Khellendros13, on your hotbars what is the icon directly below your dismiss charm?
Khellendros13, on your hotbars what is the icon directly below your dismiss charm?
Yes, but does it kill golems?
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
Little note: Web works with Firewall, too. Always had, just move the target a hint away from the previous spell (can be cast in any order).
Maybe a dev will read this and actually fix it. I wonder if I have been exploiting all these years!![]()
Do you mean according to D&D 3.5 rules or according to what people generally think in DDO?
Sorcerers can cast more times of less spells. Wizards can cast less times of more spells. This should be the general rule, otherwise there is no point.
Giving the same spell with different element damage on different spell levels so that Sorcerers can take all of them is the wrong way forward. Adding more SP and more Damage bonuses to sorcerers on a specific element is the right way forward. Give Sorcs free spells and more damage on their choice of element (maybe cross element too, so Fire Savants could have some bonuses to Acid too, and Water Savants could have some bonuses to Elec too - and vice versa). Let the variety and choice of spells be on Wizards. If someone wants to cast many different spells, play a Wizard.
This kills Golems? Time to start playing my caster again!
- Discreet , Ruffle , Unlikely , Skunker -
Expect a future nerf where cold enhancements and Glaciation items do not affect the bludgeoning damage.
Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP
Does it kill golems, tho?
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Q&A is the business of pointing out others' failures. Optimists need not apply.
Well as it stands now, this spell has become wicked, I love it, but I would have preferred more high lvl damage spells, to compete against FW and not just another lvl 4 spell, whatever, I will be expecting nerfs
One issue I have though, the new Ice Storm, essentially renders cone of cold useless, so now rather than having a useless lvl 4 spell we have a useless lvl 5, hmmm.
Truth is, the spell is not supposed to be doing that extra damage. As Recared mentions here, the tooltip information does not match the amount of damage being done; the spell is not functioning as intended. It's doing about twice the intended amount of damage. Don't worry, we'll be keeping it persistent as it currently is, but we'll be fixing the damage accordingly.
I'd be interested in hearing how people will feel about the spell's viability once the damage is reduced. We still want it to be a competitive option when compared to Wall of Fire.
People are only talking about this spell now because "the spell is not functioning as intended". Once you put it back, no one will care again. Same old story. Persistent who cares low/no damage.
"We still want it to be a competitive option when compared to Wall of Fire." Leave it how it is now, bring that to live and change the description. Then I would be excited. For now, I'm not because this version (extra damage) is not live, and its not gonna happen.
It was super cool to see your response Genasi.
Now all we need is a competitive high level acid spell like vitriolic sphere.
(which deals a big amount of acid damage in area, and gives DOT acid as well)
Can't agree more with Shadowsaun on the fact that this spell will be useless if you remove the extra damage it does. I mean, don't even work on it then, cause my casters will just stick to firewall and disintegrate for golems, really. And I do think it'll be the same for all casters.Don't worry, we'll be keeping it persistent as it currently is, but we'll be fixing the damage accordingly.
I'd be interested in hearing how people will feel about the spell's viability once the damage is reduced. We still want it to be a competitive option when compared to Wall of Fire.
Icestorm nerfed : For half the duration of a firewall, you get something that tics its damage each 2 seconds, that you can't kite mobs into, since that mob must be in the area at the same time a tics goes off and that says it slow targets being aftected by it, which is not working at all at the moment on live.
Casters need more spells that can do damage while being efficient sp wise. The only spell I can think about, its firewall. Incendiary cloud do fire damage again... Acid cloud ? Meh, i mean ''Serious'' sustained damage. Which other spell can do that ? I can't think of any. Icestorm could fill that role, but boost acid rain too: each element should have its firewall equivalent with utility and side effect to be efficient in different situations. On end bosses, currently, the bludgeonning damage of Ice storm will be the only way a caster can do sustained damage efficiently, expecially in Amrath. (ToD i'm looking at ya !)
Really, I find it sad that, for once, arcane characters are getting something that would help them to do something else that ''Recon that wf'' ''Haste + Rage plz'' ''Blurr and displacement ?'' '' Exhaust him !'' in raids.
Just checked live servers - Ice Storm already deals additional damageIt only needs longer duration. If Turbine will remove all additional damage, it will deal 1/3rd of what its doing now per tick (more or less). I would understand half. But 1/3rd is well... not much, especially that ice part of dmg will be mostly resisted by alot of mobs you cant use fw on (devils, dream reapers etc), which will make total damage in 80-90/tick region. Too low to bother if you ask me. Ill stick to my lighting spells for fire immune mobs
Conclusion - dont remove all additional damage, or noone will bother with that spell, it will not leave "gimped" category where it is currently.
Is this actually going to be in Update 8?
It is not in the Release Notes yet.
Did the Devs just miss it?
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DPS/SP (finite resource after all). Initial response would be that at less than the damage of a comparable firewall, it would likely need to exceed the duration of one to keep up (more chances to crit and hit a relevant damage amount during that timeframe). At least if the concern is the current spike damage, but you're still wanting to take efficiency into account.