New Half-Elf Dilettante Enhancements
Half-Elf Improved Damage Reduction I
Cost: 2
ML: 5
Requires: Barbarian Dilettante
Improves damage reduction by 1/-
Half-Elf Improved Damage Reduction II
Cost: 4
ML: 11
Requires: Barbarian Dilettante
Improves damage reduction by 1/-
Half-Elf Swamp Lore I
Cost: 1
ML: 4
Requires: Ranger Dilettante
Improves Acid Resistance by 2
Half-Elf Swamp Lore II
Cost: 2
ML: 10
Requires: Ranger Dilettante
Improves Acid Resistance by 2
Half-Elf Tundra Lore I
Cost: 1
ML: 4
Requires: Ranger Dilettante
Improves Cold Resistance by 2
Half-Elf Tundra Lore II
Cost: 2
ML: 10
Requires: Ranger Dilettante
Improves Cold Resistance by 2
Half-Elf Desert Lore I
Cost: 1
ML: 4
Requires: Ranger Dilettante
Improves Fire Resistance by 2
Half-Elf Desert Lore II
Cost: 2
ML: 10
Requires: Ranger Dilettante
Improves Fire Resistance by 2
Half-Elf Follower of the Silver Flame
Cost: 2
ML: 3
Requires: Paladin Dilettante
Grants proficiency with and +1 to-hit with longbows.
Half-Elf Follower of the Sovereign Host
Cost: 2
ML: 3
Requires: Paladin Dilettante
Grants proficiency with and +1 to-hit with longswords.
Half-Elf Armor Mastery I
Cost: 2
ML: 4
Requires: Fighter Dilettante
Increase max dex bonus on armor by 1
Half-Elf Armor Mastery II
Cost: 2
ML: 11
Requires: Fighter Dilettante
Increase max dex bonus on armor by 1
Half Elf Strategy (Stunning Blow/Sunder/Trip) I
Cost: 1
ML: 3
Requires: Fighter Dilettante
+1 bonus to DC
Half Elf Strategy (Stunning Blow/Sunder/Trip) II
Cost: 2
ML: 8
Requires: Fighter Dilettante
+1 bonus to DC
Improved Bard Dilettante I
Cost: 1
ML: 5
Requires: Bard Dilettante
Treated as third level bard.
Improved Bard Dilettante II
Cost: 2
ML: 10
Requires: Bard Dilettante
Treated as sixth level bard.
Improved Bard Dilettante III
Cost: 3
ML: 15
Requires: Bard Dilettante
Treated as tenth level bard.
Improved Cleric Dilettante I
Cost: 1
ML: 5
Requires: Cleric Dilettante
Treated as third level cleric.
Improved Cleric Dilettante II
Cost: 2
ML: 10
Requires: Bard Dilettante
Treated as sixth level cleric.
Improved Cleric Dilettante III
Cost: 3
ML: 15
Requires: Bard Dilettante
Treated as tenth level cleric.
Improved Favored Soul Dilettante I
Cost: 1
ML: 5
Requires: Favored Soul Dilettante
Treated as third level Favored Soul.
Improved Favored Soul Dilettante II
Cost: 2
ML: 10
Requires: Favored Soul Dilettante
Treated as sixth level Favored Soul .
Improved Favored Soul Dilettante III
Cost: 3
ML: 15
Requires: Favored Soul Dilettante
Treated as tenth level Favored Soul.
Improved Monk Dilettante I
Cost: 1
ML: 5
Requires: Monk Dilettante
Up to 3 WIS bonus to AC.
Improved Monk Dilettante II
Cost: 2
ML: 10
Requires: Monk Dilettante
Up to 4 WIS bonus to AC.
Improved Monk Dilettante III
Cost: 3
ML: 15
Requires: Monk Dilettante
Up to 5 WIS bonus to AC.
Improved Paladin Dilettante I
Cost: 1
ML: 5
Requires: Paladin Dilettante
Treated as second level paladin. Up to 3 CHA bonus to saves.
Improved Paladin Dilettante II
Cost: 2
ML: 10
Requires: Paladin Dilettante
Treated as third level paladin. Up to 4 CHA bonus to saves.
