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  1. #1
    Community Member Resilian's Avatar
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    Default Radiant Kensei -- Or the build that shouldn't exist.

    A friend of mine is leveling up a TWF Khopesh 12 cleric multiclass, and it made me think about the possibilities of such a build. Decided that I wanted to try out a build for myself and this is what I came up with.

    Terrible idea, but here it is in all of it's glory for you to poke and prod at:

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Female
    (6 Fighter \ 2 Monk \ 12 Cleric) 
    Hit Points: 309
    Spell Points: 709 
    BAB: 16\16\21\26\26
    Fortitude: 19
    Reflex: 12
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom               14                    16
    Charisma             10                    14
    
    Tomes Used
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    
                     Feat/Enhancement
                      Modified Skills
    Skills             (Level 20)
    Balance                  7
    Bluff                    3
    Concentration           24
    Diplomacy                3
    Disable Device          n/a
    Haggle                   2
    Heal                     6
    Hide                     3
    Intimidate               3
    Jump                    15
    Listen                   4
    Move Silently            3
    Open Lock                n/a
    Perform                  n/a
    Repair                  -1
    Search                  -1
    Spot                     4
    Swim                     8
    Tumble                   4
    Use Magic Device         n/a
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Bonus) Power Attack
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei Khopesh Mastery I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Charisma I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Extra Turning III
    Enhancement: Cleric Extra Turning IV
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    3d6 Sneak Attack from Rogue Dilettante in U8
    High Attack, boosted even higher with Divine Favor/Power
    Radiant Servant Burst and Aura for nice self and group heals
    High DPS via Lit2 Khopeshes

    Not really sure how effective this would be in real time, but on paper it sounds fun. =X
    Last edited by Resilian; 11-22-2010 at 09:00 PM.

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  2. #2
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    Quote Originally Posted by Resilian View Post
    A friend of mine is leveling up a TWF Khopesh 12 cleric multiclass, and it made me think about the possibilities of such a build. Decided that I wanted to take advantage of stunning fist and use handwraps for something not-so-khopesh.

    3d6 Sneak Attack from Rogue Dilettante in U8
    High Attack, boosted even higher with Divine Favor/Power
    Radiant Servant Burst and Aura for nice self and group heals
    DC 39 Stunning Fist once fully geared

    Not really sure how effective this would be in real time, but on paper it sounds fun. =X
    Had something similar in mind for a dwarven cleric that had enough of playing healbot ... . My initial idea was to go for a Cl 12 RS / Pal 6 HoTD / Monk 2 build, but somewhere on the road to victory I had a change of mind and left out the paladin lvls, replacing them with fighter levels. He is set up as a THF melee though and since feats are still thin spread I left out the THF chain for MT/IMT & Empower (BB boost + more sp's).

    At the moment he is Cl 12 / Fi 2 / Monk 1 and alternating between sup potency VI/evocation BB boost items, a HB of PG staff and a set of GA's for specific purposes. RS aura hits for 22 non-crit (healing ampli counted in) and with 10 "charges" I never run out ... . I started with a much higher WIS base (17) and much lower DEX base (8), as in my case DEX is AC + reflex driven but I really do not plan to jump right into elite traps anyway ... . The high WIS (30 with gear) + mental feats however compensate for the "loss" of cleric levels for casting purposes. My cometfalls/BB's are still very useful imho (most mobs in GH elite quests drop down with it). Only issue is the melee dam against self-healing or boss mobs (the BB kiting principle works nicely but I want to be able to melee packs of mobs too), in wich case the "specialty" GA's pop in (paralyser of PG, smiting, disruption, LB of PG). I loose my monk stance for a bit, but the higher crit dps output from the GA is well worth the stance loss.

    I know most chums on this forum will spread the word that no one will invite you for grouping (quest or raid) and I must admit that PuG'ing is a pain (the usual "no ***** battlecleric in my party ... LMAO" type of tells). So I either solo around or join up with guild mates (ran the whole GH flagging chain on elite only "loosing" in kill rate vs a TR paladin -which does not necessarily prove a thing - taking into account that I was also duo-healing the party with an FvS though). Raiding will not really be an issue either as long as I can hold my ground ... . Plan is to craft a Min2 GA and a "not yet decided" GS staff asap (going to run Vale flagging quests next).

    I decided to drop Kensai 1 and go Cl 15 / Fi 2 / Monk 3 however. Main reason is that this allows more versatility when roles are concerned (I can guarantee that "the doggies won't die" when I am selected for that role). Overall I am having lots of fun with the build, but running the Vale will be the real first "challenge" I reckon ... .

  3. #3
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    Yeah the main problem with this build is going to be getting into groups . youll be slightly under dps and slightly under healing ability and a lot of people will think this means your useless ( the same guys that wont invite you to a quest you can easily solo )

  4. #4
    Community Member Resilian's Avatar
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    Quote Originally Posted by bryanmeerkat View Post
    Yeah the main problem with this build is going to be getting into groups . youll be slightly under dps and slightly under healing ability and a lot of people will think this means your useless ( the same guys that wont invite you to a quest you can easily solo )
    The easy solution to this is to make my own groups.

