What i want with this build is to be able to heal/cc almost anywhere i could go, while still being able to do some melee if i want to conserve mana thanks to not having too low starting strength.
I took HE with Wizard Dill for the versatility you can have without the need of umd checks because a decent umd can be hard to get with a pure cleric. I'm not too sure about extend, it's there mainly for BB porpouses but i think maybe toughnes is a better option because i don't know if BB pays for it in party/raid play at high level.
Code:
Character Plan by DDO Character Planner Version 3.7.2
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Level 20 Lawful Good Half-Elf Female
(20 Cleric)
Hit Points: 220
Spell Points: 1517
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 5
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 13 13
Dexterity 8 8
Constitution 14 14
Intelligence 13 14
Wisdom 18 27
Charisma 8 8
Tomes Used
+1 Tome of Intelligence used at level 3
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 10
Bluff -1 -1
Concentration 6 24
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 4 10
Hide -1 -1
Intimidate -1 -1
Jump 1 11
Listen 4 8
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 2
Spot 5 18
Swim 1 1
Tumble 0 0
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Selected) Extend Spell
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Wizard
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Maximize Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Quicken Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Heighten Spell
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Spell Penetration
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Greater Spell Penetration
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Improved Spell Penetration III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
4 AP free for any enhacement
The Cleric Energy of the Zealot enhacement line is supposed to be swaped for Improved Wizard Dilettante line with the release of the U8