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  1. #1
    Community Member khangharu's Avatar
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    Default spell component item bag

    maybe it already exists or is extremely rare, but so far I've seen no signs of a bag for casters to carry all our casting ingredients. I'm sure this would be really annoying as an actual caster but as a paladin I'm already having to carry 4 seperate stacks of components plus all my holy weapons which takes up atleast 1/4 to 1/2 of my bag, but since my bagspace is limited I stick to buying a new holy sword every time I log on. Could you please add this?

  2. #2
    Community Member Asketes's Avatar
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    there is a problem with being able to interract with stuff inside bags.

    that's why this won't happen.. it's kind of a beaten horse by now. but that's kind of the mechanics behind it.


    very few things need to be inside a bag for them to work (the necropolis turn ins) (these are only collectible like things, not stuff that you use constantly like scrolls etc)


    most other things (GH relics, eldritch runes, and such) all need to be outside of their respective bag to function properly.
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  3. #3
    Community Member Rumbaar's Avatar
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    Yeah it's strange collectors can take what they need from bags, but your spells can't.

    Maybe one day the old code will get an overhaul.
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  4. #4
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    Why not create an additional tab on the character inventory that is for spell components only? It works in other MMO's

  5. #5
    Community Member Cheswick's Avatar
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    Quote Originally Posted by khangharu View Post
    maybe it already exists or is extremely rare, but so far I've seen no signs of a bag for casters to carry all our casting ingredients. I'm sure this would be really annoying as an actual caster but as a paladin I'm already having to carry 4 seperate stacks of components plus all my holy weapons which takes up atleast 1/4 to 1/2 of my bag, but since my bagspace is limited I stick to buying a new holy sword every time I log on. Could you please add this?
    /signed

  6. #6
    Community Member Asketes's Avatar
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    hey look! it's a thread I posted in ages ago.

    I was dumb looking back then, look at that haircut.

    At least my post was accurate
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  7. #7
    Community Member BitkaCK2's Avatar
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    Quote Originally Posted by Beardon View Post
    Why not create an additional tab on the character inventory that is for spell components only? It works in other MMO's
    This. I <3 the elegance of simplicity.

    bitkaCK2
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  8. #8
    Community Member Doxmaster's Avatar
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    Honestly, I love the idea, but it's been known to be impossible for so long I'm surprised there isnt a stickied thread saying as much. Getting an extra tab for spell components will be Rogues will need one too and I'm sure we've heard enough snowball arguments to for me to not need to finish this one. (Sorry, but it's manditory whenever someone posts this idea).

    You know what? I'm going to take Eschew Materials on a wizard now, just because. I have room for it, I'll have all the feats I really need...I'll do it. For you. On a capped wizard, it costs 1 extra sp and I'll have plenty to spare, so why not?

  9. #9
    Community Member BitkaCK2's Avatar
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    Quote Originally Posted by Doxmaster View Post
    Honestly, I love the idea, but it's been known to be impossible for so long I'm surprised there isnt a stickied thread saying as much. Getting an extra tab for spell components will be Rogues will need one too and I'm sure we've heard enough snowball arguments to for me to not need to finish this one. (Sorry, but it's manditory whenever someone posts this idea).

    You know what? I'm going to take Eschew Materials on a wizard now, just because. I have room for it, I'll have all the feats I really need...I'll do it. For you. On a capped wizard, it costs 1 extra sp and I'll have plenty to spare, so why not?
    I don't see the problem with rogues getting a spell component tab. Heck, give one to everyone. Lock picks could be considered components for Open Lock and Disable Device/Trap 'spells'. Also, if for some reason down the line fighter and/or barb abilities start requiring components then the same tab can be used.

    *shrug* just my 2c,
    bitkaCK2
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  10. #10
    Community Member Doxmaster's Avatar
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    My apologies; I got lazy and careless in my typing. Here…let me try again:

    Honestly, I love the idea, but the Devs declared it was literally impossible quite some time ago; it was so long ago, and this come up so often, that I am surprised they have not sticky’d a thread stating as much.

    Getting an extra tab for spell components will surely lead to Rogues asking for a tab that will store their tools, etcetera…I’m sure we’ve all read the classic ‘Snowball’ argument enough times to know where the previous line of thought will lead: bags inside of bags for individual weapons, horses riding clerics, 10/10 wizard/sorcs being viable…pure madness (I apologize for positing the ‘Snowball argument’ however it is a mandatory response when this suggestion raises from the depths of the old suggestions to plague the first page).

    You know what? I'm going to create a wizard and take Eschew Materials now, just because. I’ll have room for it, I'll have all the feats I really need...I'll do it. For you. On a capped wizard, it costs 1 extra sp and I'll have plenty to spare, so why not?

  11. #11
    Community Member BitkaCK2's Avatar
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    Quote Originally Posted by Doxmaster View Post
    My apologies; I got lazy and careless in my typing. Here…let me try again:

    Honestly, I love the idea, but the Devs declared it was literally impossible quite some time ago; it was so long ago, and this come up so often, that I am surprised they have not sticky’d a thread stating as much.

