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  1. #1
    Hero Arlathen's Avatar
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    Default Cleric Equipment Discussion - DT Sovereign Runes

    So, looking to gear up my 14 Cleric / 3 Monk 'Clonk' with a twist, and looking to fit in some kind of Potency into the build.

    At the moment, I'm thinking the Sovereign Rune of Magic for Greater Potency 7 is the best way to fit in a high enough Potency to affect my offensive spells and as many of my Healing spells as possible.

    Is there any other realistic options for Potency on a Clonk build? Lorriks is obviously out (shame as I already had Lorriks Necklace from the days of being pure), and I'm not ready for Epics yet...

    Last point I wanted to ask for advice is is on the Tempest Rune on my outfit. The choice is between Healing Amp 20% and Efficient Empower Heal - 2. As I plan to lose Lorriks Necklace in the future, and wear Jidz-Tetka in Fire stance, I tempted to build is some personal Healing Amplification for solo/short-manning purposes. However, with my 75% Empower Healing only costing 4 additional SP after Lorriks necklace and all three Cleric Enhancements, its kinda real nice to leave it permanently on!

    Current Gear Setup
    Armour: DragonTouched Outfit with +5 Resists
    Bracers: Armoured Bracers +7 (Not an AC Build, nothing better at present until I get Jidz).
    Goggles: Blindness Ward
    Helm: Minos Legens
    Necklace: Lorriks necklace (Wiz VI, Efficient Emp Heal 2, Lorriks)
    Trinket: Voice of the Master / Bloodstone
    Cloak: Stormreavers Napkin
    Belt: +6 Constitution
    Gloves: +6 Dexterity
    Boots: 30% Striding of Balance +5
    Ring: +6 Strength
    Ring: +6 Charisma

    Planned Medium Term Gear Goals
    Armour: DragonTouched Outfit with +5 Resists, Tempest ??, Sov ??
    Bracers: Jidz-Tetka in Fire Stance,
    Goggles: GS - 300SP, Concordant Opposition
    Helm: GS - 45HP, Con Skills, Mineral 2
    Necklace: DQ Torc
    Trinket: Bloodstone
    Cloak: Stormreavers Napkin
    Belt: +6 Constitution, GFL (Ravager or FB ToD Belt)
    Gloves: +6 Dexterity or Spectral Gloves
    Boots: 30% Striding of Balance +5
    Ring: +6 Strength, +1 Exc Str, +2 Exc Str (Ravager/FB ToD rings matching Belt)
    Ring: +6 Charisma, +1 Exc Wis, +2 Exc Wis (Dragonmarked Heir or Water Savant Ring)
    Last edited by Arlathen; 11-14-2010 at 06:13 AM.
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  2. #2
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    Superior Ardor clickies for healing, superior potency VI qstaff or kama for offensive casting. You dont have any lev VII spell worthwile enought to loose 10% dmg on lev VI and lower spells (greater pot VII versus superior pot VI).

    Edit:

    Torc is necklage, not a trinket.

  3. #3
    Hero Arlathen's Avatar
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    Quote Originally Posted by Cartheron View Post
    Torc is necklage, not a trinket.
    Ahh, my noobage. Will have a re-jig of possible items then and update the first post.

    Thanks for the heads up!
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  4. #4
    Community Member moops's Avatar
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    Since it looks like you plan on meleeing. . . going by your TOD ring choice. ..

    You might want to go for guards on your DT. . .And then just equip a Sup 6 weapon when you are a main healer in a raid--or even the Sup Pot 6 necklace since you wont need to get SP back via your torc in most raids, as well as most raids there is not really time or enough mobs to do this--people arent going to stop killing trash for you to recharge in Shroud/VOD/TOD>--Cant really do it in EV6 or EDQ--perhaps chrono, but in all these if you are running out of SP, then the raid is prob going so bad that youll be occupied doing other things

    My battler cleric in fact heals most of the time without a Sup 6 item, unless she is the main healer, then she switches her gear for that.
    Last edited by moops; 11-14-2010 at 06:28 AM.
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  5. #5
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    Really, dear clerics, please use superior ardor clickies for healing, they give 75% increase opposing to 50% from sup pot. Its like free radiant servant boost to empower healing. It makes healing easier and raiding smoother

  6. #6
    Hero Arlathen's Avatar
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    I absolutely agree that for Raid healing where intense mass healing is required, yes Clickie shave there place for the 75% bonus over 50%.

    For Questing, Soloing and other non-raid tasks though, I'm looking to build in a permanent bonus to both Damage and Healing, hence looking for Potency.
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  7. #7
    Halfling Hero phalaeo's Avatar
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    Ditch the Lorrik's for an Amrath necklace.