Improved Paladin Dilettante III
Cost: 3
ML: 15
Requires: Paladin Dilettante
Treated as fourth level paladin. Up to 5 CHA bonus to saves.
Improved Ranger Dilettante I
Cost: 1
ML: 5
Requires: Ranger Dilettante
Up to 4 STR bonus to damage with bows. Treated as second level ranger.
Improved Ranger Dilettante II
Cost: 2
ML: 10
Requires: Ranger Dilettante
Up to 6 STR bonus to damage with bows. Treated as third level ranger.
Improved Ranger Dilettante III
Cost: 3
ML: 15
Requires: Ranger Dilettante
Up to 8 STR bonus to damage with bows. Treated as fourth level ranger.
Improved Rogue Dilettante I
Cost: 2
ML: 5
Requires: Rogue Dilettante
2d6 Sneak Attack
Improved Rogue Dilettante II
Cost: 4
ML: 15
Requires: Rogue Dilettante
3d6 Sneak Attack
Improved Sorcerer Dilettante I
Cost: 1
ML: 5
Requires: Sorcerer Dilettante
Treated as third level sorcerer.
Improved Sorcerer Dilettante II
Cost: 2
ML: 10
Requires: Sorcerer Dilettante
Treated as sixth level Sorcerer.
Improved Sorcerer Dilettante III
Cost: 3
ML: 15
Requires: Sorcerer Dilettante
Treated as tenth level Sorcerer.
Improved Wizard Dilettante I
Cost: 1
ML: 5
Requires: Wizard Dilettante
Treated as third level Wizard.
Improved Wizard Dilettante II
Cost: 2
ML: 10
Requires: Wizard Dilettante
Treated as sixth level Wizard.
Improved Wizard Dilettante III
Cost: 3
ML: 15
Requires: Wizard Dilettante
Treated as tenth level Wizard.
Half-Elf Improved Recovery I
Cost: 2
ML: 5
Requires: Monk Dilettante
10% Healing Amp
Half-Elf Improved Recovery II
Cost: 4
ML: 11
Requires: Monk Dilettante
20% Healing Amp
Half-Elf Bard Charisma I
Cost: 2
ML: 9
Requires: Bard Dilettante
CHA +1
Half-Elf Favored Soul Charisma I
Cost: 2
ML: 9
Requires: Favored Soul Dilettante
CHA +1
Half-Elf Paladin Charisma I
Cost: 2
ML: 9
Requires: Paladin Dilettante
CHA +1
Half-Elf Sorcerer Charisma I
Cost: 2
ML: 9
Requires: Sorcerer Dilettante
CHA +1
Half-Elf Barbarian Constitution I
Cost: 2
ML: 9
Requires: Barbarian Dilettante
CON +1
Half-Elf Ranger Dexterity I
Cost: 2
ML: 9
Requires: Ranger Dilettante
DEX +1
Half-Elf Rogue Dexterity I
Cost: 2
ML: 9
Requires: Rogue Dilettante
DEX +1
Half-Elf Wizard Intelligence I
Cost: 2
ML: 9
Requires: Wizard Dilettante
INT +1
Half-Elf Fighter Strength I
Cost: 2
ML: 9
Requires: Strength Dilettante
STR +1
Half-Elf Cleric Wisdom I
Cost: 2
ML: 9
Requires: Cleric Dilettante
WIS +1
Half-Elf Monk Wisdom I
Cost: 2
ML: 9
Requires: Monk Dilettante
WIS +1
Half-Elf Barbarian Toughness I
Cost: 1
ML: 3
Requires: Barbarian Dilettante, Toughness
10 HP – counts as class toughness.
Half-Elf Barbarian Toughness II
Cost: 2
ML: 8
Requires: Barbarian Dilettante, Toughness
10 HP – counts as class toughness.
Half-Elf Improved Trap Sense I
Cost: 1
ML: 3
Requires: Rogue Dilettante
+2 Saves vs Traps
Half-Elf Improved Trap Sense II
Cost: 2
ML: 8
Requires: Rogue Dilettante
+2 Additional Saves vs Traps