/looks for fishies in forum ponds...
So, as title states, sans wings, Clerics are more fun to play than FvS
Discuss
![]()
/impish grin as i expect to get staked and head cut off here....
/looks for fishies in forum ponds...
So, as title states, sans wings, Clerics are more fun to play than FvS
Discuss
![]()
/impish grin as i expect to get staked and head cut off here....
~ Crimson Eagles of Khyber ~~ Melianny ~ Melizzic ~ Melton ~ Meliambit ~ Mellant ~ Melimenace ~ Melangst ~
Reasons why a Cleric is better? Radiant Servant?
If I wanna play a healbot I will play a Cleric I guess so sure Cleric is more fun if ya wanna play a heabot
Anyways....I find FvS alot more fun due to the passive energy DR extra weapon yummyness depending on builds, More SP and I may be the only one but less spells as I hate having to find a spot to put em all.
Easy thinking is More SP=More Offensive Casting/Self Buffs=More Fun![]()
Hmmm well my cleric will always be my fave toon as she was my first....
I have a little baby FvS but she will be a melee/heal spec, where as my cleric is offensive casting/heal specced so I don't compare the 2 at all.. for the reason that I think I would have the same opinion as you do of FvS if I did...
Khyber - Indianna ~ Cleric, Museek ~ Bard, Hjeeelme ~ FvS/Mnk, Suganspyyce ~ Rgr/MnkOriginally Posted by Nexx
*^* Member/Bubble Girl ~ Forgotten Souls *^*
My evocation specc'd FvS is a beast <3. I honestly can't see what a cleric would have over a FvS in terms of soloing (my main interest in a divine), since you're just throwing BBs and self-healing most of the time - with the same metas, both classes have the same BBs, but FvS will still have more mana, 10 DR (oh so important, makes for example soloing Sins a breeze, you basically WANT to get hit because with 10 DR and 30 sonic res they're mostly hitting you for 0-1 and you're still getting mana off of conc. opp. <3) and wings (jesus christ oh so important, since not only it makes you go faster but it goes through harried like it isn't there. And when you do it everyone's like "omg I want to give birth to that guy's BABIES!").
I guess clerics are more flexible when it comes to healing, but meh, from my experience, any divine can heal just fine.
I see now that you say <17, but meh, who cares, with a solo capable divine the goal is to cap within 10-14 days at most![]()
Last edited by sweez; 11-03-2010 at 10:28 PM.
Comfortably [d|n]umb
Weirdly / Annoyed of Khyber
WanderLust EuroTrash
I'm the other way on this one, i think it's because i can splash a fvs to give it a different focus, and still have more sp to throw around then most pure clerics.
More sp = more fun (lots more offensive/cc casting while still having heals up my sleeve for myself and the party).
My fvs toons tend to melee a lot as well.
Now i've never built a melee cleric, yet, and my opinion may change then, but for now, the fvs toons in my stable are definitely more fun to play.
Coit out~
Coitfluff Coitrippr Luciforge Coitburner Coithealz: Ghallanda
Honestly, I've been enjoying my clonk a lot more than my favoured soul in the past couple of weeks - i recently LR'ed her to 15 cleric/3 monk/2 paladin, and despite having lower SP (compared to her previous 17 cleric/3 monk spread, let alone the FvS) & lower melee damage (standard use relies on vicious PG handwraps or dual vorpal kamas, with a pair of metalline PG kamas for boss-beating), she's a blast to play & actually has better survivability in a lot of situations than the FvS.
I wouldnt necessarily say she's better.. but more fun, definitely.
I used to be with it, but then they changed what it was, now what's it is weird and scary to me.
FvS are more fun to play than clerics. I recently turned my cleric into an Abomabard![]()
Current Project: Cercivesoul Uzuaki 17 Fav. Soul / 2 Monk / 1 Fighter
Cersivsoul Uzuaki 20 Fav. Soul
"Spreading ignorance and chaos among the forum community."
As someone who has done both sides extensively, I will say FvS is by FAR a much better melee + fully heal capable style of play. To be as good in melee as say a WF Lord of Blades, the cleric gives up a LOT in the healing/casting area to compete. If you want a caster + healing capable type of toon, the cleric platform is the better way to go, IMO, because of spell flexibility and easier stat distribution for that type of toon, and splashing two levels of whatever can add a lot to the build (especially monk or pally).
In short, I say if you want melee + healing go FvS. If you want divine casting + healing go Cleric. If you want divine casting + melee, yer screwed either way.
Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
***Argonnessen*** ~~Ascent~~
I prefer FvS for the extreme survivability, although that mainly comes at 20 (minor boosts from Toughness enhancements and elemental resists before 20, but the DR 10 is the main thing).
Lower and middle levels, however, there's no doubt that Clerics have more fun tools. Spells like Symbol of Persuasion, Holy Smite and the like that are seldom taken on a FvS can have a powerful niche and are very fun in that niche.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
If you're planning to multi a FvS... don't. God will kill a puppy.
Comfortably [d|n]umb
Weirdly / Annoyed of Khyber
WanderLust EuroTrash
Honestly I get where your coming from but auras and burst made me decide to go cleric on my first TR, and I don't regret it. I rarely have mana issues as I use turns to heal and I'm pretty much exclusively melee I toss in some scrolls from time to time and quickened heal for a panic button. I probably won't bother with the FVS till they get a PRE or I've burned through all the other full PRE classes. I am really looking forward to it though LOB is sick GS bonus and uber DR is tasty.
As far as divine Caster + melee goes Half Orc Fighter cleric is looking tasty. starting 18 str 16 wis and add all stat boosts to wis and you end up 1 ab/dmg behind a real BC and 1 DC behind a real caster cleric not many turns though and you can forget about ever having more than 1 skill.
Aura and burst are awesome party healing mechanisms, I'll agree. However, when soloing (whilst knowing what your limits are), FvS' free CLW is more than enough to keep yourself up. Again, I'm prefacing this with the fact that you've rolled up a divine to be a soloing machine, not a personal nurse for squishy melees![]()
Comfortably [d|n]umb
Weirdly / Annoyed of Khyber
WanderLust EuroTrash
I'm honestly not that good of a healer squishy melee's get to die and a res when I get around to it. Melees with some hp that stay close or know when to get close get to live. I have 400 hp on a level 15 cleric build If you cant be bothered to get over 250 on your melee then you better be able to mitigate some damage in some other way.
V interesting to read the repplies (particularly when i thought it was going to be a poo throwing comp! :P)
yes sans wings. ('cos i haven't got them yet - although i've hit 17 now i'm holding as i'm playing with TRs).
so to date wandering through necro as a cleric with the whole RS thing the positive burst is a blast. jump into the *middle* of mobs and insta-dead! (well deader since they're already dead). so much fun. and both classes can still do the bb thing (although at 110sp a pop with all my metas running granted that FvS gives me more of them). both classes can do the same divine CC stuff and insta kill. and the healing tick with the aura is fun. during the festival if i had random mobs i wanted to collect up to blast all at once i would activate with the aura and gather them up. aura is kinda cute to heal/aggro with.
this is not a serious serious thread - and i know it's been done to death... i was just really really surprised how much i missed the RS Pre when i started playing this FvS... and i guess it is of interest to other players of clerics to read this to realise that.
~ Crimson Eagles of Khyber ~~ Melianny ~ Melizzic ~ Melton ~ Meliambit ~ Mellant ~ Melimenace ~ Melangst ~
It is - however, mowing down everything in necro 4 for example with just BBs (adding let's say searing light for vamps) is mostly easy peasy anyway, not like you really need the extra oomph. And it's not like you'll be using your burst offensively once you're done with necro 4 anyway![]()
Last edited by sweez; 11-04-2010 at 04:16 PM.
Comfortably [d|n]umb
Weirdly / Annoyed of Khyber
WanderLust EuroTrash
true on BBs and general CC for divines in necro.
my bursts on my lvl 20 clerics i use as a way of conserving sp so that i have more sp to use offensively at end game - as i'm more of a party player this works if i'm not soloing yes. so maybe FvSes are going to be more of a soloer's choice.
maybe the solo vs party thing is going to affect which class i find the most fun for this reason.
(also considering a splash Fvs... hmmm :P i want the evasion heal thing going on...)
~ Crimson Eagles of Khyber ~~ Melianny ~ Melizzic ~ Melton ~ Meliambit ~ Mellant ~ Melimenace ~ Melangst ~
Founder
Halfling Hero
Founder
As a player who runs has toons of both classes I feel the need to point out that they are different. Different means not only that one or the other class will be more in line with individual playstyle - it also means that they shouldn't be branded with the same iron.
When I am on a cleric and join a party; other players are wishing I had more spellpoints to afford reckless play on average. When I am on a fvs and join a party; other players are wishing that I'd stop killing stuff an nanny more often. I play them differently as well. My fvs will wing jump into battle, healing those around him. My cleric will hang back, instigate mob interference, and heal players. Both heal, but differently. Both battle, but battle differently...
Apples and Oranges are fruit, but don't taste the same. Stick with what makes you pallet happy.