    Getting an extra tab for spell components will surely lead to Rogues asking for a tab that will store their tools, etcetera…I’m sure we’ve all read the classic ‘Snowball’ argument enough times to know where the previous line of thought will lead: bags inside of bags for individual weapons, horses riding clerics, 10/10 wizard/sorcs being viable…pure madness (I apologize for positing the ‘Snowball argument’ however it is a mandatory response when this suggestion raises from the depths of the old suggestions to plague the first page).

    You know what? I'm going to create a wizard and take Eschew Materials now, just because. I’ll have room for it, I'll have all the feats I really need...I'll do it. For you. On a capped wizard, it costs 1 extra sp and I'll have plenty to spare, so why not?
    My apologies also for not specifying that by "Spell Component Tab" I'm thinking of an all encompassing 1-tab-catch-all place for components to be stored and not a bag within a bag scenario. I understand the snowball argument. However, and for example, I believe the huge collectibles bag can hold almost all (if not all) unique collectibles so a tab that could hold all components for an imaginary 20 wiz/20 bard/20 cleric/20 paladin/20 rogue/20 FvS character that needs all unique component slots is possible.

    I don't remember seeing a dev post as to why it was impossible. I can imagine a bag within a bag thing would create a recursive search nightmare but the one large bag search shouldn't be an issue. After all, they added a search for the AH so searching components for a spell shouldn't be that much harder.

    The coding, expressed in pseudo-code might look like this:
    function castSpell(spellName)
    if spellExist(spellName) and hasComponents(spellName) then
    return true
    else
    return false

    function hasComponents(spellName)
    if a search of the component tab finds the component then
    return true
    else
    return false

    ... and wow, almost sorry for that ... been some years since I was programming stuff...
    My point being, one big tab (aka bag?) to search doesn't strike me as impossible. If there were issues other than finding the component then I would be interested in those also (just cuz I'm an inquiring mind). I know dead horse is dead but every so often you get an impetuous type to come along to raise it up, give it a couple smacks and ask, "Why you so dead, mule?"

    bitkaCK2
    Last edited by BitkaCK2; 03-10-2011 at 02:48 AM.
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  12. #12
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    what is interesting is when your bow or crossbow needs more ammo in the ammo slot it comes right out of the quiver. why couldn't a component bag work the same way?
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  13. #13
    Community Member Doxmaster's Avatar
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    I will start the hunt for a proper dev quote then...all I remember is that there is an issue pulling the components out of the bags and using them. I think I remember hearing that this problem comes from the spells themselves, or perhaps the interaciton between spell, Eschew and component.

    All in all, writing a retrieval code isnt too difficult, as you have demonstrated. Re-writing every spell to make it compatible with this code, on the other hand...

  14. #14
    Community Member Doxmaster's Avatar
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    http://forums.ddo.com/showthread.php?t=116073
    http://forums.ddo.com/showpost.php?p...08&postcount=5

    An example that shows they were considering it, years and years ago; I'll work on isolating a Dev admitting they're having trouble with it, if I can...but if they were considering it and havent done it in 4 years, despite working on parallel projects during that time. I would think there are a few more problems than the ones 30 seconds of writing can solve...
    Last edited by Doxmaster; 03-12-2011 at 02:59 AM.

  15. #15

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    Quote Originally Posted by Doxmaster View Post
    http://forums.ddo.com/showthread.php?t=116073
    http://forums.ddo.com/showpost.php?p...08&postcount=5

    An example that shows they were considering it, years and years ago; I'll work on isolating a Dev admitting they're having trouble with it, if I can...but if they were considering it and havent done it in 4 years, despite working on parallel projects during that time. I would think there are a few more problems than the ones 30 seconds of writing can solve...
    When the game first came out they also said that Druids would soon be put into the game. THAT was 5 years ago as well. Never believe the timelines for things here.

    Also depending on how long ago it was, there very well could be new devs working on that aspect of the game now.

    I just think it's funny how collectible turn in npcs can take what they want from your bags but they can't figure out how to get your own spells to take an ingredient and use it for a spell. Or, for that matter, give us cookie jars but to use the **** cookies I gotta open my inventory, then find the jar, then open the jar, then move the cookie out of the jar and into my inventory. Then click on the cookie or move it to my hotbar if it's a stack I'm going to be using.

    Now, I'm not a coder, but it would seem that what we are asking for would be a relatively simple thing compared to other things people want added to the game.
    A bag for:
    Components (Wiz/Sorc/Cleric/Pally/Ranger/FvS/Bard)(Stack Sizes of 250/500/1000 with a level cap on the bag say Level 5 for small, lvl 10 for med and lvl 15 for large)
    Thieves Tools (Bags that hold 10/20 stacks OR up the stack sizes to 100/250/500...they increased it from 10 to 50 and I swear I pull 2-3 sets of +5s just doing vale slayers)
    Scrolls (Stacks of 25/50/100 with unique stacks of say 8/16/24 different types)
    Throwing Weapons Pouch (Just like Quivers only change the graphic in our inventory and the name. Coding it to stack throwing weapons instead of bolts/arrows)
    Potion Bag (See Scroll Bag above)


    And the whole bag within a bag arguement blows chunks when the collectibles work just fine (collectible bag inside your backpack and the NPC can take what they need with no problems, INCLUDING the Festivult Jester) and for that matter you have a gem bag that any vendor in the game seems to have no problem finding the gems in and buying them from you.
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