Page 1 of 3 123 LastLast
Results 1 to 20 of 42
  1. #1
    Community Member teamghost's Avatar
    Join Date
    Oct 2009
    Posts
    130

    Default WF better as pure or 18/2 wizard?

    I would love some opinions on whether it is "better" to go pure wizard or wiz/rog with a Warforged. Also looking for opinions about Archmage...magic missile, chain missile, arcane bolt/blast look like a good way to go with a WF...should I try to fit in hypnotize too?
    Solo'ing is fine but I want to contribute to a party too since I am used to being a divine (healer usually). Do you usually go for the rogue splash mainly for evasion or for rogue skills? Does that hurt you much in the long run or do the benefits outweigh what you give up? Anyway, I'm hoping to hear from people who have had both a pure and rogue splashed WF. Thank you!
    Last edited by teamghost; 11-18-2010 at 01:17 AM.

  2. #2
    Community Member Kamo's Avatar
    Join Date
    Jul 2009
    Posts
    0

    Default

    18 wizard/ 2 rogue or 18 wizard/ 2 monk is the way to go, the capstone for wizard isnt very impressive

  3. #3
    Community Member
    Join Date
    Feb 2009
    Posts
    339

    Default

    Wizard capstone is very impressive, if you think +1 dc to all spells is not worthwile, then you either have fully geared char (drow, +7 enchantment int item, +4 tome, litany, etc), so mobs are always failing saves - in elite amrath its probably impossible btw, or very bad geared and build char with low DC, so mobs are usually saving against your spells. Additionally, capstone gives wizards cheaper metamagic, which transaltes into more sp, which is always good.

    Im not saying that 2 rogue or 2 monk splash is weak and worthless, but claiming that capstone is not impressive is plainly wrong.

  4. #4
    Community Member Cam_Neely's Avatar
    Join Date
    Apr 2010
    Posts
    337

    Default

    Ideally I would say go 18/2 Wiz/Rogue while leveling (can be the caster and trap guy in all content along with better survivability) then LR to pure for endgame play. Traps play a disappointingly small part in end game content.
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  5. #5
    Community Member Phidius's Avatar
    Join Date
    Mar 2006
    Posts
    3,467

    Default

    Quote Originally Posted by Kamo View Post
    18 wizard/ 2 rogue or 18 wizard/ 2 monk is the way to go, the capstone for wizard isnt very impressive
    I don't agree with the assessment of the capstone, but I do prefer the 17 Wizard/2 Rog/1 Fighter (or Barb).

    I'm waiting for Precious to get his turn to TR in order to respec him as an Archmagi (TR is the best option for respecing multiple feats without spending money in the DDO Store), but he's going to be Enchantment specced for running epics.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  6. #6
    Community Member Phidius's Avatar
    Join Date
    Mar 2006
    Posts
    3,467

    Default

    Quote Originally Posted by Cam_Neely View Post
    ...Traps play a disappointingly small part in end game content.
    True, but I find Evasion + Intimidate + UMD to remain incredibly useful.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  7. #7
    Community Member Kamo's Avatar
    Join Date
    Jul 2009
    Posts
    0

    Default

    Its most definetly not a bad capstone, but i dont consider just +1 to dc's to be the best path to go.

  8. #8
    Community Member DrNuegebauer's Avatar
    Join Date
    Oct 2009
    Posts
    760

    Default

    Wizard capstone is fantastic.

    The evasion splash (2 rogue, 2 monk) is also great.

    To the question "WF better as pure or 18/2 wizard?" the answer is "yes".

    You'll contribute to the party either way - I'd go pure on first life and try the 18/2 when you TR.

  9. #9
    Community Member Kamo's Avatar
    Join Date
    Jul 2009
    Posts
    0

    Default

    Pure wizard: +1 to dc's

    Wizard/rogue: Trap skills, evasion, umd

    Wizard/monk: Addtional hp, evasion

  10. #10
    Community Member
    Join Date
    Sep 2009
    Posts
    2,364

    Default

    Quote Originally Posted by Kamo View Post
    Its most definetly not a bad capstone, but i dont consider just +1 to dc's to be the best path to go.
    It can also save you more SP than the entire archmage prestiege line combined. Not getting the capstone is gimpifying a wizard.

  11. #11
    Community Member Kamo's Avatar
    Join Date
    Jul 2009
    Posts
    0

    Default

    Quote Originally Posted by oweieie View Post
    It can also save you more SP than the entire archmage prestiege line combined. Not getting the capstone is gimpifying a wizard.
    How so?

  12. #12
    Community Member Nezichiend's Avatar
    Join Date
    Dec 2006
    Posts
    382

    Default

    Evasion is severely overrated on a self-healing high-hp build.
    Traps are almost pointless.
    +1 DC and less sp from metamagics is not useless.

