Discusss
* Barbarian:
o Half-Elf Improved Damage Reduction I
+ Prereqs: Level 5, Half-Elf Barbarian Dilettante, 14 AP Spent
+ Cost: 2 AP
+ Benefit: You gain an additional point of damage reduction, improving your existing damage reduction by 1/-.
o Half-Elf Improved Damage Reduction II
+ Prereqs: Level 11, Half-Elf Barbarian Dilettante, Half-Elf Improved Damage Reduction I, 36 AP Spent
+ Cost: 4 AP
+ Benefit: You gain an additional point of damage reduction, improving your existing damage reduction by 1/-.
o Half-Elf Barbarian Toughness I
+ Prereqs: Level 3, Half-Elf Barbarian Dilettante, Toughness, 7 AP Spent
+ Cost: 1 AP
+ Benefit: Grants you 10 additional hit points if you have the Toughness feat.
o Half-Elf Barbarian Toughness II
+ Prereqs: Level 8, Half-Elf Barbarian Dilettante, Toughness, Half-Elf Barbarian Toughness I, 26 AP Spent
+ Cost: 2 AP
+ Benefit: Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
o Half-Elf Barbarian Constitution I
+ Prereqs: Level 9, Half-Elf Barbarian Dilettante, 30 AP Spent
+ Cost: 2 AP
+ Benefit: Grants a +1 increase to your Constitution score. This counts as a class based ability score enhancement.
* Bard:
o Improved Bard Dilettante I
+ Prereqs: Level 5, Half-Elf Bard Dilettante, 15 AP Spent
+ Cost: 1 AP
+ Benefit: Increases your caster level in your dilettante class by 2, so you are now treated as a third level bard instead of first level.
o Improved Bard Dilettante II
+ Prereqs: Level 10, Half-Elf Bard Dilettante, Improved Bard Dilettante I, 34 AP Spent
+ Cost: 2 AP
+ Benefit: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level bard instead of third level.
o Improved Bard Dilettante III
+ Prereqs: Level 15, Half-Elf Bard Dilettante, Improved Bard Dilettante II, 53 AP Spent
+ Cost: 3 AP
+ Benefit: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level bard instead of sixth level.
o Half-Elf Bard Charisma I
+ Prereqs: Level 9, Half-Elf Bard Dilettante, 30 AP Spent
+ Cost: 2 AP
+ Benefit: Grants a +1 increase to your Charisma score. This counts as a class based ability score enhancement.
* Cleric:
o Improved Cleric Dilettante I
+ Prereqs: Level 5, Half-Elf Cleric Dilettante, 15 AP Spent
+ Cost: 1 AP
+ Benefit: Increases your caster level in your dilettante class by 2, so you are now treated as a third level cleric instead of first level.
o Improved Cleric Dilettante II
+ Prereqs: Level 10, Half-Elf Cleric Dilettante, Improved Cleric Dilettante I, 34 AP Spent
+ Cost: 2 AP
+ Benefit: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level cleric instead of third level.
o Improved Cleric Dilettante III
+ Prereqs: Level 15, Half-Elf Cleric Dilettante, Improved Cleric Dilettante II, 53 AP Spent
+ Cost: 3 AP
+ Benefit: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level cleric instead of sixth level.
o Half-Elf Cleric Wisdom I
+ Prereqs: Level 9, Half-Elf Cleric Dilettante, 30 AP Spent
+ Cost: 2 AP
+ Benefit: Grants a +1 increase to your Wisdom score. This counts as a class based ability score enhancement.
* Favored Soul:
o Improved Favored Soul Dilettante I
+ Prereqs: Level 5, Half-Elf Favored Soul Dilettante, 15 AP Spent
+ Cost: 1 AP
+ Benefit: Increases your caster level in your dilettante class by 2, so you are now treated as a third level favored soul instead of first level.
o Improved Favored Soul Dilettante II
+ Prereqs: Level 10, Half-Elf Favored Soul Dilettante, Improved Favored Soul Dilettante I, 34 AP Spent
+ Cost: 2 AP
+ Benefit: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level favored soul instead of third level.
o Improved Favored Soul Dilettante III
+ Prereqs: Level 15, Half-Elf Favored Soul Dilettante, Improved Favored Soul Dilettante II, 53 AP Spent
+ Cost: 3 AP
+ Benefit: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level favored soul instead of sixth level.
o Half-Elf Favored Soul Charisma I
+ Prereqs: Level 9, Half-Elf Favored Soul Dilettante, 30 AP Spent
+ Cost: 2 AP
+ Benefit: Grants a +1 increase to your Charisma score. This counts as a class based ability score enhancement.
* Fighter:
o Half-Elf Armor Mastery I
+ Prereqs: Level 5, Half-Elf Fighter Dilettante, 14 AP Spent
+ Cost: 2 AP
+ Benefit: Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by +1. You may still be restricted by your tower shield's max Dex bonus.
o Half-Elf Armor Mastery II
+ Prereqs: Level 11, Half-Elf Fighter Dilettante, Half-Elf Armor Mastery I, 36 AP Spent
+ Cost: 4 AP
+ Benefit: Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by an additional +1. You may still be restricted by your tower shield's max Dex bonus.
o Half-Elf Strategy (Trip) I
+ Prereqs: Level 3, Half-Elf Fighter Dilettante, 7 AP Spent
+ Cost: 1 AP
+ Benefit: Grants a +1 bonus to the DC of your Trip and Improved Trip feats.
o Half-Elf Strategy (Trip) II
+ Prereqs: Level 8, Half-Elf Fighter Dilettante, Half-Elf Strategy (Trip) I, 26 AP Spent
+ Cost: 2 AP
+ Benefit: Grants an additional +1 bonus on the DC of your Trip and Improved Trip feats, bringing the total increase to 2.
o Half-Elf Strategy (Stunning Blow) I
+ Prereqs: Level 3, Half-Elf Fighter Dilettante, Stunning Blow, 7 AP Spent
+ Cost: 1 AP
+ Benefit: Grants a +1 bonus to the DC of your Stunning Blow feat.
o Half-Elf Strategy (Stunning Blow) II
+ Prereqs: Level 8, Half-Elf Fighter Dilettante, Stunning Blow, Half-Elf Strategy (Stunning Blow) I, 26 AP Spent
+ Cost: 2 AP
+ Benefit: Grants an additional +1 bonus on the DC of your Stunning Blow feat, bringing the total increase to 2.
o Half-Elf Strategy (Sunder) I
+ Prereqs: Level 3, Half-Elf Fighter Dilettante, 7 AP Spent
+ Cost: 1 AP
+ Benefit: Grants a +1 bonus to the DC of your Sunder and Improved Sunder feats.
o Half-Elf Strategy (Sunder) II
+ Prereqs: Level 8, Half-Elf Fighter Dilettante, Half-Elf Strategy (Sunder) I, 26 AP Spent
+ Cost: 2 AP
+ Benefit: Grants an additional +1 bonus on the DC of your Sund