Ranged is pretty horrific at first glance.
For arcane archers:
When manyshot is active, you are a god amongst men. The other 1 minute and 40 seconds aren't that hot.
For repeating heavy crossbow mechanics:
You're consistently almost thinking about maybe doing some passable dps.
I propose to combine the 2 in a beautiful symphony.
On the levels of each class:Code:Character Plan by DDO Character Planner Version 3.7.0 BETA DDO Character Planner Home Page Aggrosh Morales Level 20 Chaotic Good Elf Male (8 Fighter \ 7 Rogue \ 5 Ranger) Hit Points: 274 Spell Points: 135 BAB: 18\18\23\28\28 Fortitude: 13 Reflex: 16 Will: 4 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 16 16 (For 32 point, drop strength to 15) Dexterity 17 21 Constitution 12 12 Intelligence 16 23 Wisdom 8 8 Charisma 8 8 Tomes Used +1 Tome of Intelligence used at level 4 +2 Tome of Dexterity used at level 7 +2 Tome of Intelligence used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 5 Bluff -1 0 Concentration 1 2 Diplomacy -1 0 Disable Device n/a n/a Haggle -1 -1 Heal -1 -1 Hide 3 5 Intimidate -1 0 Jump 3 3 Listen -1 1 Move Silently 3 5 Open Lock n/a n/a Perform n/a n/a Repair 3 8 Search 3 10 Spot -1 3 Swim 3 3 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Rogue) Feat: (Selected) Rapid Reload Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Level 3 (Ranger) Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow Level 4 (Rogue) Level 5 (Rogue) Level 6 (Rogue) Feat: (Selected) Point Blank Shot Level 7 (Rogue) Level 8 (Rogue) Level 9 (Fighter) Feat: (Fighter Bonus) Manyshot Feat: (Selected) Toughness Level 10 (Fighter) Feat: (Fighter Bonus) Precise Shot Level 11 (Fighter) Level 12 (Fighter) Feat: (Fighter Bonus) Improved Critical: Ranged Weapons Feat: (Selected) Weapon Focus: Ranged Weapons Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons Level 15 (Fighter) Feat: (Selected) Improved Precise Shot Level 16 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons Level 17 (Ranger) Level 18 (Ranger) Feat: (Selected) Mental Toughness Level 19 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 20 (Rogue) Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Rogue Skill Boost I Enhancement: Rogue Skill Boost II Enhancement: Ranger Sprint Boost I Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Elven Dexterity I Enhancement: Elven Ranged Attack I Enhancement: Elven Ranged Attack II Enhancement: Elven Ranged Damage I Enhancement: Elven Ranged Damage II Enhancement: Rogue Fire Trap Lore I Enhancement: Kensei Repeating Heavy Crossbow Mastery I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Fighter Longbow Specialization I Enhancement: Fighter Repeating Heavy Crossbow Specialization I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Elven Arcane Archer I Enhancement: Rogue Mechanic I Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Sneak Attack Training III Enhancement: Improved Disable Device I Enhancement: Improved Disable Device II Enhancement: Improved Open Lock I Enhancement: Improved Open Lock II Enhancement: Ranger Dexterity I Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Rogue Improved Trap Sense I Enhancement: Rogue Improved Trap Sense II
6 Rogue for Mechanic I to add Int modifier to Repeating Crossbow damage.
4 Ranger to cast spells. Ranger also nets Bow Strength and Rapid Shot as perks. The single spell slot goes to Ram's Might for an additional +2 damage and +2 strength (Will require a WIS item to cast).
8 Fighter gets Kensai I, WS: Ranged, a heap of feats, and GWF: Ranged.
It also allows the Weapon Spec enhancement for 1AP that gives +1 damage, which is taken for both Longbow and Repeating Heavy X-Bow.
Given these 18 necessary levels, we get the most additional utility by getting the next FE with 1 more Ranger, and an extra Sneak Attack die (+ enhancement) with 1 more Rogue.
On the stat breakdown:
You need the 17 Dex as a starting point to qualify for Improved Precise Shot.
You want a decent Strength to add to your Longbow damage with Bow Strength during manyshot.
You need a very decent Intelligent to add to your Repeating Heavy Crossbow damage through Mechanic I.
12 Con isn't ideal, but hey.
For a 32 point build you would drop Strength to 15.
Gear:
-The best longbow (Silver Longbow from level 6 until you craft a GS Lightning II bow) and
-The best heavy repeating crossbow you can find for your level.
Your to-hit isn't marvellous. Get spectral gloves / tumbleweed / a shimmering arrowhead. Get an arrowhead anyway.
-Craft a nice shroud HP Item. Your AC is a write-off, so give it earthgrab or perma-blur since you read this amazing guide after the Mabar event so it's too late for you to make a cloak.
-Get a Wis item of at least +3 to hit the Wis 11.
-Maybe even get something with spell points like wizardry to ensure you can cast Ram's Might and Slaying arrows at the start of quests.
Gameplay:
Use the heavy repeater whenever Manyshot is on cooldown.
Use the longbow and Manyshot whenever it's available.
Hot Tips:
Be smart and line things up with Improved Precise Shot.
Also be smart and get within 30' for your meager but relevant sneak attack damage.
Why Level-Ups into Int not Str:
The answer, in short, is that you are firing much more with the repeater. The number of arrows you shoot with the Longbow does come to over half of the number fired by the repeater, but there is a large enough difference in favor of the repeater bolts that it's worth focusing on int. The different crit-profiles do not end up favoring the Longbow with a strength achievable by this build.
Note: You probably won't always use multi-shot the instant it's off cooldown (save in boss fights). I'd rather a slightly less powerful 'death button' in favor of killing mobs slightly more quickly the other ~83% of the time.
Traps:
You'll be killing it. This build has nice int. It also has mech I and its pre-reqs.
Levelling:
Isn't that fun from 1-7. I'm open to suggestions for swapping levels about, and present draft 4 here. I highly recommend just TWFing your way to level 8 when you get Mechanic I, or 9 when you get Manyshot, as your strength is reasonable and you get a freebie TWF from Ranger 2.
This is the first build I've published. Be gentle and loving yet helpfully critical.