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  1. #41
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    hmm wont need imp. crit if i make min II weapon ?

  2. #42
    Founder Nyvn's Avatar
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    Quote Originally Posted by Link_omega View Post
    hmm wont need imp. crit if i make min II weapon ?
    Min II instead of Holy sword?

    Also you can make a single shard good weapon for healing amp.

    Also since you've changed to 2 levels of monk are you going to;

    1) use heavy armor and negate your reflex
    2) use cloth armor and armor bracers
    3) switch as the situation dictates.
    Last edited by Nyvn; 11-19-2010 at 07:23 AM.

  3. #43
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    most likely switch as needed plate for sit there tank situations and light for when im under spell attack situation or when i need to go evasion mode like vs bloodplate hmm i could go 2 rogue go really heavy on umd but then id lose a feat hmm still need get monk class have about half points for monk atm most likely will wait for it to go on sale get it then. still lotta time till i do TR want to finish cleansing an gs item or 2 about 3 more runs till i cleanse first one.

    going to make conc. opp. next followed by ash
    i have poison immune on mine atm prob remake it atm since it just sittin in bank till i cleanse min II cloak.
    (+1 cha skills)(+2 str skills +15hp / poison||fear immune) (+3 cha skills

    Ash
    (blind immuno)(+1 reflex)(+2 reflex) most likely

    having hard time deciding wich slots i have really available for gs items

  4. #44
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    Quote Originally Posted by Link_omega View Post
    aka.
    requirements
    600+hp for hard ultimately want to score 800+(overkill) with all gear options, 70+ intimidate,
    high as possible saves as one can get, possibly evasion if saves are high enough
    hound
    hard: intimidate 60+ atm or 65 been awhile 59 doesnt work...
    elite: intimidate 70+

    believe
    chrono
    epic: intimidate 65+ possibly lower... not many guilds on our server currently geared enough for this one yet...

    etc..
    Dunno if anyone has mentioned this...

    http://forums.ddo.com/showthread.php?t=245254

    ...contains no-fail intim numbers for bosses on various difficulties.
    Sarlona: Tobril | Syg | Trogbril | Warmachyne | Sql

    YouTube | Twitch

  5. #45
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    TY guess add link to first page so other people can find it as well ^^

  6. #46
    Founder Nyvn's Avatar
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    Quote Originally Posted by Link_omega View Post
    and (1ac)(2ac)(+2 con) triple pos longsword / khopesh
    The different tiers of exceptional armor don't stack. Only the highest applies.

  7. #47
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    glad pointed that out was just about to make sword to see if they do or dont. ^^ k makes for something else to keep in mind.

    hmm think i reading another thread questioning if healing bonus add or multply.

    just aquired madstone boots today + stunning mace from reavers mace doesnt seem to proc much but boots awesome adding additional 40 hp for 1 min great for those harry situations.

    hmm

    1 x 1.3 (h. versa) x 1.2 (leviks wrist)

    = 1.56 or 56% healing amp


    30% + 20% = 50%

    1 x 1.5 = 1.5

  8. #48
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    Quote Originally Posted by Link_omega View Post
    glad pointed that out was just about to make sword to see if they do or dont. ^^ k makes for something else to keep in mind.

    hmm think i reading another thread questioning if healing bonus add or multply.

    just aquired madstone boots today + stunning mace from reavers mace doesnt seem to proc much but boots awesome adding additional 40 hp for 1 min great for those harry situations.

    hmm

    1 x 1.3 (h. versa) x 1.2 (leviks wrist)

    = 1.56 or 56% healing amp


    30% + 20% = 50%

    1 x 1.5 = 1.5

    Multiply.

    You can test it for yourself with a static value curative like a heal scroll, silver flame potion, or unyielding sovereignty.
    Sarlona: Tobril | Syg | Trogbril | Warmachyne | Sql

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  9. #49
    Community Member Eladiun's Avatar
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    INTIMIDATE
    23 (ranks)
    +4 (EP: Inti)
    +3 (base cha bonus)
    +3 (Skill:focus)
    +2 (Least Sentinel)
    +2 (SotS)
    +1 (EP: D. Inti.)
    +1 (EP: Badger)
    +2 (400 Coin Lord Favor)
    ____
    41

    You could also chase down a Head of Good Fortune for +2 luck bonus.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  10. #50
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    hmm not sure if i got modules yet to hit that high of coin lord favor. keep it in mind TY.

  11. #51
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    Smile

    updated gear section some..

  12. #52
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    oi ya been trying get head of good fortune for while no lucky yet lol edit'ed other sections some more. Things starting to look pretty hot! XD
    Last edited by Link_omega; 11-24-2010 at 07:15 PM.

  13. #53
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    k just need +2 int tome and that be all tomes ^^ together lets see epic spectrals take quite awhile unles i get uber lucky =/ hmm same with epic dusk but other than that looks like my ending gear list almost complete. wondering what weapon gs's i should aim to complete possibly sunburst maul lit3 khopesh possibly ?

    not sure what AC will look like atm or ending saves but just from looks of it they will be high enough to evade any really nastyness. if saves so high that i find i dont take damage might go less con in upcoming lifes distribute to str some more otherwize more hp = greater survivability. also posted fresh build taking into account new info on first page for those keeping track.
    Last edited by Link_omega; 11-30-2010 at 05:17 PM.

  14. #54
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    woops posted previous update for build ~_~ few mins 1sec gotta find right one

  15. #55
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    Bump!

  16. #56
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    how worthwile is it to go 14/6 paladin /mnk or paldin / fighter?

    fighter would yield shield feats + kensei compared to
    monk xtra healing amp + evasion ?

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (6 Fighter \ 14 Paladin) 
    Hit Points: 402
    Spell Points: 145 
    BAB: 20\20\25\30\30
    Fortitude: 26
    Reflex: 13
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    16
    Dexterity            12                    12
    Constitution         16                    23
    Intelligence         12                    14
    Wisdom                8                     8
    Charisma             14                    14
    
    Tomes Used
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                     1
    Bluff                 2                     3
    Concentration         3                    10
    Diplomacy             6                    20
    Disable Device        n/a                   n/a
    Haggle                2                     2
    Heal                 -1                    -1
    Hide                  1                     1
    Intimidate            6                    35
    Jump                  3                    26
    Listen               -1                    -1
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     2
    Spot                 -1                    -1
    Swim                  3                     3
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    {\b {\ul Notable Equipment }} \par Head of Good Fortune \par Spectral Gloves \par Madstone Boots \par Circle of Hatred \par Stalwart Necklace \par Levik's Bracers \par Elocator's Habiliment \par Tharne's Goggles \par Minos Legens \par Proof against Poison Belt of Greater False Life \par Cinder's Band \par Levik's Defender \par  \par Level 1 (Paladin)
    Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Force of Personality
    Feat: (Past Life) Past Life: Fighter
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Least Dragonmark of Sentinel
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Past Life: Student of the Sword
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Cleave
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Deneith Intimidation I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Improved Intimidate IV
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II

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