Results 1 to 5 of 5
  1. #1
    Community Member seobanio's Avatar
    Join Date
    Dec 2009
    Posts
    23

    Default 12Ranger/7Fighter/1Rogue Build

    I'm sure this has been done before, but I've been thinking about making a tempest II/Kensai build with umd and open lock skills. I plan on dual wielding khopeshes at end game, but I'll probably use a two-handed weapon until around lvl 12 or so.

    The improved crit: piercing feat is for earthgrab picks in epics to help with CC.

    I've never leveled a melee character to 20, so any feedback would be appreciated. I am specifically interested in feedback on feats in general and the favored enemies. Evil outsider is obvious, but after that I am less sure.

    Code:
    Character Plan by DDO Character Planner Version 3.7.0 BETA
    DDO Character Planner Home Page
    
    Level 20 True Neutral Half-Orc Female
    (7 Fighter \ 1 Rogue \ 12 Ranger) 
    Hit Points: 344
    Spell Points: 135 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 16
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             20                    31
    Dexterity            14                    18
    Constitution         16                    18
    Intelligence          6                     8
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     4
    Bluff                -2                     0
    Concentration         3                     5
    Diplomacy            -2                     0
    Disable Device       n/a                   n/a
    Haggle               -2                    -1
    Heal                 -1                     0
    Hide                  2                     4
    Intimidate           -2                     0
    Jump                  5                    10
    Listen               -1                     0
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -2                    -1
    Search               -2                    -1
    Spot                 -1                     0
    Swim                  5                    10
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 12 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Power Attack
    
    
    Level 16 (Fighter)
    
    
    Level 17 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 18 (Fighter)
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    
    
    Level 20 (Fighter)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Ranger Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Ranger Sprint Boost III
    Enhancement: Ranger Sprint Boost IV
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Power Attack III
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Ranger Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Last edited by seobanio; 11-15-2010 at 01:26 PM.

  2. #2
    Community Member elyssaria's Avatar
    Join Date
    Jul 2009
    Posts
    322

    Default

    First thing I personally would change would be the:

    Enhancement: Ranger Sprint Boost II
    Enhancement: Ranger Sprint Boost III
    Enhancement: Ranger Sprint Boost IV


    I think the first step is well enough.. and with the 9 points saved you can spend 6 of them in Orc Extra Action Boost I, II and III instead. This will help you alot since you will have plenty of action boosts, even your ranger sprint will get 3 extra to play with.

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  3. #3
    Community Member seobanio's Avatar
    Join Date
    Dec 2009
    Posts
    23

    Default

    Ah yeah, I actually didn't pay too much attention when picking enhancements because they are so easy to play with and reset. I have a ranger now that I lvld to 12 or so and then abandoned. The other day I took her out and took all the sprint boost enhancements and it was a blast running around.

  4. #4
    Community Member
    Join Date
    Apr 2010
    Posts
    282

    Default

    Are you adamant on having 12 ranger levels? I mean does it give you more in the dps department that a kensai2 or even 4d6+6 sneak attack?

    Maybe I'm not paying enough attention but why IC:P? A second toughness or even a quickdraw with all the action boosts you have would probably serve you better.

  5. #5
    Community Member seobanio's Avatar
    Join Date
    Dec 2009
    Posts
    23

    Default

    IC: piercing is because at end game most of what I will be doing is raiding and epics. If this toon works out I would make dual earthgrab picks to help with CC in epics. Unless I am mistaken on how this works, earthgrab has an on hit chance to proc with a reflex save. So the improved crit would help with dps before the target is actually held and being auto-critted. Because I often do epics where caster mana becomes a serious constraint, it seems a good option. But I could be wrong, that is why I am asking for advice.


    As far as the twelve ranger levels: I like having the side benefits of the ranger class. Manyshot + Lit II bow is awesome, and there are places in the game where ranged is superior to melee. These places are in the minority, but it is still nice to have. Also the rangers small ability to self-heal is better than none at all, and in my opinion more than makes up for a small amount of lost dps.

    As far as the dps, honestly I haven't run the numbers so I don't know what the most dps I can get would be. With this build I was hoping to have flexible abilities (open lock/umd/some self-healing) and serious dps potential. I guess my main issue is that I don't really know what "serious dps" is at end game.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload