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  1. #1
    Big Blubbery Beast TheWalruss's Avatar
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    Dec 2009
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    Default Plain and simple pale master build

    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page

    Fodder
    Level 20 True Neutral Drow Male
    (20 Wizard)
    Hit Points: 204
    Spell Points: 1815

    BAB: 10/10/15/20
    Fortitude: 8
    Reflex: 16
    Will: 11

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (28 Point) (Level 1) (Level 20)
    Strength 10 10
    Dexterity 10 11
    Constitution 14 14
    Intelligence 20 30
    Wisdom 8 8
    Charisma 10 10

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 2 11
    Bluff 0 0
    Concentration 6 25
    Diplomacy 2 11
    Disable Device n/a n/a
    Haggle 1 11
    Heal -1 -1
    Hide 0 0
    Intimidate 0 0
    Jump 2 11
    Listen -1 1
    Move Silently 0 0
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 5 28
    Search 5 14
    Spot 1 12
    Swim 0 0
    Tumble 1 1
    Use Magic Device 2 11

    Level 1 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Toughness
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Energy of the Scholar I

    Level 2 (Wizard)
    Enhancement: Wizard Intelligence I

    Level 3 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy

    Level 4 (Wizard)

    Level 5 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Enhancement: Wizard Improved Maximizing I

    Level 6 (Wizard)
    Feat: (Selected) Empower Spell
    Enhancement: Elven Dexterity I
    Enhancement: Wizard Improved Empowering I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Intelligence II

    Level 7 (Wizard)
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Elemental Manipulation III

    Level 8 (Wizard)
    Enhancement: Wizard Lineage of Elements II

    Level 9 (Wizard)
    Feat: (Selected) Spell Focus: Necromancy
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Spell Penetration II

    Level 10 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    Enhancement: Wizard Elemental Manipulation IV

    Level 11 (Wizard)
    Enhancement: Wizard Lineage of Elements III
    Level 12 (Wizard)
    Feat: (Selected) Insightful Reflexes
    Enhancement: Wizard Energy of the Scholar III

    Level 13 (Wizard)
    Enhancement: Wizard Lineage of Deadly Elements III

    Level 14 (Wizard)
    Enhancement: Wizard Spell Penetration III

    Level 15 (Wizard)
    Feat: (Wizard Bonus) Improved Mental Toughness
    Feat: (Selected) Toughness
    Enhancement: Wizard Energy of the Scholar IV

    Level 16 (Wizard)

    Level 17 (Wizard)
    Enhancement: Wizard Intelligence III

    Level 18 (Wizard)
    Feat: (Selected) Quicken Spell
    Enhancement: Wizard Improved Maximizing II

    Level 19 (Wizard)
    Enhancement: Wizard Improved Maximizing III

    Level 20 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Enhancement: Wizard Master of Magic
    Enhancement: Wizard Improved Quickening I

  2. #2
    Big Blubbery Beast TheWalruss's Avatar
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    Dec 2009
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    Default

    Enhancements are off because the character planner was out of date and therefore I couldn't select the pale master enhancements.

  3. #3
    Community Member
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    Jul 2010
    Posts
    124

    Default

    If you're going Drow, you mind as well min/max all the way

    Stats:
    14 CON
    20 INT
    12 CHA


    Skills:
    Concentration
    Balance
    Hide
    Move Silently
    Spot
    UMD

    Feats
    1- Toughness
    3- Spell Focus: Enchantment
    6- Spell Focus: Necromancy
    9- Greater Spell Focus: Enchantment
    12- Greater Spell Focus: Necromancy
    15- Spell Penetration
    18- Greater Spell Penetration

    Wizard Bonus Feats
    1- Maximize Spell
    5- Extend Spell
    10- Empower Spell
    15- Heighten Spell
    20- Quicken Spell

  4. #4
    Big Blubbery Beast TheWalruss's Avatar
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    Dec 2009
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    Default

    I'd go Necro + Evocation and not Enchantment. I'd leave that for the Bards.

  5. #5
    Community Member Jaid314's Avatar
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    Jan 2010
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    4,785

    Default

    Quote Originally Posted by markthornberg View Post
    I'd go Necro + Evocation and not Enchantment. I'd leave that for the Bards.
    evocation is not nearly as useful at the upper levels. crowd-control spells (ie enchantment, some conjuration) are your strongest options.

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