  13. #13
    Community Member Kamo's Avatar
    Join Date
    Jul 2009
    Posts
    0

    Default

    I would not consider taking 2 rogue to be gimping a wizard though. I guess is boils down to what build you find more enjoyable

  14. #14
    Community Member teamghost's Avatar
    Join Date
    Oct 2009
    Posts
    130

    Default

    Quote Originally Posted by DrNuegebauer View Post
    Wizard capstone is fantastic.

    The evasion splash (2 rogue, 2 monk) is also great.

    To the question "WF better as pure or 18/2 wizard?" the answer is "yes".

    You'll contribute to the party either way - I'd go pure on first life and try the 18/2 when you TR.
    Why pure on first life? I keep hearing how the 18/2 is easier to level...

  15. #15
    Community Member
    Join Date
    Jul 2010
    Posts
    124

    Default

    Quote Originally Posted by Cam_Neely View Post
    Ideally I would say go 18/2 Wiz/Rogue while leveling (can be the caster and trap guy in all content along with better survivability) then LR to pure for endgame play. Traps play a disappointingly small part in end game content.
    This right here. Splash for leveling, LR into pure once you reach L20, assuming you have the TP/Plat to do so. Expect raised eyebrows if you request to get into some epic runs if you don't go pure. If you plan to TR, splashing is the way to go.

  16. #16
    Community Member kernal42's Avatar
    Join Date
    Oct 2009
    Posts
    1,102

    Default

    Quote Originally Posted by teamghost View Post
    I would love some opinions on whether it is "better" to go pure wizard or wiz/rog with a Warforged. Also looking for opinions about Archmage...magic missile, chain missile, arcane bolt/blast look like a good way to go with a WF...should I try to fit in hypnotize too?
    Solo'ing is fine but I want to contribute to a party too since I am used to being a divine (healer usually). Do you usually go for the rogue splash mainly for evasion or for rogue skills? Does that hurt you much in the long run or do the benefits outweigh what you give up? Anyway, I'm hoping to hear from people who have had both a pure and rogue splashed WF. Thank you!
    The question of "which is better" has no answer. They're both good. There is a clear tradeoff of benefits between different builds.

    That said, I (as well as numerous previous posters) have some definite opinions on the matter:

    For soloing, I would suggest 18 Wiz/2 Monk. Traps are irrelevant when you have evasion, and monk has some awesome benefits. For party play, the ability to do traps can be important, as can intimidate (as Phidius suggests). So can increased DC and Spell Pen from pure wizard.

    If you're looking for party play and this is an unfunded first-life, it is hard to go wrong with pure wizard. The lowered spell pen and DC from a rogue or monk splash can be hard to overcome with gear for new accounts. If you think you can mitigate these penalties, you may find more success with a splash build.

    Cheers,
    Z/T/J

  17. #17
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by teamghost View Post
    I would love some opinions on whether it is "better" to go pure wizard or wiz/rog with a Warforged. Also looking for opinions about Archmage...magic missile, chain missile, arcane bolt/blast look like a good way to go with a WF...should I try to fit in hypnotize too?
    Solo'ing is fine but I want to contribute to a party too since I am used to being a divine (healer usually). Do you usually go for the rogue splash mainly for evasion or for rogue skills? Does that hurt you much in the long run or do the benefits outweigh what you give up? Anyway, I'm hoping to hear from people who have had both a pure and rogue splashed WF. Thank you!
    Neither is "better".

    Both are solid builds...

    Full UMD, evasion, and trap skills are very nice...

    More spells, +2 Spell Pen, more SP, wizard capstone... also very nice..

    Neither is "better"
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  18. #18
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Nezichiend View Post
    Evasion is severely overrated on a self-healing high-hp build.
    Well, this is a good point... Evasion loses some of its benefit on a WF wizard, since self-healing is so easy.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  19. #19
    Community Member Crystalizer's Avatar
    Join Date
    Nov 2006
    Posts
    188

    Default

    +2 sp +1 dc, how many feats do you need to obtain the same on a wiz ?
    to me the wizard capstone is the best one in game
    if you plan a str based battlecaster yes monk or rogue as good, otherwise if you dont melee i dont see the need of these splashes
    if you want survivability then go warforged for reconstruct spell, you wont get damaged so often btw especially with wizards cc abilities
    Thelanis | Xispeo - Crystalius - Tyua - Extazer - Eneken - Takiji - Mirn - Crystalizer - Sowenn

  20. #20
    Community Member
    Join Date
    Feb 2009
    Posts
    339

    Default

    Wizard capstone is saving alot of sp by making every single metamagic 1sp cheaper. Thats alot of sp here. And I dont agree that leveling a splash is easier - its actualy more difficult, because on every given level you have less sp and lower level spells available - lev 7 without fw, level 11 without reconstruct (for wf), level 12 without PM form (for PM), level 13 without fod, level 17 without wail of the banshee. Please, explain me how 2 levels of rogue or monk make vale quest easier than wail?

    Splash is nice for its benefits, if you want to do traps or just love evasion splash is the way to go. If you want to be as powerful wizard as possible, stay pure, nothing will give you more of power

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload