I decided to compare Carnifex, Whirlwind, Sword of Shadow, and Ogrish War Axe from a pure damage standpoint. Against humanoids with no DR, sonic resistance, or fortification, the order is as follows, from best to worst:
0-21 damage bonus: Ogrish, Whirlwind, SoS, Carnifex
22-28 damage bonus: Ogrish, SoS, Whirlwind, Carnifex
29-35 damage bonus: Ogrish, SoS, Carnifex, Whirlwind
36-53 damage bonus: Ogrish, Carnifex, SoS, Whirlwind
54+ damage bonus: Carnifex, Ogrish, SoS, Whirlwind
This of course does not account for Whirlwind's knockdown or any of the effects that can be added to the Ogrish War Axe. It looks like the Ogrish War Axe stacks up quite well against humanoids.
Try it again with improved crit. Theres something very very wrong with your ordering.
Hint: the SoS beats even greensteel at a high enough +damage. Against a zero fort no dr mob the SoS is the best weapon available for two handers. The only thing better is the eSoS. This is assuming u have improved crit and are actually built to do damage
Shadowsteel [TR train wreck]
Yeah for some reason I left off the improved critical for SoS, but none of the others. The rest of the ordering stands, though.
Garments of Equilibrium: Well itemized, desired effects. Please give that designer a slap on the back and tell him "well done". Need more new items like that, compared to the horribly itemized "epic" Sands of Menechtarun gear.
Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP
Anyone pulled something named from 'Operation: Summerfield' ?
All other quests seem to have at least one, but this Quest seem anyhow a little bit bugged as you even can't complete the optional for saving the Captain Markus.
Or did someone already be able to upgrade the Update 7 items? I am still farming the mats thou ...
Upgraded the U7 ring, and added Destruction to the War Axe. Doesn't seem to be any hidden effects - apart from the fact that the axe became Bound to Character on Equip. I'm not 100% sure on this, but I think it also lost its Bound to Accountness.
Also, for those wondering, the rage-proc from Vengeful doesn't stack with the spell (at least not with pots).
I am unable to play currently, however I have noticed that the crafting ritual for the Staff, requires 2 items. One i've seen, the 2nd I haven't. Scepter of the Ogre Magi or some such thing.. anyways, that might come from the Summerfield quest, or a different one, until someone pulls one I wouldn't be able to tell ya. Sorry
I would love to see how sos stacks up with a lighting II when no dr is involved ... especially since if we are comparing SoS which is a greatsword ... over a lighting II greataxe ... Basic sos isnt that great .. definatly no greensteel.
Carnifex isnt that great either ... i have been using it and most times my keen falshion of pure good does more damage over time (single hit carnifex wins) because of the 15-20 crit range.
No it doesn't. Critting on 4 numbers at x3 is crit power of 8; critting on 6 numbers at x2 is crit power of 6. Carnifex will beat keen falchion of PG in dps.
Carnifex may not always kill faster; against weak mobs that are killed by a single x2 crit, the x3 crit is wasted and the larger threat range of the falchion will yield better results. However, I doubt this is the case for you.
Cheers,
Kernal
I think basic SoS is better than you are giving it credit for. Sure, it's only a +5 adamantine weapon, with no other special bonuses, but it takes the best parts of falchions, greatswords, and greataxes. Looking at it, you see the damage is 2d6 (greatswords do the most non-crit average damage), the threat range is 17-20 (falchions have the best threat range) modified to 15+ if you have improved crit, and the critical multiplier is x3 (greataxes have the best crit multiplier). This means that with SoS you'd be hitting for the same basic numbers as your Lightning 2 on crits, but you'd have 3 times the number of critical hits with the SoS. Get your damage bonus to a good level, and the SoS will pull close to Lit 2, or even ahead when you get a really good damage bonus.
Since you asked for it, I'll go ahead and expand the math a bit to see just where SoS becomes better. Anybody who doesn't want to deal with lots of numbers may consider this post finished. If I missed something or did some screwy math, I apologize.
For the numbers:
First, assumptions used are as follows:
Average damage for 1d6 is 3.5
Average damage for 1d10 is 5.5
most commonly sited numbers that I've personally seen imply a 1-2% chance for the lightning strike to occur, and it deals about 600 damage.
Holy/Shock/Shock is used for the Lightning 2.
A Lightning 2 greataxe should offer the following average damage:
10.5+5=15.5 base damage
15.5*3*0.1=4.65 crit damage
7 holy damage
3.5 non crit lightning
.1*11=1.1 shocking burst crit
.1*11=1.1 shocking blast crit
.05*14=0.7 shocking blast vorpal
.02*600=12 Lightning strike
45.55 average damage without adding your own damage bonus.
Next add 1+.1*3=1.3 for each point of damage bonus you have.
Sword of Shadow will be the following:
7+5=12 base damage
12*3*0.3=10.8 crit damage
22.8 without damage bonus
Add 1+.3*3=1.9 for each point of damage bonus.
Now, to see when SoS catches up:
45.55+1.3x=22.8+1.9x
x=37.6167
So, assuming my math isn't horribly flawed (no guarantees) SoS is better than Lit 2 if you have 38 bonus damage, assuming no DR is applied to either.
Last edited by siver; 11-16-2010 at 01:24 PM. Reason: Found a flaw in my math
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Why does this always go from a named item list post to an epeen battle?