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  1. #1
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    Exclamation Tank IT and Spank IT (34pt build - first TR)

    Arbiteress build
    Planning Stage
    Goal: Paladin Tank
    Notes: Currently lv 20 fighter farming and approaching first cleansing item.
    was dual khopesh build dps build but changed into tank late game and now <3 tanking.
    things noticed during fighter life so far is did not have feats to reach very high hp + intimidate.
    also lacking saves made tanking currently a challenge. next life i want to focus on making tank
    can handle hard / epic lv 20 raids. But in same token know that also need to be able to dps to some extent.

    Things to consider
    In Progress of farming some of gear
    Will switch between Light + Heavy gear depending on quest / raid

    swap into light DT for quests raid where exposed to heavy spell casting.
    swap into heavy DT for quests where exposed to constant melee damage.



    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Female
    (18 Paladin \ 2 Monk) 
    Hit Points: 408
    Spell Points: 205 
    BAB: 19\19\24\29\29
    Fortitude: 27
    Reflex: 18
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             14                    15
    Dexterity            14                    15
    Constitution         16                    23
    Intelligence         12                    14
    Wisdom                8                     8
    Charisma             15                    16
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Charisma used at level 3
    +1 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    25
    Bluff                 2                     3
    Concentration         3                    10
    Diplomacy             6                    26
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                 -1                    -1
    Hide                  2                     2
    Intimidate            6                    39
    Jump                  4                     8
    Listen               -1                    -1
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     2
    Spot                 -1                    -1
    Swim                  2                     2
    Tumble                n/a                  11
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Force of Personality
    Feat: (Past Life) Past Life: Fighter
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Least Dragonmark of Sentinel
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Tower Shield Proficiency
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 9 (Paladin)
    Feat: (Selected) Resilience
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Past Life: Student of the Sword
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Monk)
    Feat: (Monk Bonus) Combat Expertise
    
    
    Level 18 (Paladin)
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Deneith Intimidation I
    Enhancement: Human Versatility I
    Enhancement: Paladin Item Defense I
    Enhancement: Paladin Item Defense II
    Enhancement: Paladin Item Defense III
    Enhancement: Way of the Tenacious Badger I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Bulwark of Good IV
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Paladin Defender of Siberys III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Improved Intimidate IV
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Last edited by Link_omega; 12-13-2010 at 01:52 PM.

  2. #2
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    BREAK DOWN OF STATS SO FAR:
    HP
    +180 (18xd10 paladin)
    +120 ( [(22 con-10)/2] x 20 "lv.20") [ 1 leftover con to be added with 1 exceptional con ]
    +22 (1x Toughness 3+19)
    +20 (Heroic Durability)
    +16 (2xd8 monk)
    _____
    358
    +30 (EP: paladin toughness)
    +20 (EP: racial toughness)
    ____
    408
    +10 (Draconic Vitality)
    +20 (ship buff [2*20/2])
    +30 (cloak - greater elemental)
    +40 (SFL - Epic Dusk Heart)
    +60 (neck [6*20/2])
    ____
    568 (sub total with just gear available atm)
    +20 (+1 exceptional con + 1 base)
    +20 (+2 exceptional con)
    +15 (con. opp. - greater elemental)
    ____
    623
    +20 (Rage pot / spell)
    +40 (madstone boot proc)
    ____
    683
    +20 Mino's (when not intimidating or +15 intimidate item with large gem slot)
    +40 / 30 (ring+gloves lv 70/45? guild needed)
    ____
    743 / 723

    SP
    205 (based on ddo character generator)
    +150 (helm)
    +50 (cloak)
    ____
    405 (based on gear available)

    INTIMIDATE
    23 (ranks)
    +4 (EP: Inti)
    +3 (base cha bonus)
    +3 (Skill:focus)
    +2 (Least Sentinel)
    +2 (SotS)
    +1 (EP: D. Inti.)
    +1 (EP: Badger)
    ____
    39
    +15 (helm)
    +3 (+6 cha ring)
    +2 (cha skills cloak)
    ___
    59 (based on gear available)
    +1 (cha skills)
    +3 (cha skills)
    ___
    63 (new subtotal) should be high enough for hard Hound?
    +2 (Human Versa Clicky)
    +1 (ship bonus)
    ___
    66
    +4 (GH)
    +1? (Inspiration)
    +1 (recitation)-luck bonus
    +2 (head of good fortune) - luck bonus
    ___
    72
    +2 (coin lord)** need modules hit high enough favor
    +3 (Skills pot)

    need more info believe paladins have spell to further increase con score?
    Last edited by Link_omega; 12-07-2010 at 09:03 PM. Reason: revising for clarity

  3. #3
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    Pro's:
    heavy intimidate should be able take hate from any class
    Decent saves
    High Ac
    Con's:
    med Str now.

    prob of using intimidate is when want someone else to take agro from you e.g. shroud part 2
    Last edited by Link_omega; 11-18-2010 at 09:59 PM. Reason: Revising for clarity