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  5. #5
    Founder Sani_Medicor's Avatar
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    I think my half orc 12clr/6brb/2ftr radiant berserker is the build that shouldn't exist.
    http://forums.ddo.com/showthread.php...51#post3414951

  6. #6
    Community Member jellyfish21's Avatar
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    I just started a 13 cleric / 7 fighter.
    I'm going to only solo with him.

  7. #7
    Community Member Phidius's Avatar
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    I'd drop the level 15 "Extra Turning" feat for Maximize - Blade Barrier can still be fun, and it will help your Cure Mass Moderate when the real healers bite the bullet.

    I like the stunning blow on this kind of build - Stryde isn't really made for epics (focus on AC + no stun = GTFO), but he's a blast to play everywhere else.

    Thankfully, I've got a monk friend and a wizard friend who let him handle the "healing" role in the epics we run.

    The benefit of being automatically excluded from certain groups simply because of the class division cannot be stressed enough. I can't remember the last time Stryde got a blind tell, let alone a blind invite

    Yes, you won't be able to get into every group you request a join for, but the ones you do get in will be loads of fun.

    [Edit]:
    Just noticed you took Stunning Fist (10 + 1/2 monk levels + Wis modifier), not Stunning Blow (10 + Str Modifier). How are you getting a DC of 39 on your Stunning Fist?
    Last edited by Phidius; 11-22-2010 at 06:28 PM.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  8. #8
    Community Member Phidius's Avatar
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    Quote Originally Posted by jellyfish21 View Post
    I just started a 13 cleric / 7 fighter.
    I'm going to only solo with him.
    Heck no - this is the only kind of cleric that I recommend PUGging with. I keep my 17/3 clonk for friends and famous guilds only
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  9. #9
    Community Member krud's Avatar
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    As with most 6ftr builds, kensai1 does not add all that that much. If you need 6ftr for the bonus feats, then fine, but 6ftr just to get kensai1 is not worthwhile. You could go 4ftr/14clr, gain 7th level spells and sp, and lose very little of your melee ability by dropping kensai1 (-1 to hit/damage, -2 seeker). Either that, or switch more focus to the monk.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  10. #10
    Community Member Resilian's Avatar
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    Extra Turning vs. Maximize: I really did consider this, and still am considering it. Extra Turning puts me at 10 Turns per rest, which is quite a few bursts/auras. Maximize lets me pop up some moderate damage Blade Barriers. I'm not sure yet which one I like better.

    Fighter levels: While Kensei I isn't that appealing..the extra feats really help with this build. Kensei is just a side bonus. There are a lot of feats in this build and in my opinion every one of them are needed.

    Groups: As stated..I would probably end up making my own groups. Most people will join no matter what your build is as long as you're doing the quest they want and you get a real healer. =P

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  11. #11
    Hero HGM-Chi's Avatar
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    I can't help but think you'd be better served just going a full 8 levels of monk, in particular if you want to use wraps. Bigger damage die, ninja spy for more sneak damage, and better DC on your Stunning Fist.

    Was the DC for this guy's Stunning Fist just a number you're throwing out there? I can't see how you can get to a 39 with only 2 levels of monk, but I might very well be missing something.

    I get 10 (base) + 1 (1/2 monk levels) + 10 (wraps) + ~8 (wis) = 29.

    If you're willing to put exceptional wis on a ToD ring instead of bursting damage (tough to do on a bare knuckler) I can see you getting to 30 or 31-ish.

  12. #12
    Community Member Phidius's Avatar
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    Quote Originally Posted by Resilian View Post
    Extra Turning vs. Maximize: I really did consider this, and still am considering it. Extra Turning puts me at 10 Turns per rest, which is quite a few bursts/auras. Maximize lets me pop up some moderate damage Blade Barriers. I'm not sure yet which one I like better....
    I like Maximize + Empowered Healing CMM, too

    Quote Originally Posted by Resilian View Post
    ...Groups: As stated..I would probably end up making my own groups. Most people will join no matter what your build is as long as you're doing the quest they want and you get a real healer. =P
    Don't get a real healer, and lose the extra baggage. The folks that you want to join your groups don't need no stinking healer...

    LFM: First 5 (11 for raids) to click, BYOH
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  13. #13
    Community Member Resilian's Avatar
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    Quote Originally Posted by HGM-Chi View Post
    I can't help but think you'd be better served just going a full 8 levels of monk, in particular if you want to use wraps. Bigger damage die, ninja spy for more sneak damage, and better DC on your Stunning Fist.

    Was the DC for this guy's Stunning Fist just a number you're throwing out there? I can't see how you can get to a 39 with only 2 levels of monk, but I might very well be missing something.

    I get 10 (base) + 1 (1/2 monk levels) + 10 (wraps) + ~8 (wis) = 29.

    If you're willing to put exceptional wis on a ToD ring instead of bursting damage (tough to do on a bare knuckler) I can see you getting to 30 or 31-ish.
    I just realized I was counting 10 monk level..so used to doing that wasn't thinking..

    So 10 + 1 +10 + 9 = 30..****. Well I could definitely change the build to do Khopesh instead. Editing the OP.

    Dropped Stunning Fist in favor of Khopesh, dropped Extra Turning and picked up Maximize, dropped Cleric Wisdom I and II and picked up Extra Turning IV.
    Last edited by Resilian; 11-22-2010 at 08:58 PM.

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

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