Kamaan,
I know that your are disappointed in your True Reincarnation build. I agree that an AC of 26 at level 9 is pathetic for a paladin. Also, since I got my level 10 with my second level of rogue and evasion I must say I am very pleased. I solo'd Taming The Flames Elite because of it.
To fix this I have created a the Kamaan repair build. Since you are level 9 now and about to take 10. You should take 10 with Monk. If I was making this build from scratch, I would take my two levels of monk at level 1 and 10. The reason for the separation is you can take more in class skills with out the penalty of being forced to take out of class skills. The only two skills worth having in a paladin is Diplomacy and Intimidate. Where monk has Balance and Jump.
Why did I choose Intimidate, Diplomacy, Jump, and balance? Your build is an itimitank. That means you must control the mobs agro (which is different than hate BTW). When you pull Mob in, all your friends get a flanking bonus, also they get the bonus of your aura for more AC, Attack bonus, saves, protection from evil and fear. The rouge also are able to use thier sneak attack with is very leathal. That is why rouges and pallys make a good team. The diplomacy is needed to shed agro if you are about to die and you need to rez the party cleric. The nice thing about the Diplomacy/Intimidate combination is that the MOB do not attack anything while the are switching targets. The balance is to get up quicker and to resist trips. Also, jump is needed to jump away from mobs if you get over your head and surrounded.
Also, evasion only works with light armor. But still works with a shield. So get rid of that platemail and get some mithril breast plate. You also need to find a mithril tower shield. I have assumed that you will be blocking most of the time. The feats are centered around this. We can talk about the feat more in game but the improved critical bludgeoning and the improved shield mastery are about attacking with a shield. Still you need to attack sometime, Get a War Hammer. They have a x3 critical which is the same as that two handed great axe you are throwing around. Get a weighted one for stunning blow stunning the mobs is great! The auto crit it creates is very important for the x3 critical.
Abilities choice was easy. To get dodge, and combat expertise, I have to have you Dex and Intel at level 12. Once you eat the tombs at level 3 you can take the feats which give a total of +6 to ac. Also the int is good for more skills and the dex is need to max your dex bonus in that mithril. Also, I never do a min max build because 6 ability points is too steep for the next bonus. Strength is the main ability followed equally by charisma and constitution I put 15 in both of those be cause a +1 toms are easy to get as well at a +6 ability item getting you back to even numbers. Strength is 16, +5 for level raising, +1 tomb, and +6 item for an easy 32.
I hope it works for you. If you get a +1 wood we can move that monk level to 1 and the build will be slightly better.
Uberwarror
Code:
Character Plan by DDO Character Planner Version 3.7.2
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Kamaan
Level 20 Lawful Good Human Male
(18 Paladin \ 2 Monk)
Hit Points: 348
Spell Points: 205
BAB: 19\19\24\29\29
Fortitude: 25
Reflex: 18
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 12 13
Constitution 15 16
Intelligence 12 13
Wisdom 8 9
Charisma 15 19
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 20)
Balance 3 19
Bluff 2 4
Concentration 2 3
Diplomacy 6 27
Disable Device n/a n/a
Haggle 2 4
Heal -1 -1
Hide 1 1
Intimidate 6 27
Jump 5 19
Listen -1 -1
Move Silently 1 1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 -1
Swim 3 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Paladin)
Skill: Balance (+2)
Skill: Diplomacy (+4)
Skill: Intimidate (+4)
Skill: Jump (+2)
Feat: (Selected) Improved Shield Bash
Feat: (Past Life) Past Life: Cleric
Feat: (Human Bonus) Stunning Blow
Feat: (Automatic) Attack
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Feat: (Selected) Tower Shield Proficiency
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Feat: (Automatic) Turn Undead
Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Feat: (Selected) Force of Personality
Feat: (Automatic) Remove Disease
Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Feat: (Selected) Combat Expertise
Level 10 (Monk)
Skill: Jump (+6)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike
Level 11 (Monk)
Skill: Balance (+6)
Feat: (Monk Bonus) Dodge
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 12 (Paladin)
Ability Raise: STR
Skill: Diplomacy (+1)
Skill: Intimidate (+3)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Paladin)
Skill: Diplomacy (+3)
Skill: Intimidate (+1)
Level 14 (Paladin)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Level 15 (Paladin)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Feat: (Selected) Shield Mastery
Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Level 17 (Paladin)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 18 (Paladin)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Feat: (Selected) Improved Shield Mastery
Level 19 (Paladin)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Level 20 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Enhancement: Paladin Armor Class Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Way of the Clever Monkey I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Defender of Siberys III
Enhancement: Paladin Redemption I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Extra Turning I