The effect on the shield is not the Stone Prison effect on the handwraps. The one on the shield seems to proc every (or almost every) time you are hit, while the Stone Prison on the handwraps proc's on average on 5% of your attacks, -then- has a DC 17 save to ignore the effect. So far on live, I've run through all of the Droaam content on hard and elite with them equipped, and only turned one thing to stone. (Probably a lucky occurrence of my rolling a natural 20, and then him rolling a natural 1 on his save)
In other words:
Stone Prison Guard on the Shield of Reflecting: Very good, because of a high proc rate. The low DC doesn't matter, since it's triggered so many times that you'll see enemies rolling 1's.
Stone Prison on the Stonedust Handwraps: You'll almost never see it actually land on anything in level 10+ content, as it has a 5% proc rate and enemies by that point have base fortitude saves high enough that they'll seldom fail.
It might've been a nice thing as a fundamental feature of this system, but at this point we only have the bandwidth to do this change on one weapon. You've mentioned that in that case, Rocksplitter would be the best one to make "shrinkable," but it's seeming like shortsword would have the most universal applicability, so I think I'll go with that. In particular, it would be best to do a weapon type pure rogues are compatible with.
My intention was for it to just shrink the item, but you bring up an interesting point. By the original plan, two-weapon fighters who want to dual-wield the shortswords will have to run these quests twice as much as those who need only one weapon. I suppose I can go ahead and make it such that you can split the Blade of Fury into two Shortswords of Fury, that seems like a fair idea.
Last edited by thomprob; 11-17-2010 at 05:23 PM.
AoK
Ishy/Methodman/McHammer/Hamsandwich/Wwooff/Carneasada/Ishbahl/Reeba/Jarule
I'd agree with that. It was just my opinion that of the existing weapons, Rocksplitter in my mind seemed the best to be miniaturized but when thinking about universal use, yeah, I agree that the (short)Sword of Fury is the better choice. Especially if you do this:
My intention was for it to just shrink the item, but you bring up an interesting point. By the original plan, two-weapon fighters who want to dual-wield the shortswords will have to run these quests twice as much as those who need only one weapon. I suppose I can go ahead and make it such that you can split the Blade of Fury into two Shortswords of Fury, that seems like a fair idea.
Sarlona
Endless Night Event Summoning Chamber Walkthrough and General GuideNear useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
Gotta say...
This thread is one of the best examples I've ever seen of someone raising a legitimate concern and a dev immediately responding and getting a fix in.
I'm kind of speechless, actually.
Bravo
Awww...there goes my Pebblecracker.
Furthering my quest to alienate everyone on the forums: If you want to dual wield named items, it seems reasonable you should have to put twice the work in to get twice the weaponry out of it. That said, this would be a very nice way to do things for the TWF monkeys out there. "Hey that's a neat idea!" meets "We had to grind greensteel in snow over our heads, uphill, both ways, etc etc etc" and leaves a resounding null in my opinions.My intention was for it to just shrink the item, but you bring up an interesting point. By the original plan, two-weapon fighters who want to dual-wield the shortswords will have to run these quests twice as much as those who need only one weapon. I suppose I can go ahead and make it such that you can split the Blade of Fury into two Shortswords of Fury, that seems like a fair idea.
Endless Night Event Summoning Chamber Walkthrough and General GuideNear useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
Last edited by Odin's_Hugin; 11-17-2010 at 05:35 PM.
If Stone Prison proc'd with a DC17 on every hit it would completely devalue paralyzers. Remember that paralyzers were specifically changed so that auto-crit did not occur on a paralyzed mob. I doubt they'd introduce an effect that is essentially the same thing as what they originally nerfed.
I think what might be more reasonable is to give it a Banish/smite level of DC (Or possibly even higher since it's only on vorpal strike)
Right now the on-every-hit effects (Disrupt/Paralyze) have very low DCs (14, 17), while the only-on-crit effects (Banish/Smite) have a DC of around 25. Make the DC on Stone Prison at least 25, imo.
Edit: Also, it seems like if they're going to increase the DC on the effect, they either need to separate the effects for the shield and leave the DC low or change the it so that Stone Prison Guard only has a 5% chance to proc when being struck.
Increasing the DC and leaving it as on-every-taken-hit for the shield would be a little strong.
Last edited by gurgar78; 11-17-2010 at 05:41 PM.
Last edited by thomprob; 11-17-2010 at 05:47 PM.
AoK
Ishy/Methodman/McHammer/Hamsandwich/Wwooff/Carneasada/Ishbahl/Reeba/Jarule
Shame we can't get more than one, but thanks for fixing the oversight of finesse weapons in this system.
While a fair point, it should be pointed out that finesse users will already have to grind out an extra mark to upgrade to a shortsword.
That might be the result if they just add "Mark of Shrinky" to the list of possible Mark drops in the simplest way. But they could also choose to avoid that, and add it to the chests as a separate loot chance that doesn't take the place of other items.
More than that. A TWF character will not only need twice the marks to upgrade both swords, but also twice as many Malleable items to merge into them.
(Often DDO has apparently gone by the principle that the doubled effort obtaining items is a tradeoff for the advantage of higher attack rate)
Last edited by Angelus_dead; 11-17-2010 at 06:26 PM.
Yes, it would be way overpowered to do that.
They probably wouldn't want to do that, since Stone Prison is a bonus effect on a weapon that is already pretty good. A Banishing weapon at this level would be +1 or +2, and ineffective for purposes aside from that Banish.
Yes, reducing the shield's proc rate but increasing the Fort DC would be a good idea anyway. Presently the Fort DC becomes meaningless after a few levels: it's like your shield has a 5% per-attack chance of petrifying the monster, which is too strong (especially if the character has a reason to use a shield anyhow)
You might be right. Also, aside from what you pointed out here, Stone Prison works on far more mobs than either banish or smite.
So bumping the DC a little might be helpful, but I guess they really shouldn't raise it too much.
On the flip-side, it requires a vorpal strike whereas banish and smite only require a crit.
Last edited by gurgar78; 11-17-2010 at 06:33 PM.
Actually, the way I wanted to approach it was by using the existing marks, eliminating the need to add any extra marks to the system that would only have one use. Normally you only need one type of mark to combine the update 7/8 items, so by requiring combinations of two marks we can have recipes that are differentiated from the normal Blade of Fury fusion recipes, but don't require a new mark. When you add the Blade of Fury to the eldritch device, you'll see these recipes show up along with the other expected ones, making it clear that you can also turn this greatsword into two shortswords as you fuse it with the update 8 item, if you so choose.
I suppose it has, in the past. But that would only follow if two-weapon fighting were twice as powerful as two-handed fighting, yes? And I'd like to think we're doing what we can to make all weapon styles viable. Certainly it's the goal.