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Thread: Build Feedback

  1. #1
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    Default Build Feedback

    I am currently rolling a gimped cleric to 20 with the hopes to get in a place where I can TR and learn from my mistakes.

    The goal is to create a Primary Healer who also has the ability to break though SR/Saves using Blade Barrier, Commet Fall, Fire Storm, ect to do damage - in liu of melee.

    Here is the build - I put a few points into CHA for a few please feel free to rip it apart and offer areas of improvement.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1 
    DDO Character Planner Home Page  
    
    Level 20 Chaotic Good Human Male 
    (20 Cleric) 
    Hit Points: 302 
    Spell Points: 1681 
    
    BAB: 15/15/20/2525 
    Fortitude: 16 
    Reflex: 6 
    Will: 21 
    
                  Starting    Feat/Enhancement 
    Abilities    Base Stats    Modified Stats 
    (34 Point)    (Level 1)      (Level 20) 
    Strength           12                14 
    Dexterity           8                10 
    Constitution       16                18 
    Intelligence        8                10 
    Wisdom             18                28 
    Charisma           12                14 
    
    Tomes Used 
    +2 Tome of Strength used at level 7 
    +2 Tome of Dexterity used at level 7 
    +2 Tome of Constitution used at level 7 
    +2 Tome of Intelligence used at level 7 
    +2 Tome of Wisdom used at level 7 
    +2 Tome of Charisma used at level 7 
     
                  Starting      Feat/Enhancement 
                 Base Skills  Modified Skills 
    Skills       (Level 1)      (Level 20) 
    Balance            -1             6 
    Bluff              1              2 
    Concentration      7              25 
    Diplomacy          1              2 
    Disable Device     n/a            n/a 
    Haggle             1              2 
    Heal               4              11 
    Hide               -1             0 
    Intimidate         1              2 
    Jump               2              11 
    Listen             4              9 
    Move Silently      -1             0 
    Open Lock          n/a            n/a 
    Perform            n/a            n/a 
    Repair             -1             0 
    Search             -1             0 
    Spot               4              9 
    Swim               1              2 
    Tumble             0              1 
    Use Magic Device   n/a            n/a 
     
    Level 1 (Cleric) 
    Feat: (Human Bonus) Empower Healing Spell 
    Feat: (Selected) Extend Spell 
    Feat: (Past Life) Past Life: Cleric 
    Enhancement: Cleric Heal I 
    Enhancement: Cleric Life Magic I 
    Enhancement: Cleric Energy of the Zealot I 
    Enhancement: Cleric Divine Vitality I 
     
    Level 2 (Cleric) 
    Enhancement: Follower of the Sovereign Host 
    Enhancement: Cleric Wand and Scroll Mastery I 
     
    Level 3 (Cleric) 
    Feat: (Selected) Toughness 
    Enhancement: Racial Toughness I 
    Enhancement: Cleric Prayer of Life I 
    Enhancement: Cleric Wisdom I 
     
    Level 4 (Cleric) 
    Enhancement: Cleric Heal II 
    Enhancement: Cleric Life Magic II 
     
    Level 5 (Cleric) 
    Enhancement: Cleric Energy of the Zealot II 
    Enhancement: Cleric Improved Turning I 
     
    Level 6 (Cleric) 
    Enhancement: Cleric Radiant Servant I 
    Enhancement: Racial Toughness II 
     
    Level 7 (Cleric) 
    Enhancement: Cleric Life Magic III 
     
    Level 8 (Cleric) 
    Enhancement: Human Adaptability Wisdom I 
    Enhancement: Cleric Prayer of Incredible Life I 
    Enhancement: Cleric Improved Spell Penetration I 
     
    Level 9 (Cleric) 
    Feat: (Selected) Maximize Spell 
    Enhancement: Unyielding Sovereignty 
     
