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  1. #1
    Community Member testing1234's Avatar
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    Default introduce ransack timer

    my suggestion is very simple make a /ransack command for check what chests are ransacked and how long cant count the number of times ive lost track on what chests are ransacked.

    would be willing to beg for this if i thought it would do any good so just incase

    pretty please thank you so very much in advance your the best the most super developers ever/that ever will be

  2. #2
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    /signed


    Its major fustration at the very least to run a quest after waiting a few days and be told "Youve ransacked this chest often"


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  3. #3

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    the problem is how to identify chests so that you would know which one the message was telling you about, because I am sure you don't quest name and x/y coordinate as the identifier.
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  4. #4
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    Quote Originally Posted by ArkoHighStar View Post
    the problem is how to identify chests so that you would know which one the message was telling you about, because I am sure you don't quest name and x/y coordinate as the identifier.
    Just have the quest name added to a list everytime you hit ransack. It doesnt have to give a detailed chest/location. If you hit ransack on any chest in say Gianthold Tor, then that quest name would be entered into the list.


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  5. #5
    Community Member Ainimache's Avatar
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    Yeah, problem is each chest has an individual ransack timer. So if a quest has say, four chests, you'll have to have ransack timer come up for each of them. But how would you know which was which?

  6. #6
    Community Member MeNorel's Avatar
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    Default Most seriouis ransack looterz

    ...well they just know what chests that have ransacked, and most likely if a quest comes up with a ransack they would not be going back in to that quest until it has cleared.
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  7. #7
    Community Member testing1234's Avatar
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    any chest in a quest thats ransack will be the one your doing the quest for and so ransack timer will work if it flaggs any quest that has a single ransacked chest.

  8. #8
    Community Member Khanyth's Avatar
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    Um..................


    ..... you mean...........


    you mean, you don't actually know which chests you are about to ransack?

    It's the ones in the quests that you are grinding the s%%t out of.

    You don't really need a command to tell you that, do you?

    /not signed

  9. #9
    Community Member stoolcannon's Avatar
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    Default

    I'd settle for it being by chest/explorer area. I don't even care about the specific chest. For the most part I know which chests I'm after in a given area anyway. If I saw sands I would know that means bloodstone, greaves and SS ring.

  10. #10
    Community Member jwdaniels's Avatar
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    This would be very complicated to code and extremely resource-intensive to implement. There are easily hundreds if not thousands of chests in this game and trying to find a way to differentiate each of them and parse through that entire list every time somebody types /ransack would be a very unnecessary thing. How many chests do you honestly ransack that you can't remember which ones they are?


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  11. #11
    Hero patang01's Avatar
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    if you ransack rare wilderness chests the timer could be added to the actual in game encounter list. Or simply a flag - like you have a ransacked chest in this quest/wilderness. That should give you a basic idea and jog your memory. It can even give you a time reference when the earliest timer expire.

  12. #12
    Founder Dex's Avatar
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    Sorry, but this is a severely uninformed statement. For the game to already work as it does, this information must already be categorized, stored, assigned, and accessed regularly. It's just a matter of making a char specific display, just like /quest completions.

    Well, maybe if we paid them a monthly subscription fee they could hire some coders, oh wait...

    Really though, I have to agree, if you are hitting a chest that hard, you should know.

    Quote Originally Posted by jwdaniels View Post
    This would be very complicated to code and extremely resource-intensive to implement. There are easily hundreds if not thousands of chests in this game and trying to find a way to differentiate each of them and parse through that entire list every time somebody types /ransack would be a very unnecessary thing. How many chests do you honestly ransack that you can't remember which ones they are?
    Dex (HU) - Pal 14 TR2 || Grue (DF) - Monk 12
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  13. #13
    Community Member h4x0r1f1c's Avatar
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    A ransack warning would be nice too!

    So we could try again tomorrow instead of uh a week.
    Favorite Quote: "Why are you being so serious?" - The Joker

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  14. #14
    Community Member Srozbun's Avatar
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    Quote Originally Posted by Khanyth View Post
    Um..................


    ..... you mean...........


    you mean, you don't actually know which chests you are about to ransack?

    It's the ones in the quests that you are grinding the s%%t out of.

    You don't really need a command to tell you that, do you?

    /not signed
    He is talking about a timer that lets you know when your 7 days are up.

    Edit: also /signed
    700+ HP? 90+ AC? TWF DPS and Hate?
    http://forums.ddo.com/showthread.php?t=326756


  15. #15
    Community Member jwdaniels's Avatar
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    Quote Originally Posted by Dex View Post
    Sorry, but this is a severely uninformed statement. For the game to already work as it does, this information must already be categorized, stored, assigned, and accessed regularly. It's just a matter of making a char specific display, just like /quest completions.

    Well, maybe if we paid them a monthly subscription fee they could hire some coders, oh wait...

    Really though, I have to agree, if you are hitting a chest that hard, you should know.
    There is no doubt the information is already there, but turning it into something displayable, writing the code to display it when called and coming up with some sort of meaningful means of showing which chest is which when it is called is not as easy as it sounds. Just because data is stored in a database doesn't mean it is easy to retrieve it in any sort of useful, meaningful way.


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  16. #16

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    Quote Originally Posted by ArkoHighStar View Post
    the problem is how to identify chests so that you would know which one the message was telling you about, because I am sure you don't quest name and x/y coordinate as the identifier.
    Same as you ASDFD bows to IJMJIL.

    You have the chest hard targeted and do /ransack.

    /signed.

  17. #17

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    Quote Originally Posted by h4x0r1f1c View Post
    A ransack warning would be nice too!

    So we could try again tomorrow instead of uh a week.
    *sigh* You ARE given the warning. Once you see it the chest is considered ransacked. The loot you pull when you see the message was the last time you are able to get non sacked loot until the timer resets.

    Granted it would be nice if when the warning pops, it would also tell you how much longer before it is out of timer.

  18. #18

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    Quote Originally Posted by Missing_Minds View Post
    *sigh* You ARE given the warning. Once you see it the chest is considered ransacked. The loot you pull when you see the message was the last time you are able to get non sacked loot until the timer resets.

    Granted it would be nice if when the warning pops, it would also tell you how much longer before it is out of timer.
    I could go for this

    open chest get message "this chest is ransacked, chest can be looted again in X hours y minutes"

    This message would be given when they first get ransack and any time after until it expires

    also bring up the chest in the focus orb and it could tell you the following

    # of times looted
    If ransacked: This chest is ransacked loot counter will reset in X hours y minutes
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  19. #19
    Community Member hermespan's Avatar
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    Quote Originally Posted by Ainimache View Post
    Yeah, problem is each chest has an individual ransack timer. So if a quest has say, four chests, you'll have to have ransack timer come up for each of them. But how would you know which was which?
    You wouldn't care because if you are ransacking a chest, usually it's 1-2 in an area. Just give us the worst case timer. That would be awesome.

    /signed

  20. #20
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    Funny, Ive managed to play all these years...and somehow managed without this.

    Really why not try running something else. I mean if your not going to pull anything good out of Haverdasher the first 8 times why do you keep looking the 9 and 10 th time.

    And really if you find you only do one or two quests....maybe your missing the bigger picture.

    /has ransacked plenty
    //consider it a stupid-tax....you keep opening a chest youve ransacked ....you get taxed...stu...well you get it....or maybe you dont........enjoy your tax.

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