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  1. #121
    Founder Brother_Solar's Avatar
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    I would be interested in the handwraps just because I can upgrade them to be Vampiric. That could be useful even at level 20.

    A human monk with good (er... extremely specialized) gear support could get over 300% healing amplification. With Healing Curse, a monk could get 6-9 HP back per hit.

    Would it be worth it? Dunno. Seems like an interesting idea though.

  2. #122
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    Quote Originally Posted by Brother_Solar View Post
    I would be interested in the handwraps just because I can upgrade them to be Vampiric. That could be useful even at level 20.
    Are you talking about Vampiric as in Epic Chaosblade, or Lesser Vampiric like Chaosblade?

  3. #123
    Founder Brother_Solar's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Are you talking about Vampiric as in Epic Chaosblade, or Lesser Vampiric like Chaosblade?
    I'm sure it must be the Lesser version. 1 hp per hit.

    However, with a light monk's Healing Curse (1-2 hp per hit) and 300% healing amplification, that would grant a total of 6-9 hp per hit. Provided of course that the vampiric healing is amplified (I don't have any of the above items, so I don't know).

    The thought may not hold water, but thinking about it doesn't cost me anything.

  4. #124
    Community Member Odin's_Hugin's Avatar
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    No. What the wraps CAN get is what is called "bodyfeeder". That gives them +15 temp hp on criticals. Healing Amp. does not change anything.

    And sincerely, anyone remember the Mabar Event handwraps? Now those were well-made! I was hoping we'd get a wraps like that for NON-UNDEAD. In that case, Stonedust with Petrifying (on-hit, dc17 fort) and stun+10 would be great.

    There will be new Droam things of higher levels, I suppose, on later Updates. I can only hope they'll make it epic or at least do one more craft so that it can become useful at high-level.

    In case the devs dont remember, monks are the only class still without a decent named Weapon (Handwraps) for high-level (exception for the Mabar ones, which are good for undead, rares at high-level quests). And no, the mindsunder blades dont cut it.
    Last edited by Odin's_Hugin; 11-16-2010 at 07:59 PM.

  5. #125
    Hatchery Founder Glenalth's Avatar
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    Healing amp does work with lesser vampiric weapons, my fighter gets 2pts from them.



    Quote Originally Posted by Odin's_Hugin View Post
    No. What the wraps CAN get is what is called "bodyfeeder". That gives them +15 temp hp on criticals. Healing Amp. does not change anything.
    No, the wraps cannot get Bodyfeeder as that is from a Fusible weapon, they can get any of the Malleable properties (vampiric, maiming, vengeful, or crippling).
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
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  6. #126
    Community Member The_Cataclysm's Avatar
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    Quote Originally Posted by Odin's_Hugin View Post

    In case the devs dont remember, monks are the only class still without a decent named Weapon (Handwraps) for high-level (exception for the Mabar ones, which are good for undead, rares at high-level quests). And no, the mindsunder blades dont cut it.
    But the stonedust handwraps aren't high level handwraps. They are mid level handwraps. You can't expect them to have everything you want.

  7. #127
    Community Member Odin's_Hugin's Avatar
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    Quote Originally Posted by Glenalth View Post
    Healing amp does work with lesser vampiric weapons, my fighter gets 2pts from them.





    No, the wraps cannot get Bodyfeeder as that is from a Fusible weapon, they can get any of the Malleable properties (vampiric, maiming, vengeful, or crippling).
    I went back to page 2 to check. Wow. I swear I had read "bodyfeeder" exactly where is "vampiric" now.

  8. #128
    Community Member pSINNa's Avatar
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    I'd just like to give a quick Kudo's to Turbine on the direction they've gone with the named items on update 7 and 8.

    Interesting, but not too obscure, strong, but not overpowered, accessable, but not too easy to get/upgrade.

    Quest related named items that are worth having, with some longevity of use.

    Crafting options you can pick to suit your character.

    Along with the quests themselves which are a blast to do, with enough challenge, and a storyline with it's own flavour.

    Congrats on the direction you're heading here.

