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  1. #21
    Community Member bendover's Avatar
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    Quote Originally Posted by grodon9999 View Post
    So it's pretty much a 2% instead of a 5% vorpal?

    Correct if you're luck the proc rate is slighty higher then a lightning strike so the efficiency of them is going to really depend on what you're fighting, your build, and the group.

    If you've got a caster in your group that's running around with a dreamspitter neg leveling everything that's stunned or held that vacuum II's will absolutely destroy everything. That's why if you're really interested in testing them out I would stick them on a Rogue with the Assassin ToD set with an Enveration guard as well. You're constantly deleveling things making every proc of the TTS kill regardless of content.

  2. #22
    Community Member bendover's Avatar
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    Quote Originally Posted by Tobril View Post
    It also sounds like the vacuum weapons are advocated by persons
    with dreamspitter/assassin III assistance to lower the monsters saves.

    Is the save really a will 30? Will the vacuum effect work on non-deleveled
    monsters?


    Also, would another effective option for a non-stunning melee be
    earth picks and/or a dreamspitter as appropriate?

    Yes the DC is 30 will save. And yes even without a mob be deleveled you will get a little out of them. You're looking at about 1:15 epic mob without being deleveled to be hit with TTS.

    To answer your other question absolutely. Best option is to know what your group is doing. IF you're a melee and have both earth picks and a dreamspitter if you see the other non-stunning melees using earth picks, Ice II's, Vacuum II's I'd use the dreamspiiter. If not then your picks.


  3. #23
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Tobril View Post
    Totally feeling this sentiment.

    My monk is a tiny terror and the wizard is a monster, but the other characters in my stable are feeling a little left out in epics.
    My rangers are hardly left out, I've even had people request I bring one instead of my fighter on several occasions (surprised me to . . .). When we already have a stunner and a caster with absurd mass-hold DCs people usually want me to bring the ranger because he can get traps, heal, buff, and do enough damage to be better than an empty party-slot. I run 90% with guildies and we all know what the other can do, we pick toons that compliment each other. Toons are like golf-clubs and something you need a wedge and not a 9-iron.

    Just looking for what to build next. I need 2 months of Shroudage anyway before I build anything so I've plenty of time to weigh my options. It'll probably be a set of earth-grab picks for my pierce-specced elf.

  4. #24
    Community Member bendover's Avatar
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    Quote Originally Posted by grodon9999 View Post
    My rangers are hardly left out, I've even had people request I bring one instead of my fighter on several occasions (surprised me to . . .). When we already have a stunner and a caster with absurd mass-hold DCs people usually want me to bring the ranger because he can get traps, heal, buff, and do enough damage to be better than an empty party-slot. I run 90% with guildies and we all know what the other can do, we pick toons that compliment each other. Toons are like golf-clubs and something you need a wedge and not a 9-iron.

    Just looking for what to build next. I need 2 months of Shroudage anyway before I build anything so I've plenty of time to weigh my options. It'll probably be a set of earth-grab picks for my pierce-specced elf.
    Goodluck. Hope the information helped!

  5. #25
    Community Member rabrams99's Avatar
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    Default some experience in epics with these

    I run epic tide almost ever night, along with bargain blood and oob. I have run with trap the soul people on their weapons a handful of times. In tide and bargain for at least the first half of the quest there are soul gems dropping on the floor. Every run someone asks where the hell are those gems coming from. The first time I saw it i was taken back. I only really notice them in these quests and not too often. Usually 3-6 mobs through the whole quest. However, I am mass holding everything so stuff goes down super fast. In epic OOB, with the same group I seriously can not recall a gem dropping at all (maybe once). Earth grab however goes off in both.

  6. #26
    Community Member stoolcannon's Avatar
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    I've also been considering making a pair of these or EG Heavy Picks for my paladin for epics.

    I know the 35 reflex (I'm pretty certain it's reflex on weapons) is pretty solid for epics because I must shamefully admit I was outkilled 3-1 by a bard (**** YOU NIK!) wielding a set of them in an epic run last week.

    My question about Vacuum is related to the materials. Is it the same as the spell and you have to carry around gems for the proc to take effect?

    If so, what gems are required to make it work?

  7. #27
    Community Member stoolcannon's Avatar
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    Quote Originally Posted by grodon9999 View Post
    My rangers are hardly left out, I've even had people request I bring one instead of my fighter on several occasions (surprised me to . . .). When we already have a stunner and a caster with absurd mass-hold DCs people usually want me to bring the ranger because he can get traps, heal, buff, and do enough damage to be better than an empty party-slot. I run 90% with guildies and we all know what the other can do, we pick toons that compliment each other. Toons are like golf-clubs and something you need a wedge and not a 9-iron.

    Just looking for what to build next. I need 2 months of Shroudage anyway before I build anything so I've plenty of time to weigh my options. It'll probably be a set of earth-grab picks for my pierce-specced elf.
    We love each and every one of your toons, junk.

