The change makes sense. Just like I say "That costs 10 dollars" rather than "That costs 1000 cents."
However since we were indeed saying "That costs 1000 cents" before the change (at least in AH), this has had the unintended consequence of gp values being used as pp values instead.
Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind
Right, you say that costs 10 dollars. When something cost 1000 dollars you dont go to the largest denomination and say that costs 10 one hundred dollars. You say one thousand dollars. So the change does NOT make sense.
GP has been the DnD standard since the 70s.
Naaa it was only subtracting a zero (or was supposed to be) Plat might be the largest single denominator, but its not the denominator that DnD players speak in - just like 100 dollars isnt the denominator we divide by in real life, just because its the largest single unit denominator.
everybody has made a point similar to this or at least the same lines. but the fact is by switching to plat the ah prices changed they went up by a factor of ten. so did the plat removed from game via ah fees.
amounts of coin drops haven't changed, tha base price a vender pays for trash hasent changed but the price we pay has changed and as the ah filters out more and more plat you'll see some ballance brought to the market.
I would disagree with your take on this. Before the change we used gold as the basis of currency. That, to me, means a gold piece was a dollar. That makes a platinum piece worth ten dollars. So now, to me, we are saying that X costs 10 $10 bills instead of saying it costs $100! To further illustrate my point, we used to have $10 coins (plat), $1 coins (gold), 10 cent coins (silver) and 1 cent coins (copper). Now, if plat is a dollar, we have $1 coins = plat. This means that copper is $0.001 or a tenth of a penny! I feel my currency has been devalued! You want to increase the plat cap? Make the currency based on copper!!!
Also it is very much a flavor thing. Very much like the dice notation being changed (although maybe not as misleading) I want this game to remind me of DnD. I know its not an exact copy but I would like it to remain true where it can. The currency did not need to change. Please change it back.
I will concede this... My experience is based on one of the newer servers. Perhaps 1yr is too soon for players to have developed a solid sense of value.
BTW the original complaint was that before the switch to plat, I would see items listed at AmountA and after the switch I see similar items listed at AmountA. AmountA is the same # (see I used algebra there) but it means different things because of the scale its referencing. Essentially what i'm saying is on my noob server it sucks that people are entering the same number in their auction house listings.
Dogan
I should have put this on the appropriate server subforum.
Without getting into the relative worth of a +3 MoPG I do agree with the OP. Prices have gone through the roof with the gold - plat conversion.
I especially notice it with farmable items such as dragon scales from Tor, Taps, Vale crafting mats, and the like.
I have also noticed a huge increase in the junk being posted for insane prices. Vendor trash weapons, clothing and jewelry are at an all time high, and even those items that are considered junk are being posted at a value that is way higher than they ever used to sell for.
Part of the problem is that there are a lot of new players who don't know what is valuable and what is garbage and an even bigger part of the problem is that there are no real plat sinks and money is so easy to get at high levels that dropping 30 or 40k plat on a twink moderately useful item isn't completely out of reason for some.
The DDO economy is completely pooched, plat is not worth a whole lot and is way to hard to get at the beggining of the game and way too easy to get at the later stages.
I like it when people use real world economics, as if they actually pertain to a video game.
The problem? No matter what your currency standard is...the actual value of every item, and every piece of currency in the game is always 0, and will always be 0.
If I give 0 for 0, I will always come out with nothing. Therefore, it doesn't matter to me how much 0 I give, or receive, because my end result will always be 0.
Lets say, I'm willing to sell said item for 135,000pp, with an actual worth of 0.
It's nothing for the another guy to say, hey, that just went for 135,000pp, I'm going to try to sell it for 150,000pp. What people do not understand, is he is actually selling the same item, for the exact same worth of 0.
Because our gains and losses will always equal the same amount, it will seem prices are actually inflated. But no matter what stage a game is in, everything is always being sold for the same basic value of 0.
What's not understood is that no matter what digit you see on your screen, every item in the game is actually sold for the same actual worth, and has the same actual worth. Nobody is actually out, anything.
Why people fail to understand this? Because they forget that you cannot escape the fact that we're in the real world, even while playing a game, and we view things the exact same as we would in the real world.
Last edited by TitoJ; 11-16-2010 at 06:33 PM.
My Builds: Tempest Kensai of Zen
Whoa there sparky... I don't give a hoot about economics, its the prices as they are related to what scale we are using. Back when we were using gold pieces I would see silly metalline of pure good items going for 150,000 gold pieces. What I'm seeing now is they're going for 150,000 platinum pieces. Thats a 10 times increase in value of the the same item and the ONLY thing that changed was our reference point.
It doesn't matter if they sell for 150,000. They're being listed, and thats what other people see when they pull one so they list theirs in approximation of what they've seen. Oh and you obviously havn't read any articles that do give value to electronic items since they take a persons time and effort. The following is a quick google selection of articles that are not wikipedia.
Dutch court imposes real punishment for virtual theft.
http://arstechnica.com/gaming/news/2...tual-theft.ars
Addictive online games have real world value.
http://www.articlesbase.com/sports-a...ue-495919.html
A patent application for a "system and method for providing real world value in a virtual world environment"
http://www.freepatentsonline.com/7824253.html
oh and cause everyone loves their wikipedia... see controversy.
http://en.wikipedia.org/wiki/Virtual_economy
Dogan
From Gold to Plat.
Let's face it. Eberron should join the eurozone and accept the € to avoid inflation!
/ex-Aureon
I think the biggest thing here is the value of any item in game or not is a compromise between how much someone is prepared to sell it for and how much someone else is prepared to pay for it.
It's why stamps, coins etc that have a nominal value of a few cents or dollars can sell to collectors for hundreds or thousands of dollars.
If you think it's too expensive don't buy it, if no one else buys it either it will likely be reposted eventually at a lower price. Alternatively you will eventually pull it from a chest yourself and wont have to buy it off the auction house.
1. Unless you work in a job where you are paid in gold bullion your salary is represented by a bunch of 1s and 0s on a computer at your bank. 1s and 0s that exist because your employer's computer told your bank's computer to credit your account. By your definition this money also does not exist. The same logic would say things like computer programs and music also do not exist. I think you would agree that this is an absurd conclusion, therefore you should examine your assumptions.
2. At a minimum there is a labor value inherit in every item, i.e. how much of my time do I have to invest in order to acquire said item.