    Coit out~
    Coitfluff Coitrippr Luciforge Coitburner Coithealz: Ghallanda

  9. #129
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    Quote Originally Posted by Odin's_Hugin View Post
    I went back to page 2 to check. Wow. I swear I had read "bodyfeeder" exactly where is "vampiric" now.
    You might have, I did have a type in my first list I posted... use the list that I added color to, to have an accurate account of the crafting so far.

  10. #130
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    Quote Originally Posted by butlerfamilywa View Post
    I hope this helps...

    All crafting recipes state that it upgrades the Item List A items to +5 from +4, so other pre-craft stats might be subject to change as well. Information contained in this post, I got from reading the Crafting Interface on the Lamannia Sever. Feel free to mouse over the description of each crafting ritual and it will expand and show you this information as well.



    Part 1
    Example: Stonedust Handwraps + Hooked Blade + Mark of Tzaryan Rrac = Stonedust Handwraps of Maiming


    Item List A + Update 8 Item + Item List A Mark = Item List A Item with new Effect
    Item List A + Gnollish War Bow + Item List A Mark = adds Crippling (chance to slow enemy movements)
    Item List A + Ogrish War Axe + Item List A Mark = adds Vengeful (chance at rage)
    Item List A + Staff of Shadow + Item List A Mark = adds Vampiric (1 hp life drain on hit)
    Item List A + Hooked Blade + Item List A Mark = adds Maiming (extra damage on critical hits)


    Item List A:
    Bloody Cleaver ~ Mark of Bal Molesh
    Blade of Fury ~ Mark of Sheshka
    Rocksplitter ~ Mark of Rehesh Turakbar
    Stonedust Handwraps ~ Mark of Tzaryan Rrac



    Part 2
    Example: Hooked Blade + Bloody Cleaver + Mark of Rhesh Turkbar = Bodyfeeder Hooked Blade


    Item List B + Update 7 Item + Mark = Update 8 Weapon with new Prefix
    Item List B + Bloody Cleaver + Mark of Rhesh Turkbar = Bodyfeeder
    Item List B + Blade of Fury + Mark of Bal Molesh = Demon Fever
    Item List B + Rocksplitter + Mark of Tzaryan Rrac = Destructive
    Item List B + Stonedust Handwraps + Mark of Sheshka = Petrifying


    Item List B:
    Hooked Blade
    Staff of Shadow
    Ogrish War Axe
    Gnollish War Bow


    *Edit* You were correct, I had a mistype in the first posting of this, was just throwing it out there to help people understand what was needed to add a certain effect to a weapon, or upgrade one.

    I was wanting to make a Maiming StoneDust Handwraps, however I wasn't lucky enough to loot the handwraps, and I lose my VIP on Monday, and will not be actively playin DDO over the Holidays as I'll have my children visiting. So I give up. Could someone who is having fun and collecting, post a SS of an upgraded handwrap, with either vampirism or maiming? Thanks in advance!
    Vampiric = Staff of Shadow
    Bodyfeeder = Bloody Cleaver


    So yes, you can add Vampiric to the handwraps, but not Bodyfeeder.

    Sorry for any confusion.

  11. #131
    Time Bandit kailiea's Avatar
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    Quote Originally Posted by Odin's_Hugin View Post
    Has anyone upgraded Stonedust Handwraps in this caldron yet?

    If so, can you post it here? Tyvm.
    I upgraded a pair and they just turn to +5 with whatever mod you chose ...in my case lesser vamp.
    Revenants~Arczs~Grayde~Kaywee

  12. #132
    Community Member Xenus_Paradox's Avatar
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    Quote Originally Posted by butlerfamilywa View Post
    Vampiric = Staff of Shadow
    Bodyfeeder = Bloody Cleaver


    So yes, you can add Vampiric to the handwraps, but not Bodyfeeder.

    Sorry for any confusion.
    I would only ever do this if I had 2x Staff of the Shadow. Or a Staff of the Shadow and a Dreamspitter.

    Woo-Woo Stick FTW.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  13. #133
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    Quote Originally Posted by kailiea View Post
    I upgraded a pair and they just turn to +5 with whatever mod you chose ...in my case lesser vamp.
    Thanks for the info (and others). Looking forward to some lesser vamp wraps to add to the FoL on hit on my healing amp char.

  14. #134
    Community Member DarkFlash's Avatar
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    Can you check if the upgraded wraps have a WORKING stunning+6?

