Common Knowledge says, if I plan to melee and heal I should take Quicken.
However, I find myself w/ Jump Spell active from casual to epic jumping in and out of combat to heal/rebuff and w/ maximize spell active, I heal on an average of 130 hp for 50 SP non-crit cure critical wounds spell. Yes I do have healing amp on myself so I heal myself for higher values.
But I always encounter people saying I should aim to heal for higher values, but while I do understand where this is coming from, I feel as if the "overhealing" is both a SP sink and overrated especially in PUG groups with HP averaging from 200 up to the uber 600's.
So I am confused, even more after reading the new U8 item sets for archers that promotes vorpal strikes over critical strikes, I feel as if being a sub-par "ranger" bard that uses ranged attacks during manyshot, the Imp. Crit: Ranged feat should be replaced for a better feat to complement the group's survivability. I figure it is time then to upgrade my healing capabilities through either a faster, non interrupt-able spell (Quicken Spell) and/or a more powerful heal (Empower Healing ).
So simply put, since I am already mobile in fighting in close quarters combat (to flank opponents to get more +hit and reduce incoming damage), the quicken spell is useless but getting empower healing when I already heal for 1/3 hp of an average player on both casual to epic quests, I feel this is a mana sink feat that will mostly be turned off.
So in your experience, does over-healing really pays for itself or is it really a mandatory feat to take when you plan to backup heal? Would quicken spell improve my decent spot healing strategy of jumping in and out of combat w/ jump spell active? Or does this tactic of mobility in combat a deterrent to the group's overall DPS/Damaged Received?
Thank You
Discuss.
PS: I'm wearing my DR 50 Junts/casual forum mantle on.
PPS: Hi Junts XD