A coworker and Facebook Friend asked for a good starter build for Cleric, so here it is:
Code:Character Plan by DDO Character Planner Version 3.7.1 DDO Character Planner Home Page Nuhealbot Level 20 True Neutral Human Male (20 Cleric) Hit Points: 272 Spell Points: 1757 BAB: 15\15\20\25\25 Fortitude: 14 Reflex: 5 Will: 20 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 16 16 16 Dexterity 8 8 8 Constitution 13 13 14 Intelligence 8 8 8 Wisdom 17 22 26 Charisma 8 8 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance -1 10 10 Bluff -1 -1 -1 Concentration 1 2 2 Diplomacy -1 -1 -1 Disable Device n/a n/a n/a Haggle -1 -1 -1 Heal 3 14 16 Hide -1 -1 -1 Intimidate -1 -1 -1 Jump 5 7 7 Listen 3 8 8 Move Silently -1 -1 -1 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 -1 -1 Search -1 -1 -1 Spot 3 8 8 Swim 3 3 3 Tumble 1 4 4 Use Magic Device n/a n/a n/a Level 1 (Cleric) Skill: Jump (+2) Skill: Tumble (+2) Feat: (Selected) Empower Healing Spell Feat: (Human Bonus) Toughness Feat: (Automatic) Attack Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Turn Undead Level 2 (Cleric) Skill: Jump (+0.5) Skill: Tumble (+0.5) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 3 (Cleric) Skill: Jump (+0.5) Skill: Tumble (+0.5) Feat: (Selected) Quicken Spell Level 4 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Tumble (+0.5) Level 5 (Cleric) Skill: Balance (+0.5) Skill: Tumble (+0.5) Level 6 (Cleric) Skill: Balance (+0.5) Skill: Tumble (+0.5) Feat: (Selected) Extend Spell Level 7 (Cleric) Skill: Balance (+0.5) Skill: Tumble (+0.5) Level 8 (Cleric) Ability Raise: WIS Skill: Balance (+1) Level 9 (Cleric) Skill: Balance (+1) Feat: (Selected) Mental Toughness Level 10 (Cleric) Skill: Balance (+1) Level 11 (Cleric) Skill: Balance (+1) Level 12 (Cleric) Ability Raise: WIS Skill: Balance (+1) Feat: (Selected) Maximize Spell Level 13 (Cleric) Skill: Balance (+1) Level 14 (Cleric) Skill: Balance (+0.5) Skill: Heal (+1) Level 15 (Cleric) Skill: Balance (+0.5) Skill: Heal (+1) Feat: (Selected) Empower Spell Level 16 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Heal (+1) Level 17 (Cleric) Skill: Balance (+0.5) Skill: Heal (+1) Level 18 (Cleric) Skill: Balance (+0.5) Skill: Heal (+1) Feat: (Selected) Improved Mental Toughness Level 19 (Cleric) Skill: Balance (+0.5) Skill: Jump (+0.5) Level 20 (Cleric) Ability Raise: WIS Skill: Heal (+1) Skill: Jump (+0.5) Enhancement: Cleric Radiant Servant I Enhancement: Cleric Radiant Servant II Enhancement: Unyielding Sovereignty Enhancement: Follower of the Sovereign Host Enhancement: Human Adaptability Constitution I Enhancement: Human Greater Adaptability Wisdom I Enhancement: Cleric Improved Empower Healing I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Improved Heal I Enhancement: Improved Heal II Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Life II Enhancement: Cleric Prayer of Life III Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Prayer of Incredible Life II Enhancement: Cleric Prayer of Incredible Life III Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Improved Spell Penetration I Enhancement: Cleric Improved Spell Penetration II Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Energy of the Zealot III Enhancement: Cleric Energy of the Zealot IV Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Cleric Wisdom III Enhancement: Cleric Divine Healing I Enhancement: Cleric Improved Turning I