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  1. #1
    Community Member Crann's Avatar
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    Default Lower Level Characters, pick up a 2 Handed Weapon

    Not sure if a thread has been dedicated to this topic, but I think it may be important to bring to the attention of some.

    I have noticed alot of lower level characters...new and TR alike, running around swinging 2 weapons. I have also noticed alot of higher level characters with no TWF feats swinging 2 weapons. I think alot of people must have missed the change to how Two Weapon Fighting works with Update 5.

    Here is a breakdown:

    With no TWF feats you only swing 20% of the time with your offhand weapon
    With only the TWF feat you only swing 40% of the time with your offhand weapon
    With the ITWF feat you only swing 60% of the time with your offhand weapon
    With the GTWF feat you swing 80% of the time with your offhand weapon
    Tempest I adds 10% to offhand swings.
    Tempest II adds another 10% to offhand swings.

    Additionally, with no TWF feats, and no light weapon in your off hand, you suffer a minus 6 to hit with your main hand, and a minus 10 to hit with your off hand (on the 20% chance you are even swinging)

    Lower level characters or those without at least ITWF should be using a 2 handed weapon or at least go S&B, as opposed to 2 weapons. Even using a 2 handed weapon you are not profficient in (-4 to hit) would be more desirable to a weapon your are profficient in (-6, -10).

    Another factor favoring the use of a 2 handed weapon would be the additional damge you receive from a strength modifier.

    Swinging a 2 handed weapon gives you 1.5 times your strength modifier added to damage. When using two weapons, your receive your strenth modifier on main hand, as well as .5 of your strength modifier in your off hand.

    Additionally the advantage is also greater with 2 handed fighting where power attack is concerned. You get a 2:1 ratio of Extra Damage:To Hit Penalty.

    There will be a point, depending on your build, you will gain more of an advantage from utilizing TWF. Before that point, pick up the 2 hander.

    Another point to keep in mind, is that alot of popular builds that advocate using 2 weapons without the feats, were designed prior to U5, and not updated. There has been a few discussions involving a couple of these builds that do not take this into account.

    Most of the people that read this will already be aware of these issues, and unfortunately most of the people that aren't aware will never read this. Hopefully at least one person will see this, and be able to gain some perspective on the issue.

  2. #2
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    Jun 2010
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    +1. I started dual-wielding my first ever character (ranger) at 2, and with the extra human feat managed to get Khopesh early and started dual-wielding them at level 4. I couldn't hit the broad side of a barn. Once I realized what was going on I switched back to 1 handed for a few levels but with what I know now a 2-hander would have been much better. Thanks for putting this info out there as it would have helped me.

    Another item-I had read how much better the elemental or pure good modifiers are for damage at the lower levels. This is true-but you have to hit first. For a class that has lower BAB or a full-BAB class that wants to take power attack early having a higher + on the weapon, or even a righteousness modifier might be a better bet. And don't forget the Anger's Gift set bonus (+2 to hit) and Goggles of Insight (+1) both from Korthos quests.

  3. #3
    Community Member Crann's Avatar
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    Quote Originally Posted by Kale_Gresh View Post
    And don't forget the Anger's Gift set bonus (+2 to hit) and Goggles of Insight (+1) both from Korthos quests.
    Yeah, these are very useful early on, even the sets are a little more usefull later with the introduction of the Gem of Many Facets that lets you substitute the Gem (trinket slot) for any of the Korthos necklaces. Went back and put the Anger's Wrath boots back on a couple of my higher level non-full BAB characters.

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