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  1. #1
    Hero QuantumFX's Avatar
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    Feb 2006
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    Default Question for the Devs - RE: Spell Damage Amp/Crit Chance/Crit Multiplier enhancements

    Since update 8 has become the “chance to spell crit on tick” update…

    Does this mean you guys are also going to include the proposed “Split the elemental types, add an extra tier and make them 1/1/1/1/1 AP cost.” change when Update 8 goes live?

    Also, are you going to do the same with the Bard/Cleric/FvS enhancements? (If you’re worried that it will somehow “Overpower these classes as they will only take the healing enhancements”. Let me offer the following counter argument: Since they will have more AP’s sitting around doing nothing it will force them to reevaluate their offensive options. ex: Spell pen vs. negative energy spells vs. Do I really need to crit heal for 2,000?. Capstoned FvS's realizing that they in fact *are* dynamite with a laser beam. etc.)
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  2. #2
    Community Member TheDearLeader's Avatar
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    Oct 2009
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    Quote Originally Posted by QuantumFX View Post
    Does this mean you guys are also going to include the proposed “Split the elemental types, add an extra tier and make them 1/1/1/1/1 AP cost.” change when Update 8 goes live?
    I would also be very interested in hearing about this. I talk about this at least once a day with my guildies, wondering, nay, hoping.

  3. #3
    The Hatchery Scraap's Avatar
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    Oct 2009
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    Not really expecting it till at a minimum U9, but it would be nice to be able to say, go fire/acid specced so half the necromantic and what used to be necromantic setup (cloudkill, burning blood with this new crit per tick mechanic, and the like) was relevant.

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