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  1. #1
    Community Member Sirea's Avatar
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    Quote Originally Posted by Jakarr View Post
    Umm a +3 Met longsword of Pg is worth 150k Plat not 150k gold....
    Eh, not really.
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  2. #2
    Community Member HeavenlyCloud's Avatar
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    Quote Originally Posted by Sirea View Post
    Eh, not really.
    Maybe not a longsword but +3 metalline of pure good is good enough for 150k plat.
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  3. #3
    Community Member Jakarr's Avatar
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    Quote Originally Posted by Sirea View Post
    Eh, not really.
    Since it is a longsword its not worth a full 150k(if I needed it for some reason I would pay that price) but its **** worth more then 150k gold
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  4. #4
    Community Member Diyon's Avatar
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    The change makes sense. Just like I say "That costs 10 dollars" rather than "That costs 1000 cents."

    However since we were indeed saying "That costs 1000 cents" before the change (at least in AH), this has had the unintended consequence of gp values being used as pp values instead.
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  5. #5
    Community Member Chai's Avatar
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    Quote Originally Posted by Diyon View Post
    The change makes sense. Just like I say "That costs 10 dollars" rather than "That costs 1000 cents."
    Right, you say that costs 10 dollars. When something cost 1000 dollars you dont go to the largest denomination and say that costs 10 one hundred dollars. You say one thousand dollars. So the change does NOT make sense.

    GP has been the DnD standard since the 70s.

    Quote Originally Posted by Diyon View Post
    However since we were indeed saying "That costs 1000 cents" before the change (at least in AH), this has had the unintended consequence of gp values being used as pp values instead.
    Naaa it was only subtracting a zero (or was supposed to be) Plat might be the largest single denominator, but its not the denominator that DnD players speak in - just like 100 dollars isnt the denominator we divide by in real life, just because its the largest single unit denominator.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  6. #6
    Community Member redgod's Avatar
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    Quote Originally Posted by Chai View Post
    Right, you say that costs 10 dollars. When something cost 1000 dollars you dont go to the largest denomination and say that costs 10 one hundred dollars. You say one thousand dollars. So the change does NOT make sense.

    GP has been the DnD standard since the 70s.



    Naaa it was only subtracting a zero (or was supposed to be) Plat might be the largest single denominator, but its not the denominator that DnD players speak in - just like 100 dollars isnt the denominator we divide by in real life, just because its the largest single unit denominator.
    everybody has made a point similar to this or at least the same lines. but the fact is by switching to plat the ah prices changed they went up by a factor of ten. so did the plat removed from game via ah fees.

    amounts of coin drops haven't changed, tha base price a vender pays for trash hasent changed but the price we pay has changed and as the ah filters out more and more plat you'll see some ballance brought to the market.

  7. #7
    Community Member cupajoe's Avatar
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    Default No disrespect but...

    I would disagree with your take on this. Before the change we used gold as the basis of currency. That, to me, means a gold piece was a dollar. That makes a platinum piece worth ten dollars. So now, to me, we are saying that X costs 10 $10 bills instead of saying it costs $100! To further illustrate my point, we used to have $10 coins (plat), $1 coins (gold), 10 cent coins (silver) and 1 cent coins (copper). Now, if plat is a dollar, we have $1 coins = plat. This means that copper is $0.001 or a tenth of a penny! I feel my currency has been devalued! You want to increase the plat cap? Make the currency based on copper!!!

    Also it is very much a flavor thing. Very much like the dice notation being changed (although maybe not as misleading) I want this game to remind me of DnD. I know its not an exact copy but I would like it to remain true where it can. The currency did not need to change. Please change it back.


    Quote Originally Posted by Diyon View Post
    The change makes sense. Just like I say "That costs 10 dollars" rather than "That costs 1000 cents."

    However since we were indeed saying "That costs 1000 cents" before the change (at least in AH), this has had the unintended consequence of gp values being used as pp values instead.

  8. #8
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    I will concede this... My experience is based on one of the newer servers. Perhaps 1yr is too soon for players to have developed a solid sense of value.

    BTW the original complaint was that before the switch to plat, I would see items listed at AmountA and after the switch I see similar items listed at AmountA. AmountA is the same # (see I used algebra there) but it means different things because of the scale its referencing. Essentially what i'm saying is on my noob server it sucks that people are entering the same number in their auction house listings.

    Dogan
    I should have put this on the appropriate server subforum.

  9. #9
    Community Member Frodo_Lives's Avatar
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    Without getting into the relative worth of a +3 MoPG I do agree with the OP. Prices have gone through the roof with the gold - plat conversion.

    I especially notice it with farmable items such as dragon scales from Tor, Taps, Vale crafting mats, and the like.

    I have also noticed a huge increase in the junk being posted for insane prices. Vendor trash weapons, clothing and jewelry are at an all time high, and even those items that are considered junk are being posted at a value that is way higher than they ever used to sell for.

    Part of the problem is that there are a lot of new players who don't know what is valuable and what is garbage and an even bigger part of the problem is that there are no real plat sinks and money is so easy to get at high levels that dropping 30 or 40k plat on a twink moderately useful item isn't completely out of reason for some.

    The DDO economy is completely pooched, plat is not worth a whole lot and is way to hard to get at the beggining of the game and way too easy to get at the later stages.

  10. #10
    Community Member TitoJ's Avatar
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    I like it when people use real world economics, as if they actually pertain to a video game.

    The problem? No matter what your currency standard is...the actual value of every item, and every piece of currency in the game is always 0, and will always be 0.

    If I give 0 for 0, I will always come out with nothing. Therefore, it doesn't matter to me how much 0 I give, or receive, because my end result will always be 0.

    Lets say, I'm willing to sell said item for 135,000pp, with an actual worth of 0.

    It's nothing for the another guy to say, hey, that just went for 135,000pp, I'm going to try to sell it for 150,000pp. What people do not understand, is he is actually selling the same item, for the exact same worth of 0.

    Because our gains and losses will always equal the same amount, it will seem prices are actually inflated. But no matter what stage a game is in, everything is always being sold for the same basic value of 0.

    What's not understood is that no matter what digit you see on your screen, every item in the game is actually sold for the same actual worth, and has the same actual worth. Nobody is actually out, anything.

    Why people fail to understand this? Because they forget that you cannot escape the fact that we're in the real world, even while playing a game, and we view things the exact same as we would in the real world.
    Last edited by TitoJ; 11-16-2010 at 06:33 PM.

  11. #11
    Community Member Falith12's Avatar
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    Quote Originally Posted by TitoJ View Post
    I like it when people use real world economics, as if they actually pertain to a video game.

    The problem? No matter what your currency standard is...the actual value of every item, and every piece of currency in the game is always 0, and will always be 0.

    If I give 0 for 0, I will always come out with nothing. Therefore, it doesn't matter to me how much 0 I give, or receive, because my end result will always be 0.

    Lets say, I'm willing to sell said item for 135,000kpp, with an actual worth of 0.

    It's nothing for the another guy to say, hey, that just went for 135kpp, I'm going to try to sell it for 150kpp. What people do not understand, is he is actually selling the same item, for the exact same worth of 0.

    Because our gains and losses will always equal the same amount, it will seem prices are actually inflated. But no matter what stage a game is in, everything is always being sold for the same basic value of 0.

    What's not understood is that no matter what digit you see on your screen, every item in the game is actually sold for the same actual worth, and has the same actual worth. Nobody is actually out, anything.

    Why people fail to understand this? Because they forget that you cannot escape the fact that we're in the real world, even while playing a game, and we view things the exact same as we would in the real world.
    +1 thats awesome
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  12. #12
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    Quote Originally Posted by TitoJ View Post
    I like it when people use real world economics, as if they actually pertain to a video game.

    The problem? No matter what your currency standard is...the actual value of every item, and every piece of currency in the game is always 0, and will always be 0.

    If I give 0 for 0, I will always come out with nothing. Therefore, it doesn't matter to me how much 0 I give, or receive, because my end result will always be 0.

    Lets say, I'm willing to sell said item for 135,000kpp, with an actual worth of 0.

    It's nothing for the another guy to say, hey, that just went for 135kpp, I'm going to try to sell it for 150kpp. What people do not understand, is he is actually selling the same item, for the exact same worth of 0.

    Because our gains and losses will always equal the same amount, it will seem prices are actually inflated. But no matter what stage a game is in, everything is always being sold for the same basic value of 0.

    What's not understood is that no matter what digit you see on your screen, every item in the game is actually sold for the same actual worth, and has the same actual worth. Nobody is actually out, anything.

    Why people fail to understand this? Because they forget that you cannot escape the fact that we're in the real world, even while playing a game, and we view things the exact same as we would in the real world.
    Whoa there sparky... I don't give a hoot about economics, its the prices as they are related to what scale we are using. Back when we were using gold pieces I would see silly metalline of pure good items going for 150,000 gold pieces. What I'm seeing now is they're going for 150,000 platinum pieces. Thats a 10 times increase in value of the the same item and the ONLY thing that changed was our reference point.

    It doesn't matter if they sell for 150,000. They're being listed, and thats what other people see when they pull one so they list theirs in approximation of what they've seen. Oh and you obviously havn't read any articles that do give value to electronic items since they take a persons time and effort. The following is a quick google selection of articles that are not wikipedia.

