I have read this thread from start to end a couple of times. I fall into the category of not wanting any pvp period but the impression I get is that pvp is a distraction from the "grind" some folks complain about. Maybe instead of devoting time to doing anything with pvp, which only benefits a very small % of the player base, the devs should work diligently on new different content. Not so much the slack and hack chain quests that we already have, but perhaps a gladiatorial arena quest that drops the players into a pit and they make a choice as a party, last man standing or cooperative strategy to escape. Or an adventure that drops all the players in a different spot and they have to work towards each other and something happens, I dont know. Maybe make a PVP wilderness area, like irestone where players can hunt each other down but make it so that when you enter you are put into a level specific area(kind of like the mabar event), 1-4,5-8,9-12,13-17,18-20. Im not a game developer Im a game player.
My personal feeling is, I came to DDO because there was no emphasis on PVP, it got added, I was ok, I am tired of seeing all the threads by a few different users wanting to change the game to help them in the pits.