The one exception that shows up in several quests? Yes. Considering I don't recall any blackbone zombies.
Now if you wanted to state undead that are very susceptible to fire damage (aka mummies, frost skeletons, etc.) then yes you want to use a WoF.
Has any one done any tests on wraiths and shadows? Aka the phase shifters to see which will work better? I wonder due to hit/tick detection.
Vulnerable to fire or not, undead take double damage from Wall of Fire. It's a spell-specific modifier, hence the general statement that you still want to use WoF for undead. I, and most people, will know that blackbone skeletons, where ever they appear, will be immune to fire damage and, thus, using wall of fire on them is... less than optimal.
I suppose I can appreciate the desire for full disclosure as there may be newer players who can get confused, although I still maintain that as soon as someone sees "Immune" with the little fire symbol pop over a blackbone skelly's head, they will rather quickly figure out that wall of fire is not the best choice.
Last edited by gurgar78; 11-17-2010 at 12:59 PM.
Now its even better - you will cast Ice storm (as previous posters indicated) AND a firewall next to it, scorpions will take much higher damage per second that they used to inside crit fw and will die even faster. In general, as long as ice storm will not be nerfed to the ground, arcane dps will improve in this update and in the same time they will save alot of mana they used to use on crit fishing. Just go and check it, its true![]()
My confusion is this:
Recently they changed the Radiant servant aura to determine critical only 1 time when it was cast, thus making it work like firewall did.
Now they are changing firewall to determine critical on each "tick", thus making it work the way Radiant servant aura originally did.
I assumed the change to radiant servant aura was for system performance, only calculate critical once for life of AoE. Are we sliding backwards? Is this going to cause more server lag is there an increases load from computing criticals on each mob for each tick?
Do we need need to equip lore/potency items for the entire life of the AoE spell?
Heres hoping my post makes any sense...
/TELL Tackilack ~ Tackalack ~ Taq ~ Heartattack ~ Scrooge
I do not know if not having crit firewalls is a good change. My reason for saying this is I know that some players really like the crits. They make a point of saying crit firewall in mic like it is the best thing since sliced bread lol. I do not know if it is the gambler in people, but some people definitely like this. The other side of the coin is without crits mob hp is probably easier to balance for devs. Anyway not sure how I feel on this subject.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Just been confirmed by Genasi that Ice Storm will get a damage nerf...
Quote:
Originally Posted by Genasi
Truth is, the spell is not supposed to be doing that extra damage. As Recared mentions here, the tooltip information does not match the amount of damage being done; the spell is not functioning as intended. It's doing about twice the intended amount of damage. Don't worry, we'll be keeping it persistent as it currently is, but we'll be fixing the damage accordingly.
I'd be interested in hearing how people will feel about the spell's viability once the damage is reduced. We still want it to be a competitive option when compared to Wall of Fire.
Sorcerers rejoice, you wont have to worry about fitting this in.
I will be happy if it retains 3/4 of the current damage at least...if they reduce it to half, then extend better work on it.