I know many ppl will '/defiantly not signed' just because its me posting, but I'm sure many people could use this and I can't see it being too much pain to implement.
I know many ppl will '/defiantly not signed' just because its me posting, but I'm sure many people could use this and I can't see it being too much pain to implement.
/signed
It is really annoying when John McLoudmic joins your group.
Once tried opening a shoe shop for beholders, when that didn't work out I decided to hit stuff with lumps of sharpened metal instead.
/signed, for the love of god, /signed
/signed
I used to use Ventrillo a lot, and really loved this feature. It would be nice to have, rather than to keep asking people to turn their mics down - possibly even having to guide them through the audio properties step-by-step.
"Swords will cut you wide open!" - Trip Fisk
Grimmsie ??* Grimoria ??* Coffinrot ??* Grimberry ??* Coffindust
<HIGH LORDS OF MALKIER>
I wish there was a way to stop the people who put their mics right by their speakers while having their hands-free enabled. LOL
"Swords will cut you wide open!" - Trip Fisk
it is most DEFIANTLY an issue.
I have game sounds down to nothing. Voice is 100%. One guy shakes the pictures off my wall. The next is little mumbles.
To each other and the others in the party, they sound fine.
Its a client side issue. I can be watching videos or listening to music, the volume is 'adjusted' to sound just right for me. I log into DDO with the sounds in-game to 0 (but the game volume to 100%, along with voice) and i can barely hear that 'one' guy. So i turn it up. next guy speaks and I am deaf.(This paragraph just re-words what I said up there)
Also... less of an issue, but still something i'd like to see, a 'mute' option when you right click members in party. Want to mute their mic, NOT squelch them completely.
I turn on sound volume normalization on my soundcard driver so that loud mics dont "squelch" game sounds, and soft mics are brought up louder. Would be great if the game client has this, and awesome if the sound controls are more fine-tuned, like having separate controls for ambient sounds and effects too.
Heck, if Ever Quest 2 can do this, you'd figure Turbine could get this working here. Unless they have some locked in contract with Game Spy.
/signed
I don't use a headset and I'm glad I don't have to anymore (hurray built-in mics) otherwise, I would continue to end up with severe headaches from all the MymicIsloud people that either sound like a thunder or like a banshee when they speak or have horrid music going loud while with hands-free enabled.
Even without the headset, I'm left cringing when some guys blow up my walls or when they sound so low that not even on max volume you can make out what they're saying.
Voice Normalization please.
DDO-Europe 2006/2010 - Aureon/Keeper
I'm blunt as a rock and can seem aggressive because of it. Be aware of that when reading my posts.
I did this a long time ago. I still have issues because not everyone is at the same volume so I have to choose between not hearing the quiet guy because I turned down the sound because of the extemely loud guy or just muting the extemely loud guy. Neither is a good answer if I need to hear both of them.
/signed
I would like a separate volume control for voice chat. Maybe I am doing it wrong, but I have to turn all but the one volume down to almost nothing to hear anyone (I dont use it to speak) and I usually like having the game music on. I like the music in DDO.
The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
Dee Hock
/signed
wow know this is necro, but I tried today to google a 'client side voice normalizer' to use with ddo voice chat, and this was the top result.
Wow. STILL nothing?
(That Guy! build) http://forums.ddo.com/showthread.php?p=3957241#p3957241