  4. #4
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    OPTIMAL GEAR SECTIOn
    Need input for this section
    Code:
    Helm: +15(intimi) / Minos
    Goggles:Tharnes 
    Cloak: MIN II (+1 con skills +10hp)(+2 cha skills +50sp)(+3 con skills +20hp)[clicky:stoneskin][+5prot, heavy fort]
    Boots: Madstone / FF / anchors
    Gloves: spectrals -------------------------------------->***[Epic Spectrals (Eth, +7 dex, +4 attack, yellow)]
    Waist: (19 spelll resist, PaP) /  (+30 gfl, PaP)------------>***Conc. Opp. (+1 cha. skill +wiz)(+2 str. skills +15 hp)(+3 cha skills +sp)
    Wrist:  ------------------------------------------------>***Leviks wrist (20% healing amp, +6 str)                  
    Neck:  Stalwart Necklace (+LaBE, +6con +15% incite)
    Ring 1: Cinder Band (+6 str +1 e. con)->(+2e. con)]
    Ring 2:     --------------------------------------------->***[Circle of Hatred - will not need +15 intimi helm once acquired]
    Trinket: Head of Good Fortune     ----------------------->*** Epic Dusk Heart (+40hp, 10%concal)(colorless)(yellow)
    ARMOR: DT (+10% healing amp)(+?)(leviks-[2: (+3 i. AC, +20% threat) 3: (+5 i. AC +30% threat)] )
    ***dont have yet
    Armor('s):
    Elocator's Habiliment
    Full Plate of the Defender
    Nightforge Plate Shield('s):
    DT armor

    Shields('s):
    Shield of Reflecting
    Levik's Defender
    +5 Deathblock Heavy shield

    Weapons('s):
    Min I khopesh's x2
    smiters/para/vorpal/etc
    thinking of making sunburst maul or triple pos maul

    and (+10% healing amp)(+20% healing amp) khopesh for self healing
    Last edited by Link_omega; 12-15-2010 at 11:24 PM. Reason: Revising for clarity

  5. #5
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    References / Useful Links

    NO Fail Intimidate Reference
    Last edited by Link_omega; 11-19-2010 at 11:59 AM.

  6. #6
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    do not have monk yet so might switch out mnk with rogue go heavy umd wich would be fine since im pretty good at puzzles =]

  7. #7
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    Quote Originally Posted by Link_omega View Post
    and (1ac)(2ac)(+2 con) triple pos longsword / khopesh
    The different tiers of exceptional armor don't stack. Only the highest applies.

  8. #8
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    glad pointed that out was just about to make sword to see if they do or dont. ^^ k makes for something else to keep in mind.

    hmm think i reading another thread questioning if healing bonus add or multply.

    just aquired madstone boots today + stunning mace from reavers mace doesnt seem to proc much but boots awesome adding additional 40 hp for 1 min great for those harry situations.

    hmm

    1 x 1.3 (h. versa) x 1.2 (leviks wrist)

    = 1.56 or 56% healing amp


    30% + 20% = 50%

    1 x 1.5 = 1.5

  9. #9
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    I realize that you have khopeshes banked from your current life, but you could increase your DPS in offensive mode while retaining DPS in shield mode by;

    1: Drop Khopesh

    2: Pick up Improved Critical

    3: Use a scimitar for shield mode

    4: Use a two handed weapon for offensive mode.

  10. #10
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    hmm wont need imp. crit if i make min II weapon ?

  11. #11
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    Quote Originally Posted by Link_omega View Post
    hmm wont need imp. crit if i make min II weapon ?
    Min II instead of Holy sword?

    Also you can make a single shard good weapon for healing amp.

    Also since you've changed to 2 levels of monk are you going to;

    1) use heavy armor and negate your reflex
    2) use cloth armor and armor bracers
    3) switch as the situation dictates.
    Last edited by Nyvn; 11-19-2010 at 07:23 AM.

  12. #12
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    most likely switch as needed plate for sit there tank situations and light for when im under spell attack situation or when i need to go evasion mode like vs bloodplate hmm i could go 2 rogue go really heavy on umd but then id lose a feat hmm still need get monk class have about half points for monk atm most likely will wait for it to go on sale get it then. still lotta time till i do TR want to finish cleansing an gs item or 2 about 3 more runs till i cleanse first one.

    going to make conc. opp. next followed by ash
    i have poison immune on mine atm prob remake it atm since it just sittin in bank till i cleanse min II cloak.
    (+1 cha skills)(+2 str skills +15hp / poison||fear immune) (+3 cha skills

    Ash
    (blind immuno)(+1 reflex)(+2 reflex) most likely

    having hard time deciding wich slots i have really available for gs items

  13. #13
    Community Member Eladiun's Avatar
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    INTIMIDATE
    23 (ranks)
    +4 (EP: Inti)
    +3 (base cha bonus)
    +3 (Skill:focus)
    +2 (Least Sentinel)
    +2 (SotS)
    +1 (EP: D. Inti.)
    +1 (EP: Badger)
    +2 (400 Coin Lord Favor)
    ____
    41

    You could also chase down a Head of Good Fortune for +2 luck bonus.
    “If at first you don't succeed, keep on sucking till you do succeed.”

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    hmm not sure if i got modules yet to hit that high of coin lord favor. keep it in mind TY.

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    Smile

    updated gear section some..

  16. #16
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    oi ya been trying get head of good fortune for while no lucky yet lol edit'ed other sections some more. Things starting to look pretty hot! XD
    Last edited by Link_omega; 11-24-2010 at 07:15 PM.

  17. #17
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    k just need +2 int tome and that be all tomes ^^ together lets see epic spectrals take quite awhile unles i get uber lucky =/ hmm same with epic dusk but other than that looks like my ending gear list almost complete. wondering what weapon gs's i should aim to complete possibly sunburst maul lit3 khopesh possibly ?

    not sure what AC will look like atm or ending saves but just from looks of it they will be high enough to evade any really nastyness. if saves so high that i find i dont take damage might go less con in upcoming lifes distribute to str some more otherwize more hp = greater survivability. also posted fresh build taking into account new info on first page for those keeping track.
    Last edited by Link_omega; 11-30-2010 at 05:17 PM.

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