Decided that I wanted to make a half-elf, and decided that I wanted to make a character I could just have fun with and not care if my DPS was high or not on. Arcane Archer with Cleric Dilettante fit the bill for me.
Code:
Character Plan by DDO Character Planner Version 3.7.2
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Level 20 Lawful Good Half-Elf Female
(20 Ranger)
Hit Points: 262
Spell Points: 478
BAB: 20\20\25\30\30
Fortitude: 14
Reflex: 18
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 17 24
Dexterity 15 22
Constitution 14 14
Intelligence 8 8
Wisdom 13 14
Charisma 8 8
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Wisdom used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 17
Bluff -1 -1
Concentration 6 25
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 9
Heal 1 2
Hide 2 6
Intimidate -1 -1
Jump 7 30
Listen 1 2
Move Silently 2 6
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 5 25
Swim 3 7
Tumble 4 8
Use Magic Device n/a n/a
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Selected) Point Blank Shot
Level 2 (Ranger)
Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 4 (Ranger)
Ability Raise: STR
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 6 (Ranger)
Feat: (Selected) Mental Toughness
Level 7 (Ranger)
Level 8 (Ranger)
Ability Raise: STR
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 11 (Ranger)
Level 12 (Ranger)
Ability Raise: STR
Feat: (Selected) Toughness
Level 13 (Ranger)
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Oversized Two Weapon Fighting
Level 16 (Ranger)
Ability Raise: STR
Level 17 (Ranger)
Level 18 (Ranger)
Feat: (Selected) Power Attack
Level 19 (Ranger)
Level 20 (Ranger)
Ability Raise: STR
Feat: (Favored Enemy) Favored Enemy: Elemental
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows
Enhancement: Ranger Arcane Archer: Imbue Force Arrows
Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows
Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows
Enhancement: Ranger Arcane Archer: Imbue Terror Arrows
Enhancement: Ranger Master of Archery
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
Enhancement: Ranger Arcane Archer: Conjure +5 Arrows
Enhancement: Ranger Arcane Archer I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Improved Cleric Dilettante I
Enhancement: Improved Cleric Dilettante II
Enhancement: Improved Cleric Dilettante III
Stats:
STR 17 +2 tome +6 item +5 levels+2 exceptional: 32
DEX 15 +2 tome +6 item +5 enhance: 28
CON 14 +6 item: 20
WIS 13 +1tome +6 item: 20
The idea is that I'll be using a Lit2 Longbow for Manyshotting and for shooting into a large group of mobs that gets pulled in, and then I can run into melee with dual earthgrab/freezing ice heavy picks and go to town.