing your way to level 8 when you get Mechanic I, or 9 when you get Manyshot, as your strength is reasonable and you get a freebie TWF from Ranger 2.



    This is the first build I've published. Be gentle and loving yet helpfully critical.
    Last edited by Cordovan; 11-23-2010 at 06:10 PM.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Why on earth would you not take rgr 6 for Manyshot & ITWF free? For that reason, why not finish the TWF chain w/GTWF? BTW, GWF is only +1 to-hit and isn't a pre-req for anything else on this build; I would drop it for something more useful.

  3. #3
    Community Member Ssmooth's Avatar
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    At 1st glance, 2nd glance, 3rd glance...all other glances that apply.....ranged combat is still kinda funny
    Bjornegar, Bloodtrail, Chronogear, Clarkk, Flied, Nugente, Soulgear, Ssmooth, Throrin
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  4. #4
    Community Member Thrudh's Avatar
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    +100 for the name
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  5. #5
    Community Member Thrudh's Avatar
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    Quote Originally Posted by unbongwah View Post
    Why on earth would you not take rgr 6 for Manyshot & ITWF free?
    This... Drop a level of fighter or rogue (probably rogue), and pick up a level of ranger... You also get a second 1st level spell at level 6 which is nice (Jump is useful)
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  6. #6
    Community Member AltheaSteelrain's Avatar
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    I think 300 or so SP isn't bad when all you ever do with them is to cast 5 minute ram's might

    12 con is ok for an elf, but please do try harder since it is still 20 hp :P

    To be honest though, we both have the same raw HP at level 20 (check my build on my sig) and I'm doing fine on epic content so 12 con should be good but I would not recommend it.

    I think getting both longbow and repeater specializations is a waste since you'd be spending your days w/ a repeater by hand. The AA enhancements can more than make up for the longbow feat/spec loss. Though yeah, its still +hit but whatever rocks your boat...
    Quote Originally Posted by TitoJ View Post
    I've never spent more than 5 minutes in a character generator. But I've spent countless hours talking about myself, and how great I am.


    The Most Gimpiest Bard Build Ever!
    Before you start a bard, please read:
    Diva's Bard Love Guide / Genghis Khan by LeslieWestGuitarGod / Rabidly Halfling by Madmatt70

  7. #7
    Community Member Deathdefy's Avatar
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    Thumbs up Thanks for the feedback!

    Thanks very much for the responses!

    I think you're all correct about Ranger 6. I'll rejig the levels tomorrow.

    The reason I originally didn't go for it was that I couldn't think of what I would do with an additional feat slot that was better than +1d6 (+3 with the enhancement) sneak attack from the Rogue level - despite being well aware of how unimpressive the range and usefulness of SA on ranged is.

    I still do intend this to be purely ranged (concededly at the cost of the better dps) as a build concept; and hence am not too fussed by the ITWF (and possibility of GTWF) bonus.

    I think Quickdraw (which I hate a little, but sadly makes a lot of sense on this build) might be the best choice for the fighter bonus feat I free up? If someone has an alternative I'm all ears.

    I think I'll also use the extra enhancement points (from not taking sneak attack training III) for fighter toughness III. The bonus spell slot for jump + the pre-raid buff hilarity of merfolk's blessing is also a genuine consideration.
    Khyber: Aggrim (Completionist!)
    In Von 3 the breakables in the Troll Ambassador optional room are slow to get to and unnecessary for ransack.
    Blind insta-kills floating eye balls.

  8. #8
    Build Constructionist unbongwah's Avatar
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    Unless you're committed to the idea of 3 PrEs (which usually sounds better in theory than in practice, IMHO), also consider ranger 11 / rogue 7 / ftr or monk 2. More feats overall: all the free ranger feats plus Toughness, 3 AA pre-reqs, Rapid Reload, Heavy repeater, Imp Crit Ranged & Slash (or Pierce), PA. Oops, I accidentally made your build a lot better at melee and lowered the DEX req - is that a bad thing?

  9. #9
    Community Member maddmatt70's Avatar
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    The question for me with this build is why Ranger? I am not really sure that ranger adds much if you could go with say 12 fighter 7 rogue 1 bard or 1 wizard that would add more dps while you use an xbow.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  10. #10
    The Hatchery Hoglum's Avatar
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    Schlongbow - I think it depends on what you're shooting out of this thing.

  11. #11
    Community Member grodon9999's Avatar
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    Wouldn't a Ranger 12/Rogue 7/Monk 1 get the job done as well?

    Ranger 12 gets you ALL the TWF and Archer feats for free. Take the below feat (not so sure on the order . . .)

    Feats:
    1 PBS
    3 WF: Ranged
    6 Mental Toughness
    9 IC: Ranged
    12 IC: Piercing
    15 Power Attack
    18 Rapid reload

    Monk Feat: Toughness

    You'll also be a decent TWFer and be able to use wraps.

  12. #12
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Wouldn't a Ranger 12/Rogue 7/Monk 1 get the job done as well?

    Ranger 12 gets you ALL the TWF and Archer feats for free. Take the below feat (not so sure on the order . . .)

    Feats:
    1 PBS
    3 WF: Ranged
    6 Mental Toughness
    9 IC: Ranged
    12 IC: Piercing
    15 Power Attack
    18 Rapid reload

    Monk Feat: Toughness

    You'll also be a decent TWFer and be able to use wraps.
    The OP does not plan to melee at all on this build. This is a ranged character so go with 12 figther 7 rogue 1 bard or wiz for more overall ranged dps.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  13. #13
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    The question for me with this build is why Ranger? I am not really sure that ranger adds much if you could go with say 12 fighter 7 rogue 1 bard or 1 wizard that would add more dps while you use an xbow.
    OP's idea is to have both AA w/longbows and Mechanic w/heavy repeaters. I'm not sure if that's a good idea, but the free feats from ranger 6 would definitely still help with that idea.
    Quote Originally Posted by grodon9999 View Post
    Wouldn't a Ranger 12/Rogue 7/Monk 1 get the job done as well?
    OP isn't a Tempest; what does ranger 12 get him that's better than extra feat?
    You'll also be a decent TWFer and be able to use wraps.
    Doesn't Tempest I/II only apply to weapons? Or does it work w/wraps as well?

  14. #14
    Community Member grodon9999's Avatar
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    Quote Originally Posted by unbongwah View Post
    OP's idea is to have both AA w/longbows and Mechanic w/heavy repeaters. I'm not sure if that's a good idea, but the free feats from ranger 6 would definitely still help with that idea.

    OP isn't a Tempest; what does ranger 12 get him that's better than extra feat?
    Doesn't Tempest I/II only apply to weapons? Or does it work w/wraps as well?

    12 gets you full barkskin but if you just want IPS 11 is enough.

    not suggesting he take Tempest. But yes, Tempest II does give you 100% off-hand attacks with wraps.

  15. #15
    Community Member grodon9999's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    The OP does not plan to melee at all on this build. This is a ranged character so go with 12 figther 7 rogue 1 bard or wiz for more overall ranged dps.
    Can you fit in all those feats that'll give you IPS and all that fun stuff?

  16. #16
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    This is a ranged character so go with 12 figther 7 rogue 1 bard or wiz for more overall ranged dps.
    Quote Originally Posted by grodon9999 View Post
    Can you fit in all those feats that'll give you IPS and all that fun stuff?
    I was wondering too. That combo gets 14 feats - is it enough? 2 AA pre-reqs (PBS & WF Ranged), WS & GWS Ranged, Imp Crit Ranged, Bow STR, Rapid Shot, Rapid Reload, Heavy Repeater, Manyshot, Prec Shot, IPS, Toughness - I count 13, so that leaves one open.

  17. #17
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by unbongwah View Post
    I was wondering too. That combo gets 14 feats - is it enough? 2 AA pre-reqs (PBS & WF Ranged), WS & GWS Ranged, Imp Crit Ranged, Bow STR, Rapid Shot, Rapid Reload, Heavy Repeater, Manyshot, Prec Shot, IPS, Toughness - I count 13, so that leaves one open.
    Yes.. Exactly wizard is actually bettter then bard for this build that gives free feat and means the player does not have to have much wis so the stat splits with dex, int, str, and decent con works.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  18. #18
    Community Member Ssmooth's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    The OP does not plan to dps at all on this build. This is a ranged character.

    fixed
    Bjornegar, Bloodtrail, Chronogear, Clarkk, Flied, Nugente, Soulgear, Ssmooth, Throrin
    PESTILENCE

  19. #19
    Community Member Deathdefy's Avatar
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    Yeah. I'm totally convinced that 12 Fighter / 7 Rogue / 1 Wizard as suggested by MadMatt is better from a min-max ranged perspective (oxymoron or not).

    I think I personally will take Wizard over Bard. While I buy Unbongwah's feat breakdown, I need the bonus feat for Mental Toughness, given I would like GWF: Ranged as I'm terrified the attack stat just won't cut the mustard given the AP tightness means I can't pickup as much Dex through enhancements as I'd like.

    EDIT: I'm an idiot and forgot that you don't need Mental Toughness since you can take a 1 point enhancement with either 1 Bard or 1 Wiz. Bard might be better.

    I also will be inflicted this build on parties that include Bards. Muahaha.

    In any event, the original build is gimpier than it needs to be for the concept of AA Longbow + Heavy Repeater. Ram's Might and Favoured Enemies don't make up for GWS and Kensai II.

    Thanks again for all the help. I hope no one has leveled a Schlongbow to the point of including a Ranger level.

    NB. I think the new build is the same stat breakdown as Schlongbow, with all level ups into Int.

    I'd take the first 6 Levels as Rogue, then the 12 Fighter (with the Wizard level inserted around Manyshot time when the Longbow becomes usable.) then the final rogue level. Feats shouldn't be too bad, and probably allow a lot of give for personal order preferences on IPS, IC: Ranged and the fancier fighter WS / GWS / GWF feats.
    Last edited by Deathdefy; 11-23-2010 at 11:01 AM.
    Khyber: Aggrim (Completionist!)
    In Von 3 the breakables in the Troll Ambassador optional room are slow to get to and unnecessary for ransack.
    Blind insta-kills floating eye balls.

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