Following the current available ArmorDye of a Dragontouched Fullplate:
The dye appearance can be toggled in the inventory:
![]()
Following the current available ArmorDye of a Dragontouched Fullplate:
The dye appearance can be toggled in the inventory:
![]()
Last edited by SisAmethyst; 11-12-2010 at 05:45 PM.
Experimenting with switching a dyed armor resulted in the following effect. Changing the armor may disable the Dye in some way. as seen below I switched from Dragontouched to another Armor. Toggeling then the visibility of the dye on/off only colored certain parts of the armor differently. Same for a Mihtral Full Plate I tryed out. It seems parts of the Armor are replaced by a silver shining.
Tourne Armor:
Mithram Full Plate:
To be honest I would like to have the later one a bit more extended. In other words, not completely create a whole new set of Armor looks which are indeed nice, but first of having the possibility to color certain parts.
Here is my monk, with the epic docent of grace as a base item
I like the 3rd and 4th (same one augment, front/back) type of armor augment you can currently buy. No Body feat taken.
Gives it a Tron look...
However
This is a one time use item. It will change the look of 1 item, not any item you wear. You have to purchase one per item you want to change.
Purchased 2 kits, used one on the Epic Docent of Grace, and the other on a Dragontouched Docent, both came out looking the same. Nice red and silver plated Tron Robot![]()
Last edited by butlerfamilywa; 11-12-2010 at 06:56 PM.
Having played with the armor kits, it appears that the following have an impact:
Race
Sex
Type of armor (None, Light, Medium, Heavy)
It doesn't matter what the old armor looked like, this overwrites the old armor look and colors. You can easily toggle it back. Some examples in links below. I didn't feel like clipping the screenshots so I didn't embed the pictures in the post. Most of them look really good.
Dwarf Plain FP
Dwarf FP Red/Silver Kit
Mithril FP Plain Human Female
Mithril FP Red/Tan Human Female
Mithril FP Red/Silver Human Female
Blue Dragon Scale (Leathers) Red/Tan Human Female
The kit applies to the armor itself and can be traded with the kit on it. There is no indication on the item that it has a kit installed on it until you put it on and click the view. There is also no warning that you're overwriting a current kit with a new kit.
One thing that was like a sore tooth to me was the Human Female Red/Tan Feet on Light armor. I'm going to embed this one even though it's big. The underside of the soles of the feet are flesh colored and look REALLY silly when you're running or jumping.
![]()
For a plate wearing female, i have to say there is no way i'd use the cosmetic kit. I tried royal crimson/silver and i looked like a hobo escaped from prison. The stripes on the back really looked ugly. The mix of colors was mottled, not smooth. One would expect one color, with other color as trim, not this mish-mash of different patterns, swirly in one spot, stripes in another, huge solid splotches in some areas, and small splotches in other. There weren't even just the two colors, either...
From the pics posted of other armor, those are way better looking and "elegant" than the plate version.
They needs to put some extra model of chestplate/shoulderpad/legarmor thingy into this armor dye.
I tried them on human male. While I liked silver/red color combination I felt like not wearing armor but the bodysuit.
It would be great if they could make 3 or 4 variant of each color combination.
1.Heavy variant : Has extra chest plate, shoulder pad, and leg armor model.
2.Medium variant : Has chest plate and leg armor, but no shoulder pad.
3.Light variant : Only has chest plate.
4.Robe variant : Has chest plate and shoulder pad, but base model is robe/outfit style instead of regular armor one.
(Silken mail or some randomly generated half-plate armor style)
Just my 2 cent.
Last edited by Victor_1; 11-12-2010 at 09:08 PM.
English is not my primary language, so please excuse my grammar and spelling
I noticed the same "glitch" with both fixed appearance, Drow Hunter and Vulkoorim, and randomly generated leathers.
It would seem toggling appearance off on some suits - prior to applying any kit - reverts overmesh textures to the plain, not hued, version.
While it is not true dyeing - it is an interesting effect.
Could be further refined into actual armour dyeing.
![]()
.
* Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
.
Whats with the Leaf style armor on a robe for a female drow? The face skin is one color, and then the tummy that shows through is normal human color.
http://img.photobucket.com/albums/v4...nShot00117.jpg
http://img.photobucket.com/albums/v4...nShot00116.jpg
http://img.photobucket.com/albums/v4...nShot00115.jpg
I will try to check if I get some Leather Armors as well, as I haven't really seen some yet ...
A normal +5 Leather (left) and the 2 different available dye (right)
At the beginning there have been 2 other Dyes (blue) ... however right now only the pale and the red can be bought.
Last edited by SisAmethyst; 11-12-2010 at 11:15 PM.
What I not understand, the new textures and armor sets must have taken a lot of investment and may take up even more in the future. I thought it would have been much easier if e.g. the existing Dragontouched Armor would keep the mesh but just use another filling color. This way it would be still recognizable as a Dragontouched but in a different color.
Playing around with the glitch seem further to indicate that there is already a 2 color layer for the base and the inlet color and therefore probably more easy to just replace this.
Anyway, nice that we finally get something that gives us some variation...
Yes, exactly why some of us are a bit perplexed.
But I am not complaining - yet.
They are testing waters.
We'll see what comes next.
Yes, exactly again. That's it, that's the point.Playing around with the glitch seem further to indicate that there is already a 2 color layer for the base and the inlet color and therefore probably more easy to just replace this.
This is what we were wondering about, back in Aestor's old customisation threads.
Even if it is just a glitch, we can dynamically change hues in texture.
And if you watch closely, when applying kits hues spill over overmeshes, before the kit takes effect.
Yay for more variation.Anyway, nice that we finally get something that gives us some variation...
![]()
.
* Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
.
hehe, yes, I even have a nice looking Mithral Fullplate that I would enjoy to 'copy the look' over to my DT ... but well , we will see what else we get. I am even curious as why they removed the other dyes that have been already in the store, I liked the blue one over the red ones...
Some more pictures, this time female and male Dwarf Monk Outfits:
![]()
And for the sake of it as well the male/female Halfling Leather Armor:
... and Halfling Starte Racks:
![]()
Last edited by SisAmethyst; 11-13-2010 at 12:34 PM.
Please please please make there be a very black variant
I would love to have a black robe on my monk and pop on the ninja head piece and not make it look like a wacky headpiece that goes with nothing
PLEASE!!!!
How do i jazz up my armor? could not see on ddo store.....
My Peak Oil vid:http://www.youtube.com/watch?v=1QpbwgYIL8s
That's racialist that is. I cry discrimination! I cry Darth Vader syndrome! I cry... well, I just cry!
j/k. I would never claim real discrimination on something as petty as cosmetics in a video game!
They simply skinned it so that the character's actual flesh doesn't show through, and instead decided on an arbitrary colour for that section of the armour skin instead of coding whatever the equivalent is for 'transparency' on their armour models, I'm guessing.
But it does rather suggest to me that this whole armour customisation thing is a lazy short cut rather than true customisation. Meh. Its on beta, I should be more forgiving I suppose.