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  1. #1
    Community Member k1ngp1n's Avatar
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    Default Half Elf Dillies

    New Half-Elf Dilettante Enhancements

    Half-Elf Improved Damage Reduction I
    Cost: 2
    ML: 5
    Requires: Barbarian Dilettante
    Improves damage reduction by 1/-


    Half-Elf Improved Damage Reduction II
    Cost: 4
    ML: 11
    Requires: Barbarian Dilettante
    Improves damage reduction by 1/-

    Half-Elf Swamp Lore I
    Cost: 1
    ML: 4
    Requires: Ranger Dilettante
    Improves Acid Resistance by 2

    Half-Elf Swamp Lore II
    Cost: 2
    ML: 10
    Requires: Ranger Dilettante
    Improves Acid Resistance by 2

    Half-Elf Tundra Lore I
    Cost: 1
    ML: 4
    Requires: Ranger Dilettante
    Improves Cold Resistance by 2

    Half-Elf Tundra Lore II
    Cost: 2
    ML: 10
    Requires: Ranger Dilettante
    Improves Cold Resistance by 2

    Half-Elf Desert Lore I
    Cost: 1
    ML: 4
    Requires: Ranger Dilettante
    Improves Fire Resistance by 2

    Half-Elf Desert Lore II
    Cost: 2
    ML: 10
    Requires: Ranger Dilettante
    Improves Fire Resistance by 2

    Half-Elf Follower of the Silver Flame
    Cost: 2
    ML: 3
    Requires: Paladin Dilettante
    Grants proficiency with and +1 to-hit with longbows.

    Half-Elf Follower of the Sovereign Host
    Cost: 2
    ML: 3
    Requires: Paladin Dilettante
    Grants proficiency with and +1 to-hit with longswords.

    Half-Elf Armor Mastery I
    Cost: 2
    ML: 4
    Requires: Fighter Dilettante
    Increase max dex bonus on armor by 1

    Half-Elf Armor Mastery II
    Cost: 2
    ML: 11
    Requires: Fighter Dilettante
    Increase max dex bonus on armor by 1

    Half Elf Strategy (Stunning Blow/Sunder/Trip) I
    Cost: 1
    ML: 3
    Requires: Fighter Dilettante
    +1 bonus to DC

    Half Elf Strategy (Stunning Blow/Sunder/Trip) II
    Cost: 2
    ML: 8
    Requires: Fighter Dilettante
    +1 bonus to DC

    Improved Bard Dilettante I
    Cost: 1
    ML: 5
    Requires: Bard Dilettante
    Treated as third level bard.

    Improved Bard Dilettante II
    Cost: 2
    ML: 10
    Requires: Bard Dilettante
    Treated as sixth level bard.

    Improved Bard Dilettante III
    Cost: 3
    ML: 15
    Requires: Bard Dilettante
    Treated as tenth level bard.

    Improved Cleric Dilettante I
    Cost: 1
    ML: 5
    Requires: Cleric Dilettante
    Treated as third level cleric.

    Improved Cleric Dilettante II
    Cost: 2
    ML: 10
    Requires: Bard Dilettante
    Treated as sixth level cleric.

    Improved Cleric Dilettante III
    Cost: 3
    ML: 15
    Requires: Bard Dilettante
    Treated as tenth level cleric.

    Improved Favored Soul Dilettante I
    Cost: 1
    ML: 5
    Requires: Favored Soul Dilettante
    Treated as third level Favored Soul.

    Improved Favored Soul Dilettante II
    Cost: 2
    ML: 10
    Requires: Favored Soul Dilettante
    Treated as sixth level Favored Soul .

    Improved Favored Soul Dilettante III
    Cost: 3
    ML: 15
    Requires: Favored Soul Dilettante
    Treated as tenth level Favored Soul.

    Improved Monk Dilettante I
    Cost: 1
    ML: 5
    Requires: Monk Dilettante
    Up to 3 WIS bonus to AC.

    Improved Monk Dilettante II
    Cost: 2
    ML: 10
    Requires: Monk Dilettante
    Up to 4 WIS bonus to AC.

    Improved Monk Dilettante III
    Cost: 3
    ML: 15
    Requires: Monk Dilettante
    Up to 5 WIS bonus to AC.

    Improved Paladin Dilettante I
    Cost: 1
    ML: 5
    Requires: Paladin Dilettante
    Treated as second level paladin. Up to 3 CHA bonus to saves.

    Improved Paladin Dilettante II
    Cost: 2
    ML: 10
    Requires: Paladin Dilettante
    Treated as third level paladin. Up to 4 CHA bonus to saves.

    Improved Paladin Dilettante III
    Cost: 3
    ML: 15
    Requires: Paladin Dilettante
    Treated as fourth level paladin. Up to 5 CHA bonus to saves.

    Improved Ranger Dilettante I
    Cost: 1
    ML: 5
    Requires: Ranger Dilettante
    Up to 4 STR bonus to damage with bows. Treated as second level ranger.

    Improved Ranger Dilettante II
    Cost: 2
    ML: 10
    Requires: Ranger Dilettante
    Up to 6 STR bonus to damage with bows. Treated as third level ranger.

    Improved Ranger Dilettante III
    Cost: 3
    ML: 15
    Requires: Ranger Dilettante
    Up to 8 STR bonus to damage with bows. Treated as fourth level ranger.

    Improved Rogue Dilettante I
    Cost: 2
    ML: 5
    Requires: Rogue Dilettante
    2d6 Sneak Attack

    Improved Rogue Dilettante II
    Cost: 4
    ML: 15
    Requires: Rogue Dilettante
    3d6 Sneak Attack

    Improved Sorcerer Dilettante I
    Cost: 1
    ML: 5
    Requires: Sorcerer Dilettante
    Treated as third level sorcerer.

    Improved Sorcerer Dilettante II
    Cost: 2
    ML: 10
    Requires: Sorcerer Dilettante
    Treated as sixth level Sorcerer.

    Improved Sorcerer Dilettante III
    Cost: 3
    ML: 15
    Requires: Sorcerer Dilettante
    Treated as tenth level Sorcerer.

    Improved Wizard Dilettante I
    Cost: 1
    ML: 5
    Requires: Wizard Dilettante
    Treated as third level Wizard.

    Improved Wizard Dilettante II
    Cost: 2
    ML: 10
    Requires: Wizard Dilettante
    Treated as sixth level Wizard.

    Improved Wizard Dilettante III
    Cost: 3
    ML: 15
    Requires: Wizard Dilettante
    Treated as tenth level Wizard.

    Half-Elf Improved Recovery I
    Cost: 2
    ML: 5
    Requires: Monk Dilettante
    10% Healing Amp

    Half-Elf Improved Recovery II
    Cost: 4
    ML: 11
    Requires: Monk Dilettante
    20% Healing Amp

    Half-Elf Bard Charisma I
    Cost: 2
    ML: 9
    Requires: Bard Dilettante
    CHA +1

    Half-Elf Favored Soul Charisma I
    Cost: 2
    ML: 9
    Requires: Favored Soul Dilettante
    CHA +1

    Half-Elf Paladin Charisma I
    Cost: 2
    ML: 9
    Requires: Paladin Dilettante
    CHA +1

    Half-Elf Sorcerer Charisma I
    Cost: 2
    ML: 9
    Requires: Sorcerer Dilettante
    CHA +1

    Half-Elf Barbarian Constitution I
    Cost: 2
    ML: 9
    Requires: Barbarian Dilettante
    CON +1

    Half-Elf Ranger Dexterity I
    Cost: 2
    ML: 9
    Requires: Ranger Dilettante
    DEX +1

    Half-Elf Rogue Dexterity I
    Cost: 2
    ML: 9
    Requires: Rogue Dilettante
    DEX +1

    Half-Elf Wizard Intelligence I
    Cost: 2
    ML: 9
    Requires: Wizard Dilettante
    INT +1

    Half-Elf Fighter Strength I
    Cost: 2
    ML: 9
    Requires: Strength Dilettante
    STR +1

    Half-Elf Cleric Wisdom I
    Cost: 2
    ML: 9
    Requires: Cleric Dilettante
    WIS +1

    Half-Elf Monk Wisdom I
    Cost: 2
    ML: 9
    Requires: Monk Dilettante
    WIS +1

    Half-Elf Barbarian Toughness I
    Cost: 1
    ML: 3
    Requires: Barbarian Dilettante, Toughness
    10 HP – counts as class toughness.

    Half-Elf Barbarian Toughness II
    Cost: 2
    ML: 8
    Requires: Barbarian Dilettante, Toughness
    10 HP – counts as class toughness.

    Half-Elf Improved Trap Sense I
    Cost: 1
    ML: 3
    Requires: Rogue Dilettante
    +2 Saves vs Traps

    Half-Elf Improved Trap Sense II
    Cost: 2
    ML: 8
    Requires: Rogue Dilettante
    +2 Additional Saves vs Traps
    Last edited by k1ngp1n; 11-12-2010 at 08:55 PM.
    Sarlona: Riyana | Ilyrae | Elaeria | Arlayh | Aryis | Lyanis | Yaera | Kyilsi | Malitae | Niariel | Laeriya
    'Polluting Sarlona with gimpy elves since 2009.'
    Endgame

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