    Level 10 (Clerric) 
    Enhancement: Cleric Improved Spell Penetration II 
     
    Level 11 (Cleric) 
    Enhancement: Cleric Prayer of Life II 
     
    Level 12 (Cleric) 
    Feat: (Selected) Quicken Spell 
    Enhancement: Cleric Radiant Servant II 
    Enhancement: Cleric Wisdom II 
     
    Level 13 (Cleric) 
    Enhancement: Cleric Life Magic IV 
     
    Level 14 (Cleric) 
    Enhancement: Cleric Energy of the Zealot III 
     
    Level 15 (Cleric) 
    Feat: (Selected) Spell Penetration 
    Enhancement: Cleric Energy of the Zealot IV 
     
    Level 16 (Cleric) 
     
    Level 17 (Cleric) 
    Enhancement: Cleric Prayer of Life III 
    Enhancement: Cleric Wand and Scroll Mastery II 
    Enhancement: Cleric Wand and Scroll Mastery III 
     
    Level 18 (Cleric) 
    Feat: (Selected) Mental Toughness 
    Enhancement: Cleric Wand and Scroll Mastery IV 
     
    Level 19 (Cleric) 
    Enhancement: Cleric Prayer of Incredible Life II 
     
    Level 20 (Cleric) 
    Enhancement: Cleric Divine Intervention 
    Enhancement: Cleric Prayer of Incredible Life III
    As for gear - i have not put much effort into identifying the specifics but I will be looking for a Spell Pen VIII and Pot VIII item - or at least VI to enhance blade barrier and Mass Cure Light/Mod Wounds as my primary group healing spells.
    Last edited by dandeak; 11-18-2010 at 11:00 AM.

  2. #2
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  3. #3
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    no feat on lvl 6

    would take empower at lvl 6

    drop mental toughness, take heighten
    Thelanis - Inferus Sus
    Keeper Refugee - Exclusively playing Warforged
    Nursing IsFutile (FvS) - Unorthodox Behaviour (Kensai) - Bigbofo (Warchanter) - Nukelear Blast (Sorc) - Jurugu Fleshbane (currently TRing) - Reviving IsCheaper (Radiant Blaster)

  4. #4
    Community Member The_Great_Samulas's Avatar
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    Real quick-

    -You may want to just follow and already designed build than remake the wheel

    -Your stats: Str 12 is high for a build that won't be meleeing ever, put 2 of these into char. Your 16 con is unnecessary on a class that can heal themselves. I only recommend investing 6 build points in Con on FvS and Clerics unless you have nowhere else to put them. Put them into Dex/Int, reflex saves are a clerics weak spot and are one of the few things that can kill an experienced cleric, you need 2 more int to buy balance, UMD/Intimidate are also nice on advanced clerics.

    -Skills: you need balance, UMD/intimidate also good on advanced clerics.

    -Enhancements -Drop levels 3 and 4 of energy of the zealot (2 as well if you need the points), Drop level 4 of scroll mastery. Drop prayer of incredible life 2 and 3 (you don't want to depend upon crits to heal effectively, and most of the time they only overheal). Pick up human adaptability II to even stats with tomes, epic gear, etc as you get them. Pick up human improved recovery to add to your lasting aura healing on yourself (very useful while soloing). Get cleric wisdom III when advantageous. Empower healing enhancements are also a good buy. A few levels of human versatility can help your saves in bad situations, but they are hard to remember to use.

    - Drop mental toughness when you have developed the expertise/acquired a mysterious bauble that you no longer need this mana in raid situations. Get heighten instead.
    Doing a good job here is like peeing in a dark suit.

    You get a warm feeling, but nobody really notices.

  5. #5
    Community Member Hobgoblin's Avatar
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    2 things:

    First off its comet fall, not COMMIT fall

    2nd i would consider getting rid of spell pen and taking a 2nd toughness feat.

    otherwise looks pretty good

    hob

  6. #6
    Community Member rendet's Avatar
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    Quote Originally Posted by blitzschlag View Post
    no feat on lvl 6

    would take empower at lvl 6

    drop mental toughness, take heighten
    This.

    Stats look fine for a OCC

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