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Thread: U8 Half-Elf AA

  1. #1
    Community Member Resilian's Avatar
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    Default U8 Half-Elf AA

    Decided that I wanted to make a half-elf, and decided that I wanted to make a character I could just have fun with and not care if my DPS was high or not on. Arcane Archer with Cleric Dilettante fit the bill for me.

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Female
    (20 Ranger) 
    Hit Points: 262
    Spell Points: 478 
    BAB: 20\20\25\30\30
    Fortitude: 14
    Reflex: 18
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             17                    24
    Dexterity            15                    22
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               13                    14
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Wisdom used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    17
    Bluff                -1                    -1
    Concentration         6                    25
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                     9
    Heal                  1                     2
    Hide                  2                     6
    Intimidate           -1                    -1
    Jump                  7                    30
    Listen                1                     2
    Move Silently         2                     6
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  5                    25
    Swim                  3                     7
    Tumble                4                     8
    Use Magic Device     n/a                   n/a
    
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Selected) Toughness
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Power Attack
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
    Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows
    Enhancement: Ranger Arcane Archer: Imbue Force Arrows
    Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows
    Enhancement: Ranger Arcane Archer: Imbue Terror Arrows
    Enhancement: Ranger Master of Archery
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +5 Arrows
    Enhancement: Ranger Arcane Archer I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Energy of the Wild II
    Enhancement: Ranger Energy of the Wild III
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Improved Cleric Dilettante I
    Enhancement: Improved Cleric Dilettante II
    Enhancement: Improved Cleric Dilettante III
    Stats:
    STR 17 +2 tome +6 item +5 levels+2 exceptional: 32
    DEX 15 +2 tome +6 item +5 enhance: 28
    CON 14 +6 item: 20
    WIS 13 +1tome +6 item: 20

    The idea is that I'll be using a Lit2 Longbow for Manyshotting and for shooting into a large group of mobs that gets pulled in, and then I can run into melee with dual earthgrab/freezing ice heavy picks and go to town.
    Last edited by Resilian; 11-15-2010 at 03:34 AM.

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  2. #2
    Community Member Martdon's Avatar
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    I didn't add up your total AP spent, but you will probably want to leave at least 6AP open for Improved Dilettante Cleric I-III. Gives you a 95% chance to cast Heal scrolls without a UMD check
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  3. #3
    Community Member Resilian's Avatar
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    Quote Originally Posted by Martdon View Post
    I didn't add up your total AP spent, but you will probably want to leave at least 6AP open for Improved Dilettante Cleric I-III. Gives you a 95% chance to cast Heal scrolls without a UMD check
    Check the enhancements I already calculated that in

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  4. #4
    Community Member Resilian's Avatar
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    Updated OP with tweaked build.

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  5. #5
    Community Member Rauven's Avatar
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    You need to update to the current version of the character planner. In your enhancements you take both elf dex 1 and 2 and human adaptability 1 and 2, but you can't do that in game. When you choose elf dex it locks out human adaptability and vice versa if you choose human adaptability. The current version of the planner doesn't allow you to take both.

  6. #6
    Community Member Resilian's Avatar
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    Quote Originally Posted by Rauven View Post
    You need to update to the current version of the character planner. In your enhancements you take both elf dex 1 and 2 and human adaptability 1 and 2, but you can't do that in game. When you choose elf dex it locks out human adaptability and vice versa if you choose human adaptability. The current version of the planner doesn't allow you to take both.
    Oh good to know, thanks! Updated the build.

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  7. #7
    Community Member Rauven's Avatar
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    I may be wrong on this, but I don't think Ranger Devotion will affect your heal scrolls. You might be better off taking Human Improved Recovery II instead of Ranger Devotion IV, which would give you more healing from your heal scrolls or a cleric heal. Both cost 4 ap so changing from one to the other should not effect your enhancement selections.

    You're able to obtain a decent strength; 36 with ram's might and rage, 38 with a Yugo pot. I don't think Oversized Two Weapon Fighting will be necessary, you shouldn't have a problem hitting and if you did you would likely need to turn off Power Attack anyhow. I would say drop OTWF and take either Improved Crit: Slash and use scimitar's or Exotic Weapon Prof: Khopesh. With IC: Slash and scimi's you'll crit more often, with khopeshes you'll do 3x on a crit. If you craft 2 minII's, which are keen, you don't need IC: Slash to get a higher crit range for the khopeshes.

    If you can fit it in at all, you might want to consider taking Human Versatility. Level IV gives you +5 to your attack or damage for 20 secs, which can make a big difference in dps.

    Just a few more thoughts. GL with the build. I'm planning a helf AA/spellsinger with probably pali dilli for +5 to saves. I think helf's open up a number of new build options.
    Last edited by Rauven; 11-15-2010 at 11:28 PM.

