I have been thinking of some changes I think I would like to see to Warforged.
The Juggernaut prestige class was something I would like to see, and so I did some research on Eberron and Warforged.
I admit I did not look into a DnD manual for what are their bonuses and the like to the different Warforged, but if it was implemented directly from one, DDO would change it a month after their release.
These are just my thoughts, feel free to make your own suggestions and the like.
***Suggested Changes to Warforged***
Rather than selecting gender, (Warforged are technically genderless) you can select a creation type.
Juggernaut (Bodies- Mithril or Adamantine) [Warforged Juggernaut- Emphasizes their construct aspects while reducing their living traits]
Bonuses
- 50% Inherit Fortification
- +6 Natural AC Bonus
- 3/Adamantine Natural DR
- 1d4 Untyped Damage Shield
- Standard Warforged Immunities
Penalties
- Receives only 25% healing from Divine sources
- Additional 25% Arcane Spell Failure
- Additional 10 Armour Check Penalty
- -2 to Max DEX Bonus
- -2 to DEX and INT at creation
Juggernaut Enhancement Line
Tier 1
- +1AC, +1/Adamantine DR, additional d2 to Damage Shield/ +5% ASF, +1ACP, -1 Max DEX Bonus, -5% Healing Amp (2ap)
Tier 2
- +2AC, +2/Adamantine DR, additional d2 to Damage Shield/ +5% ASF, +2ACP, -1 Max DEX Bonus, -5% Healing Amp (4ap)
Tier 3
- +2AC, +2/Adamantine DR, additional d2 to Damage Shield/ +5% ASF, +2ACP, -1 Max DEX Bonus, -5% Healing Amp (6ap)
Total
- +5AC, +5/Adamantine DR, additional d6 to Damage Shield/ +15% ASF, +5ACP, -3 Max DEX Bonus, -15% Healing Amp (12ap)
Standard (Bodies- Composite, Mithril or Adamantine)
Bonuses
- 25% Inherit Fortification
- +2 Natural AC
- +1/Adamantine DR
- Standard Warforged Immunities
Penalties
- Receives only 50% healing from Divine sources
- Additional 5% Arcane Spell Failure
- Additional 4 Armour Check Penalty
Standard Enhancement Line
Tier 1
- +1AC, +1/Adamantine DR (2ap)
Tier 2
- +1AC, +1/Adamantine DR (4ap)
Tier 3
- +1AC, +1/Adamantine DR (6ap)
Total
- +3AC, +3/Adamantine DR (12ap)
Reforged (Bodies- Composite or Mithril) [Warforged Reforged- Emphasizes their living traits while reducing their construct aspects]
Bonuses
- 10% Inherit Fortification
- +2 Max DEX Bonus
- +2 to CHA at creation
- Standard Warforged Immunities
Penalties
- Receives only 75% healing from Divine sources
- Additional 1 Armour Check Penalty
Reforged Enhancement Line
Tier 1
- +1 Max DEX Bonus, +5% Healing Amp (2ap)
Tier 2
- +1 Max DEX Bonus, +5% Healing Amp, -5% ASF (4ap)
Tier 3
- +1 Max DEX Bonus, +5% Healing Amp, -5% ASF, -1ACP (6ap)
Total
- +3 Max DEX Bonus, +15% Healing Amp, -10% ASF, -1ACP (12ap)
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At creation, Warforged would get a Body Type Feat. Selectable bodies would be based on creation type.
(These feats would not be exchangable, as it is part of their creation)
Composite Body
- +1AC
Mithril Body
- +4AC
- 5 Max DEX Bonus
- 15% ASF
- 2 ACP
Adamantine Body
- +8AC
- 1 Max DEX Bonus
- 2/Adamantine DR
- 35% ASF
- 5 ACP
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And I believe the following to Warforged Enhancement lines should be changed
Warforged Healer's Friend
(Current)
Tier 1
-Benefit from Divine Healing spells is increased by 15% (2ap) [A must for a Warforged character]
Tier 2
-Benefit from Divine Healing spells is increased by 5% (4ap) [Rarely taken, unless you have extra AP somehow, as the benefit/AP cost is too great]
Tier 3
-Benefit from Divine Healing spells is increased by 5% (6ap) [Never taken, completely useless benefit/AP cost]
(Suggested)
Tier 1
-Benefit from Divine Healing spells is increased by 10% (2ap) [Makes it line up with Human's healing amp line, but definitely still worth it]
Tier 2
-Benefit from Divine Healing spells is increased by 10% (4ap) [Could see most builds now taking this. Even though with the current and suggested through 2 Tiers have the same total]
Tier 3
-Benefit from Divine Healing spells is increased by 10% (6ap) [This wouldn't be taken often, but would now be an option for some, if they have the extra AP]
I believe the current setup gives Warforged a freebie with their first Tier, but is not really meant to be taken completely, where as the suggested change would only add a total of +5% healing amp, but I could see situation where the entire line is taken.
Another idea would be a 15%/10%/10%, but I don't like that, because as a Warforged, you are taking a penalty to incoming healing, and it should cost you some to improve that. (Which is why I do not like the current 15% for 2AP)
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I would hope everything would still remain balanced. I know it looks like a Juggernaut seems to get a lot of power, but I think the penalties should be able to balance it. (Plus AC is useless endgame and I hear DR/Adamantine gets bypassed a lot as well)
I could also see Turbine having only the Standard available with current Warforged purchase, and each other creation is purchasable for 200-400 extra.
{Descriptions of Juggernaut and Reforged are taken from http://www.worldlingo.com/ma/enwiki/en/Warforged}