    Dutch court imposes real punishment for virtual theft.
    http://arstechnica.com/gaming/news/2...tual-theft.ars

    Addictive online games have real world value.
    http://www.articlesbase.com/sports-a...ue-495919.html

    A patent application for a "system and method for providing real world value in a virtual world environment"
    http://www.freepatentsonline.com/7824253.html

    oh and cause everyone loves their wikipedia... see controversy.
    http://en.wikipedia.org/wiki/Virtual_economy

    Dogan
    From Gold to Plat.

  13. #13
    Community Member Thriand's Avatar
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    Quote Originally Posted by TitoJ View Post

    Lets say, I'm willing to sell said item for 135,000kpp, with an actual worth of 0.
    135,000k pp?
    135,000,000 pp is well over the plat cap
    Quote Originally Posted by pjw View Post
    Thriand is probably one of the more 'well endowed' players

  14. #14
    Community Member TitoJ's Avatar
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    Quote Originally Posted by Thriand View Post
    135,000k pp?
    135,000,000 pp is well over the plat cap
    Lol...thanks...terrible habit I have.

  15. #15
    Community Member Rumbaar's Avatar
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    Quote Originally Posted by TitoJ View Post
    I like it when people use real world economics, as if they actually pertain to a video game.

    The problem? No matter what your currency standard is...the actual value of every item, and every piece of currency in the game is always 0, and will always be 0.

    If I give 0 for 0, I will always come out with nothing. Therefore, it doesn't matter to me how much 0 I give, or receive, because my end result will always be 0.

    Lets say, I'm willing to sell said item for 135,000pp, with an actual worth of 0.

    It's nothing for the another guy to say, hey, that just went for 135,000pp, I'm going to try to sell it for 150,000pp. What people do not understand, is he is actually selling the same item, for the exact same worth of 0.

    Because our gains and losses will always equal the same amount, it will seem prices are actually inflated. But no matter what stage a game is in, everything is always being sold for the same basic value of 0.

    What's not understood is that no matter what digit you see on your screen, every item in the game is actually sold for the same actual worth, and has the same actual worth. Nobody is actually out, anything.

    Why people fail to understand this? Because they forget that you cannot escape the fact that we're in the real world, even while playing a game, and we view things the exact same as we would in the real world.
    Like the paper note or coin in your pocket, it only has the value you or society assign it. To say each value has a worth of 0 is a bit silly.
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  16. #16
    Community Member lekkus's Avatar
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    Let's face it. Eberron should join the eurozone and accept the € to avoid inflation!
    /ex-Aureon

  17. #17
    Community Member melkor1702's Avatar
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    I think the biggest thing here is the value of any item in game or not is a compromise between how much someone is prepared to sell it for and how much someone else is prepared to pay for it.

    It's why stamps, coins etc that have a nominal value of a few cents or dollars can sell to collectors for hundreds or thousands of dollars.

    If you think it's too expensive don't buy it, if no one else buys it either it will likely be reposted eventually at a lower price. Alternatively you will eventually pull it from a chest yourself and wont have to buy it off the auction house.

  18. #18
    Community Member TitoJ's Avatar
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    Quote Originally Posted by Rumbaar View Post
    Like the paper note or coin in your pocket, it only has the value you or society assign it. To say each value has a worth of 0 is a bit silly.
    I didn't ever say you can't put a value on real world items...I said ddo items all have a real world worth of 0. Mainly because they do not exist lol...go figure.

  19. #19
    Community Member Rumbaar's Avatar
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    Quote Originally Posted by TitoJ View Post
    I didn't ever say you can't put a value on real world items...I said ddo items all have a real world worth of 0. Mainly because they do not exist lol...go figure.
    But they do exist, just like the money in your bank account exists only in digital form.

    If it had not real world worth, then Turbine Points would be free
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  20. #20
    Community Member Adalita's Avatar
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    Quote Originally Posted by TitoJ View Post
    I didn't ever say you can't put a value on real world items...I said ddo items all have a real world worth of 0. Mainly because they do not exist lol...go figure.
    1. Unless you work in a job where you are paid in gold bullion your salary is represented by a bunch of 1s and 0s on a computer at your bank. 1s and 0s that exist because your employer's computer told your bank's computer to credit your account. By your definition this money also does not exist. The same logic would say things like computer programs and music also do not exist. I think you would agree that this is an absurd conclusion, therefore you should examine your assumptions.

    2. At a minimum there is a labor value inherit in every item, i.e. how much of my time do I have to invest in order to acquire said item.
    Last edited by Adalita; 11-16-2010 at 09:57 PM.
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    DDO players dont ragequit. They ragejoin. Boycotting around these parts means play something as much as possible, then post that we hate it.

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