Before I say anything else, The following character planner has been posted on an old version.. so I think I would have a few extra AP... but otherwise I dont think anything vital has changed.
Fighter 14/ Rogue 6
The aim of this build is to take advantage of the mechanic I's Int bonus to repeaters, and the fighters insane feat selection. The end result is from what I can gather.. pretty decent Damage for a ranged character and the ability to do traps in most places.
The stats:
INT:
Int is 27 at 20. Adding a +6 item, +2 airship, +2 Exceptional and +1 alchemical ends the Int value at 38, Viable damage boost for ranged.
DEX:
The Dex is 23 at 20. Adding A +6 item, +2 airship +2 exceptional and +1 alchemical end the Dex value at 34, Viable Chance to hit for ranged.
CON:
14 at 20 with +6 item, +2 airship, +2 Exceptional is 24... nothing amazing but with the fighter toughness line I believe its more than enough.
All in all, on mobs vulnerable to sneak attack and criticals I believe the damage output of this ranged character might actualy be viable with the fix to repeaters. Taking advantage of the fighters flanking mastery and improved critical feats should dramaticly increase the dps output. I threw in hamstring at the end because I heared somewhere that it was usable with ranged in a recent update, so I figured it would save some rage from melee when Kiting was a do or die perogitive. (also I had an extra feat left over with nothing else worthwhile to use it with since many shot doesnt work on repeaters... that would be a tad OP with Imp Prec shot/sneak attacks hitting 3 at a time on multiple targets...
Feed back? is this idea even worth the investment? Or should I scrap it and try on an updated planner? I'd appreciate any and all feedback.
Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
googs
Level 20 Lawful Good Drow Female
(14 Fighter \ 6 Rogue)
Hit Points: 318
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 13
Reflex: 15
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(30 Point) (Level 1) (Level 20)
Strength 8 11
Dexterity 17 23
Constitution 12 14
Intelligence 20 27
Wisdom 8 10
Charisma 10 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 27
Bluff 0 2
Concentration 1 3
Diplomacy 4 11
Disable Device 9 31
Haggle 4 11
Heal -1 1
Hide 7 18
Intimidate 0 2
Jump 3 11
Listen 3 13
Move Silently 7 18
Open Lock 7 29
Perform n/a n/a
Repair 5 11
Search 9 33
Spot 3 24
Swim -1 1
Tumble 7 16
Use Magic Device 4 20
Level 1 (Rogue)
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Point Blank Shot
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Level 2 (Rogue)
Enhancement: Rogue Fire Trap Lore I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Improved Trap Sense I
Level 3 (Rogue)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Enhancement: Elven Dexterity I
Enhancement: Rogue Dexterity I
Level 4 (Rogue)
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Disable Device II
Level 5 (Rogue)
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Open Lock II
Level 6 (Rogue)
Feat: (Selected) Rapid Reload
Enhancement: Rogue Mechanic I
Level 7 (Fighter)
Feat: (Fighter Bonus) Rapid Shot
Enhancement: Fighter Critical Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Level 8 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Enhancement: Elven Dexterity II
Level 9 (Fighter)
Feat: (Selected) Toughness
Enhancement: Fighter Flanking Mastery I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Rogue Sneak Attack Training II
Level 11 (Fighter)
Enhancement: Rogue Dexterity II
Level 12 (Fighter)
Feat: (Selected) Precise Shot
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Level 13 (Fighter)
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Strength I
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons
Enhancement: Fighter Repeating Heavy Crossbow Specialization I
Level 15 (Fighter)
Feat: (Selected) Improved Precise Shot
Enhancement: Fighter Flanking Mastery II
Enhancement: Fighter Toughness III
Level 16 (Fighter)
Feat: (Fighter Bonus) Power Critical
Enhancement: Fighter Critical Accuracy IV
Level 17 (Fighter)
Enhancement: Fighter Toughness IV
Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
Feat: (Selected) Past Life: Sneak of Shadows
Enhancement: Rogue Acid Trap Lore I
Enhancement: Rogue Cold Trap Lore I
Enhancement: Rogue Electric Trap Lore I
Level 19 (Fighter)
Enhancement: Rogue Sonic Trap Lore I
Level 20 (Fighter)
Feat: (Fighter Bonus) Hamstring
Enhancement: Fighter Flanking Mastery III
Enhancement: Rogue Improved Trap Sense II