hmm wont need imp. crit if i make min II weapon ?
hmm wont need imp. crit if i make min II weapon ?
Min II instead of Holy sword?
Also you can make a single shard good weapon for healing amp.
Also since you've changed to 2 levels of monk are you going to;
1) use heavy armor and negate your reflex
2) use cloth armor and armor bracers
3) switch as the situation dictates.
most likely switch as needed plate for sit there tank situations and light for when im under spell attack situation or when i need to go evasion mode like vs bloodplate hmm i could go 2 rogue go really heavy on umd but then id lose a feat hmm still need get monk class have about half points for monk atm most likely will wait for it to go on sale get it then. still lotta time till i do TR want to finish cleansing an gs item or 2 about 3 more runs till i cleanse first one.
going to make conc. opp. next followed by ash
i have poison immune on mine atm prob remake it atm since it just sittin in bank till i cleanse min II cloak.
(+1 cha skills)(+2 str skills +15hp / poison||fear immune) (+3 cha skills
Ash
(blind immuno)(+1 reflex)(+2 reflex) most likely
having hard time deciding wich slots i have really available for gs items
Dunno if anyone has mentioned this...
http://forums.ddo.com/showthread.php?t=245254
...contains no-fail intim numbers for bosses on various difficulties.
TY guess add link to first page so other people can find it as well ^^
glad pointed that out was just about to make sword to see if they do or dont. ^^ k makes for something else to keep in mind.
hmm think i reading another thread questioning if healing bonus add or multply.
just aquired madstone boots today + stunning mace from reavers mace doesnt seem to proc much but boots awesome adding additional 40 hp for 1 min great for those harry situations.
hmm
1 x 1.3 (h. versa) x 1.2 (leviks wrist)
= 1.56 or 56% healing amp
30% + 20% = 50%
1 x 1.5 = 1.5
INTIMIDATE
23 (ranks)
+4 (EP: Inti)
+3 (base cha bonus)
+3 (Skill:focus)
+2 (Least Sentinel)
+2 (SotS)
+1 (EP: D. Inti.)
+1 (EP: Badger)
+2 (400 Coin Lord Favor)
____
41
You could also chase down a Head of Good Fortune for +2 luck bonus.
“If at first you don't succeed, keep on sucking till you do succeed.”
hmm not sure if i got modules yet to hit that high of coin lord favor. keep it in mind TY.
updated gear section some..
oi ya been trying get head of good fortune for while no lucky yet lol edit'ed other sections some more. Things starting to look pretty hot! XD
Last edited by Link_omega; 11-24-2010 at 07:15 PM.
k just need +2 int tome and that be all tomes ^^ together lets see epic spectrals take quite awhile unles i get uber lucky =/ hmm same with epic dusk but other than that looks like my ending gear list almost complete. wondering what weapon gs's i should aim to complete possibly sunburst maul lit3 khopesh possibly ?
not sure what AC will look like atm or ending saves but just from looks of it they will be high enough to evade any really nastyness. if saves so high that i find i dont take damage might go less con in upcoming lifes distribute to str some more otherwize more hp = greater survivability. also posted fresh build taking into account new info on first page for those keeping track.
Last edited by Link_omega; 11-30-2010 at 05:17 PM.
woops posted previous update for build ~_~ few mins 1sec gotta find right one
Bump!
how worthwile is it to go 14/6 paladin /mnk or paldin / fighter?
fighter would yield shield feats + kensei compared to
monk xtra healing amp + evasion ?
Code:Character Plan by DDO Character Planner Version 3.7.2 DDO Character Planner Home Page Level 20 Lawful Good Human Male (6 Fighter \ 14 Paladin) Hit Points: 402 Spell Points: 145 BAB: 20\20\25\30\30 Fortitude: 26 Reflex: 13 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 16 16 Dexterity 12 12 Constitution 16 23 Intelligence 12 14 Wisdom 8 8 Charisma 14 14 Tomes Used +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 1 1 Bluff 2 3 Concentration 3 10 Diplomacy 6 20 Disable Device n/a n/a Haggle 2 2 Heal -1 -1 Hide 1 1 Intimidate 6 35 Jump 3 26 Listen -1 -1 Move Silently 1 1 Open Lock n/a n/a Perform n/a n/a Repair 1 2 Search 1 2 Spot -1 -1 Swim 3 3 Tumble n/a n/a Use Magic Device n/a n/a {\b {\ul Notable Equipment }} \par Head of Good Fortune \par Spectral Gloves \par Madstone Boots \par Circle of Hatred \par Stalwart Necklace \par Levik's Bracers \par Elocator's Habiliment \par Tharne's Goggles \par Minos Legens \par Proof against Poison Belt of Greater False Life \par Cinder's Band \par Levik's Defender \par \par Level 1 (Paladin) Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh Feat: (Selected) Force of Personality Feat: (Past Life) Past Life: Fighter Level 2 (Paladin) Level 3 (Paladin) Feat: (Selected) Least Dragonmark of Sentinel Level 4 (Paladin) Level 5 (Paladin) Level 6 (Paladin) Feat: (Selected) Past Life: Student of the Sword Level 7 (Paladin) Level 8 (Paladin) Level 9 (Paladin) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Paladin) Level 11 (Paladin) Level 12 (Paladin) Feat: (Selected) Power Attack Level 13 (Paladin) Level 14 (Paladin) Level 15 (Fighter) Feat: (Fighter Bonus) Combat Expertise Feat: (Selected) Toughness Level 16 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 17 (Fighter) Level 18 (Fighter) Feat: (Selected) Cleave Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 19 (Fighter) Level 20 (Fighter) Feat: (Fighter Bonus) Great Cleave Enhancement: Paladin Armor Class Boost I Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Unyielding Sovereignty Enhancement: Follower of the Sovereign Host Enhancement: Kensei Khopesh Mastery I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Deneith Intimidation I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Paladin Courage of Good I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Bulwark of Good II Enhancement: Paladin Bulwark of Good III Enhancement: Paladin Focus of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Resistance of Good II Enhancement: Paladin Resistance of Good III Enhancement: Paladin Divine Righteousness I Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Exalted Smite I Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Defender of Siberys I Enhancement: Paladin Defender of Siberys II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Intimidate I Enhancement: Improved Intimidate II Enhancement: Improved Intimidate III Enhancement: Improved Intimidate IV Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II