Fighter:
* Half-Elf Armor Mastery I
o Prereqs: Level 5, Half-Elf Fighter Dilettante, 14 AP Spent
o Cost: 2 AP
o Benefit: Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by +1. You may still be restricted by your tower shield's max Dex bonus.
* Half-Elf Armor Mastery II
o Prereqs: Level 11, Half-Elf Fighter Dilettante, Half-Elf Armor Mastery I, 36 AP Spent
o Cost: 4 AP
o Benefit: Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by an additional +1. You may still be restricted by your tower shield's max Dex bonus.
* Half-Elf Strategy (Trip) I
o Prereqs: Level 3, Half-Elf Fighter Dilettante, 7 AP Spent
o Cost: 1 AP
o Benefit: Grants a +1 bonus to the DC of your Trip and Improved Trip feats.
* Half-Elf Strategy (Trip) II
o Prereqs: Level 8, Half-Elf Fighter Dilettante, Half-Elf Strategy (Trip) I, 26 AP Spent
o Cost: 2 AP
o Benefit: Grants an additional +1 bonus on the DC of your Trip and Improved Trip feats, bringing the total increase to 2.
* Half-Elf Strategy (Stunning Blow) I
o Prereqs: Level 3, Half-Elf Fighter Dilettante, Stunning Blow, 7 AP Spent
o Cost: 1 AP
o Benefit: Grants a +1 bonus to the DC of your Stunning Blow feat.
* Half-Elf Strategy (Stunning Blow) II
o Prereqs: Level 8, Half-Elf Fighter Dilettante, Stunning Blow, Half-Elf Strategy (Stunning Blow) I, 26 AP Spent
o Cost: 2 AP
o Benefit: Grants an additional +1 bonus on the DC of your Stunning Blow feat, bringing the total increase to 2.
* Half-Elf Strategy (Sunder) I
o Prereqs: Level 3, Half-Elf Fighter Dilettante, 7 AP Spent
o Cost: 1 AP
o Benefit: Grants a +1 bonus to the DC of your Sunder and Improved Sunder feats.
* Half-Elf Strategy (Sunder) II
o Prereqs: Level 8, Half-Elf Fighter Dilettante, Half-Elf Strategy (Sunder) I, 26 AP Spent
o Cost: 2 AP
o Benefit: Grants an additional +1 bonus on the DC of your Sunder and Improved Sunder feats, bringing the total increase to 2.
* Half-Elf Fighter Strength I
o Prereqs: Level 9, Half-Elf Fighter Dilettante, 30 AP Spent
o Cost: 2 AP
o Benefit: Grants a +1 increase to your Strength score. This counts as a class based ability score enhancement.