    I worked out the math on my 18/2, and if I were to reduce the SP cost for Empower Healing by 4, it wouldn't even give me enough SP to cast an extra Mass Heal. Not worth the AP when you can use a few scrolls to make the difference.

    The other stuff depends on a few things.

    • What race are you?
    • You look like you'll be meleeing some- what weapons will you use?
    • Will you be raid healing (without meleeing)?

    I bring this up because I've got a Healing Amp GS Kama that I swap in when raid healing. My Cleric is a Halfling, so no native source of amp- this allows me to take better advantage of my aura. Doesn't work so good for melee, though.

    As far as the higher tier DT effects- on the Tempest, I'd think of a guard instead of the Improved Emp. Healing. And I'd totally do the Amrath potency neck over Greater Potency on a DT- it really all depends what you plan on doing with the toon. I keep two sets of DT- one for raid healing, and one that I'm working on getting guards on. Nice to be able to take those guards off when running stuff like Hound and Sleeping Dust.
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  8. #8
    Community Member Chimeran's Avatar
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    If you are melee, Ice Guard is great, procs on epic no worries.

  9. #9
    Community Member Illiain's Avatar
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    For a quick fix, grab one of the Bard set necklaces from Amrath. They're all Sup Pot 6 and Wizardry6. That's all you need for basic healing and damage spells (BB and Cometfall are both 6th). Use the Ardor clickies for important points.

  10. #10
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    Healing amp is nice, but is it really necessary for your build? Cant you get the same effect thru an enhancement line? If so its not worth crafting onto the DT.

    As for the sov rune, I currently have earthgrab, but want to change it up. I built a set of hp/triple earth bracers so the grab guard is on that now (and yeah, earthgrab is great for clerics who like to mix it up in melee). I would like to add Greater Spell Pen VIII to the DT armor in the Sov Rune spot.

  11. #11
    Hero Arlathen's Avatar
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    I think its wise at this point to talk about how I see my build in various stages of play.

    When Solo/Party based, this is where I'm truly jacking all trades - Melee, Healing and Offensive Casting.

    In Raids, I know my place and this is where I don't mind concentrating on Healing.

    For Solo/Party based play, I think I want to build in Greater Potency VII on Sov Rune and then utilise the Greater Spell Pen VI from the DQ Torc for my offensive and healing needs. A DT Outfit of Resists, Healing Amp and G.Potency VII would suit here. This has the major benefit of allowing me to keep my combat weapon equipped at all times.

    This way I can keep in the front line regen'ing Mana through Torc and Concord Opposition, throw CC spells (Cometfall, Greater Command) as and when, and heal effectively through Monk Healing Ki, Radiant Aura, Radiant Burst and the occasional single target Heal.

    For Raiding, I'll be looking at a second set of gear including Ardor clickies to maximise my healing potential. I think its obvious that the DQ Torc and the Bloodstone get tucked away in favour of SupPot VI Necklace, Ardor Clickies and something else on the Trinket slot (suggestions?). I think Reaver Gloves for Healing Lore is also a Raid healing worthy option. Raid Outfit might be along the lines of Resists +5, Exc. Con +1 and Lorriks.

    Thanks for the input and suggestions so far, keep em coming
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  12. #12
    Hero Arlathen's Avatar
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    Quote Originally Posted by Pape_27 View Post
    Healing amp is nice, but is it really necessary for your build? Cant you get the same effect thru an enhancement line? If so its not worth crafting onto the DT.
    Kind of

    The best way for Healing Amp to work is to stack as many different sources as possible, as it stacks multiplicatively.

    Essentially, in Fire Stance:
    100% Base
    +10% Monk Enhancement
    +20% Tempest Rune
    +25% Jidz-Tetka

    =165% Healing Amplification

    If I can somehow figure how to add a source of 30% (Vulkoorim Set, GS Tier 3 Positive), then that takes it to 215%.
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  13. #13
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    Quote Originally Posted by Arlathen View Post
    Kind of

    The best way for Healing Amp to work is to stack as many different sources as possible, as it stacks multiplicatively.

    Essentially, in Fire Stance:
    100% Base
    +10% Monk Enhancement
    +20% Tempest Rune
    +25% Jidz-Tetka

    =165% Healing Amplification

    If I can somehow figure how to add a source of 30% (Vulkoorim Set, GS Tier 3 Positive), then that takes it to 215%.
    I don't know the numbers, but assuming 10 sp cost for clw vs 35 for heal (no meta modifiers), a savings of 25 sp per spell. Seems like a nice benefit in terms of sp conservation.

    But the real numerical breakdown is between 145% vs 165% healing amp. If a clw tops you off at 145%, is 165% needed? If it doesn't, then yeah i would totally agree with you about getting it.

    Be interesting to see the actual numbers worked up between the two spells for each potential amplification factor. Maybe some nice math-magician could manage that numerical feat of genius......


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