  8. #8
    Community Member Resilian's Avatar
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    Quote Originally Posted by Rauven View Post
    I may be wrong on this, but I don't think Ranger Devotion will affect your heal scrolls.
    Rangers get cure spells too.

    I don't think Oversized Two Weapon Fighting will be necessary, you shouldn't have a problem hitting and if you did you would likely need to turn off Power Attack anyhow. I would say drop OTWF and take either Improved Crit: Slash and use scimitar's or Exotic Weapon Prof: Khopesh. With IC: Slash and scimi's you'll crit more often, with khopeshes you'll do 3x on a crit. If you craft 2 minII's, which are keen, you don't need IC: Slash to get a higher crit range for the khopeshes.
    Ideally speaking khopeshes are better used on a tempest ranger. Being that I'm an AA I'm primarily planning on being an archer, with melee when needed. The idea of heavy picks with autocrit procs on them gives me an edge over khopeshes in terms of non-boss DPS. I know my dps will suffer on bosses, but any heavy pick build does. In epics and other trash mob instances..autocrit heavy picks will do tons of damage. Khopeshes are nice, but I'd rather use them on a build that is specced for melee.

    If you can fit it in at all, you might want to consider taking Human Versatility. Level IV gives you +5 to your attack or damage for 20 secs, which can make a big difference in dps.
    I can't fit it in. AA is pretty AP heavy.

    Just a few more thoughts. GL with the build. I'm planning a helf AA/spellsinger with probably pali dilli for +5 to saves. I think helf's open up a number of new build options.
    Yep..I wanted an AA as a fun build to play with a guildy who also wanted to make one and I figured it'd be a good excuse to take advantage of U8s dillettantes.

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  9. #9
    Founder xberto's Avatar
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    Quote Originally Posted by Martdon View Post
    I didn't add up your total AP spent, but you will probably want to leave at least 6AP open for Improved Dilettante Cleric I-III. Gives you a 95% chance to cast Heal scrolls without a UMD check
    Thats what the cleric Dilettante and all the enhancements get you? Thats pretty cool. I'd think, if you go pure ranger though, you can already heal yourself, so the barbarian dilettante would be better for the HP. However a pure fighter Kensei AA would really benefit from the dilettante cleric enancment line.

  10. #10
    Community Member Rauven's Avatar
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    Quote Originally Posted by Resilian View Post
    Rangers get cure spells too.
    Yes they do, but you're taking the cleric dilettante feat and enhancements to use heal scrolls. Ranger Devotion IV will net you an additional 10% recovery on your cure spells but won't benefit your heal scrolls. Human Improved Recovery II will net you and additional 10% recovery on your cure spells and heal scrolls, both, as well as incoming heals from others.


    Quote Originally Posted by Resilian View Post
    Ideally speaking khopeshes are better used on a tempest ranger. Being that I'm an AA I'm primarily planning on being an archer, with melee when needed. The idea of heavy picks with autocrit procs on them gives me an edge over khopeshes in terms of non-boss DPS. I know my dps will suffer on bosses, but any heavy pick build does. In epics and other trash mob instances..autocrit heavy picks will do tons of damage. Khopeshes are nice, but I'd rather use them on a build that is specced for melee.
    I admit that I overlooked your statement that you were going to use heavy picks, but my advice still stands. Taking OTWF isn't going to help your build as much as Improved Crit will. Since you'll be using heavy picks take IC: Pierce instead of Slash. When mobs are in autocrit, everything is golden, when they're not you'll have double the chance to crit with your picks.


    Quote Originally Posted by Resilian View Post
    I can't fit it in. AA is pretty AP heavy.
    Not arguing the point, but AA requires 14 AP out of the 80 you have to work with. It's not nearly as AP heavy as, say, Assassin III which requires you to spend 20 AP alone on Sneak Attack Training and Accuracy on top of the other AP requirements.


    Quote Originally Posted by Resilian View Post
    Yep..I wanted an AA as a fun build to play with a guildy who also wanted to make one and I figured it'd be a good excuse to take advantage of U8s dillettantes.
    I stand by my statement about half elves and wish you luck. I enjoy my elf AA. Played by the right person AA's can be quite effective. Played with the right group AA's can be quite fun. It sounds like you've got both covered. Now stop talking and get in game.
    Last edited by Rauven; 11-17-2010 at 10:32 PM. Reason: edited because i didn't preview before i posted, doh

  11. #11
    Community Member Dylvish's Avatar
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    Being that rangers get the wands already, you are only getting scrolls out of the cleric Dill, no? I personally would think about trying for wizard later on (when you can land a +2 tome or so) for the fun arcane clickies, or Rogue (for the 3d6 SA damage to help make up for the missing Tempest PRE when you do melee). But thats just me.

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