    EDIT: If you havent noticed, the normal versions stunning+6 is bugged.
    Last edited by DarkFlash; 11-17-2010 at 06:00 AM.
    Human shintao with 307% healing amp \,,/_(>.<)_\,,/

  15. #135
    Hero patang01's Avatar
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    The question for me will be if the u7 greatsword is better served with a rage proc (horc kensei fighter with specialization in greatsword) or maiming or if I should do the opposite u8 greataxe (spec in greataxe) and do something like petrifying or bodyfeeder? Horcs dont get any natural heal amp so vampiric seems like a waste. Interesting choices. I'm going to have to check it out to see how useful it is overall since higher level content is so DPS focused.

  16. #136
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    Quote Originally Posted by patang01 View Post
    The question for me will be if the u7 greatsword is better served with a rage proc (horc kensei fighter with specialization in greatsword) or maiming or if I should do the opposite u8 greataxe (spec in greataxe) and do something like petrifying or bodyfeeder?
    The rage proc looks to be the worst of all the options, because it's just the same as the Rage spell people can cast on you (or you can get in potions and clickies like Brawn's Spirits)
    Maiming isn't great, but it's the way to go if you want higher DPS.

    The choice to use the greataxe or not will be totally situational: use it when fighting enemies where that Bane effect works (the list isn't really clear yet).

    Quote Originally Posted by patang01 View Post
    Horcs dont get any natural heal amp so vampiric seems like a waste.
    Healing amplification is only one of the factors that would make vampiric more valuable. If you have high AC or fast attacks then those also increase the effective power. (Notice that Monks are good in all three of those categories, making them the best beneficiaries of vampiric).

  17. #137
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    Too bad the HORC Rage line requires you to have barbarian levels...

    Either way.. having petrifying on a greataxe would actually be nice, not as high of a DC as an earthgrab weapon, but still a nice all around beater... auto-crit for the win

  18. #138
    Community Member Wren666's Avatar
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    Quote Originally Posted by psinna View Post
    i'd Just Like To Give A Quick Kudo's To Turbine On The Direction They've Gone With The Named Items On Update 7 And 8.

    Interesting, But Not Too Obscure, Strong, But Not Overpowered, Accessable, But Not Too Easy To Get/upgrade.

    Quest Related Named Items That Are Worth Having, With Some Longevity Of Use.

    Crafting Options You Can Pick To Suit Your Character.

    Along With The Quests Themselves Which Are A Blast To Do, With Enough Challenge, And A Storyline With It's Own Flavour.

    Congrats On The Direction You're Heading Here.
    +1
    Please check out and help build on ideas for a new Quest Type, a Jester Class, and a Xachosian Caster Class!
    Sign and vote on suggestions for UI improvements and an in-game Eberronopedia!

  19. #139
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by pSINNa View Post
    I'd just like to give a quick Kudo's to Turbine on the direction they've gone with the named items on update 7 and 8.

    Interesting, but not too obscure, strong, but not overpowered, accessable, but not too easy to get/upgrade.

    Quest related named items that are worth having, with some longevity of use.

    Crafting options you can pick to suit your character.

    Along with the quests themselves which are a blast to do, with enough challenge, and a storyline with it's own flavour.

    Congrats on the direction you're heading here.

    Coit out~
    completely agree - love how other things are going to be relevant choices
    Ghallanda - now with fewer alts and more ghostbane

  20. #140
    Hero patang01's Avatar
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    Healing amplification is only one of the factors that would make vampiric more valuable. If you have high AC or fast attacks then those also increase the effective power. (Notice that Monks are good in all three of those categories, making them the best beneficiaries of vampiric).
    That's my feeling as well. Bodyfeeder is of course similarly situational and generally not as useful unless you combine it with awesome DPS. Like the shortsword I found that had greater evil outsider bane and bodyfeeder that I combined with a Khopesh (tempest III ranger). It's a interesting solo weapon. I'd love to justify rage in a solo situation but you're right in that you can always use rage pots as a substitute and maiming seems to be the way to go. With the higher crit range of a greatsword and all the other cool features of the sword it'll do me over until my horc have all the green steel he needs. But I doubt it'll be much use in Amrath and beyond.

    Very cool stuff.

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