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  1. #1
    Community Member ConnorMacLoad's Avatar
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    Nov 2009
    Posts
    125

    Default A 17/3 Clonk. Help me to see the flaws, pls.

    My purpose here would basically just be a normal raid farmer on my account, and some sort of a healing option. I am hoping to be able to get in and swing, but could fall back and heal.

    With those things in mind, where are the holes?

    Things I can think of off the top of my head:

    No power attack?
    I figure I am probably going to have a hard enough time hitting as is, so no need for power attack.



    Code:
    Character Plan by DDO Character Planner Version 3.7.0 BETA
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Female
    (3 Monk \ 17 Cleric) 
    Hit Points: 267
    Spell Points: 1212 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 12
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    15
    Dexterity            16                    19
    Constitution         14                    15
    Intelligence          8                     8
    Wisdom               16                    25
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Wisdom used at level 3
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     8
    Concentration         6                    26
    
    
    
    Level 1 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Monk)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Monk Bonus) Whirling Steal Strike
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 18 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Aerenal Elf Melee Attack I
    Enhancement: Aerenal Elf Melee Attack II
    Enhancement: Aerenal Elf Melee Damage I
    Enhancement: Aerenal Elf Melee Damage II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Divine Vitality III
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I

  2. #2
    Community Member ConnorMacLoad's Avatar
    Join Date
    Nov 2009
    Posts
    125

    Default

    meh, nm. It is really not what I was looking for in the end. Wraps are better and I am finding it hard to find anything that LS's can provide this build that would make it more beneficial than wraps.

  3. #3
    Community Member Talltale-Storyteller's Avatar
    Join Date
    Sep 2009
    Posts
    354

    Default

    I'd recommend bouncing over to a similar thread I started and reading the discussion there.

    http://forums.ddo.com/showthread.php?t=285382

    I think that will answer alot of questions.
    Member of The Sublime Permadeath Guild on Thelanis.
    www.thesublimeguild.com

    Go Hard or Go Home!

  4. #4
    Community Member Kintro's Avatar
    Join Date
    Jan 2007
    Posts
    300

    Default

    I TRed my Elf Melee cleric into almost exactly this to see how the synergy between Elf/Longswords/Monk/Whirling Steel could actually work out. I have extend and PA instead of Imp Crit and GTWF though ... feats are a bit tight :s

    I'm enjoying it so far but last night I was told at the end of shroud part 2 that my "build sucks" and I "probably can't heal". After he recalled and dropped group (different, equally daft reason) we finished with no deaths other than after part 4 so the other healer must've been pretty good

    The main benefit over handwraps is obviously greensteel. ToD rings are taken by Gtr Devotion 8 and Str +2 so the option of a min2 with Wis +2 is handy. However, I'm still not convinced I'm any better off than being uncentered w/Falchions and the two mental toughness feats.
    Southern Tenant Farmers Union - Ghallanda
    Noret/Hultor/Deol/Domtro/Tamtro/Kintro/Lantwo/Sontro/Montro/Kantro

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