  8. #28
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    Quote Originally Posted by grodon9999 View Post
    I run 90% with guildies and we all know what the other can do, we pick toons that compliment each other. Toons are like golf-clubs and something you need a wedge and not a 9-iron.
    It’s nice to have dedicated partners.

    Unfortunately I live primarily in pug-land due to weird schedule issues. As such it’s
    important to be able to fill as many roles as strongly as possible.

    Bearing Intervention’s input in mind (thanks dude!) I think I’m earth pick bound to ensure
    at least one person (me) during any epic I run has the ability to create auto-crit situations.
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  9. #29
    The Hatchery
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    I was also thinking about making a VacII weapon.

    I run with a static group and most of the casters have dreamspitters and high hold DC's. If the VacII does proc I don't think the mob can make the save after a few rounds of neg levels.

    I'm also a Rogue Assassin. VacII works on elementals and undead (not sure on constructs. I know it works on livign constructs like Warforged but I'm not sure on things like golems), which my DPS is sub-par on.

    My plan is to have a RadII(done), a LitII, and a VacII Rapier. Would adding AshII, for the 1d4 neg levels with no save, be a good idea to compliment the VacII? I would use LitII and RadII on bosses, AshII and VacII on everything else, and AshII and RadII when I need to make them vulnerable to Sneak Attacks or lower their AC (blinded mobs can take a MASSIVE penalty to their AC).

    And how often does the ToD assassin set proc? I have the belt but I was planning on getting the Ravager set.
    Last edited by Qezuzu; 11-11-2010 at 01:27 PM.

  10. #30
    Community Member stoolcannon's Avatar
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    Quote Originally Posted by Tobril View Post
    It’s nice to have dedicated partners.

    Unfortunately I live primarily in pug-land due to weird schedule issues. As such it’s
    important to be able to fill as many roles as strongly as possible.

    Bearing Intervention’s input in mind (thanks dude!) I think I’m earth pick bound to ensure
    at least one person (me) during any epic I run has the ability to create auto-crit situations.
    Although I'm in one of the arguably best guilds on Ghallanda I'm stuck in pug land lately due to my play time being pretty late pacific time these days.

    Sucks!

  11. #31
    Community Member grodon9999's Avatar
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    Quote Originally Posted by stoolcannon View Post
    . . .I must shamefully admit I was outkilled 3-1 by a bard (**** YOU NIK!) wielding a set of them in an epic run last week. . .

    Nik's bard's a friggin animal. The trick when running with him is hit the same target he is and steal his kills!

    Nik, Meathelmet, and one of our stunning-monks in a quest is hysterical. NOTHING hits back

  12. #32
    Community Member Gadget2775's Avatar
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    Quote Originally Posted by grodon9999 View Post
    So it's pretty much a 2% instead of a 5% vorpal?
    Except (I'm pretty sure) this bypasses the Epic Ward. Don't believe you can say that about a Vorpal...
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  13. #33
    Community Member bendover's Avatar
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    Quote Originally Posted by stoolcannon View Post
    I've also been considering making a pair of these or EG Heavy Picks for my paladin for epics.

    I know the 35 reflex (I'm pretty certain it's reflex on weapons) is pretty solid for epics because I must shamefully admit I was outkilled 3-1 by a bard (**** YOU NIK!) wielding a set of them in an epic run last week.

    My question about Vacuum is related to the materials. Is it the same as the spell and you have to carry around gems for the proc to take effect?

    If so, what gems are required to make it work?
    Nothing is required to use the weapon. It hits constructs as well.

  14. #34
    Community Member bendover's Avatar
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    Quote Originally Posted by Qezuzu View Post
    I was also thinking about making a VacII weapon.

    I run with a static group and most of the casters have dreamspitters and high hold DC's. If the VacII does proc I don't think the mob can make the save after a few rounds of neg levels.

    I'm also a Rogue Assassin. VacII works on elementals and undead (not sure on constructs. I know it works on livign constructs like Warforged but I'm not sure on things like golems), which my DPS is sub-par on.

    My plan is to have a RadII(done), a LitII, and a VacII Rapier. Would adding AshII, for the 1d4 neg levels with no save, be a good idea to compliment the VacII? I would use LitII and RadII on bosses, AshII and VacII on everything else, and AshII and RadII when I need to make them vulnerable to Sneak Attacks or lower their AC (blinded mobs can take a MASSIVE penalty to their AC).

    And how often does the ToD assassin set proc? I have the belt but I was planning on getting the Ravager set.
    I'd put it around 5% ish but only on sneak attacks.

    Edit: If you have room for the Ash guard I'd suggest that. You can get this on your Soveriegn rune for DT.

  15. #35
    The Hatchery
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    If I happen to obtain a Whisper ring I'll use it.

    I wear Epic Vulkoorim Fighting Leathers. I think an AshII weapon would be far better than a guard because it would have many more chances to activate than a guard with TWF. The more the chances, the more the negative levels, the higher the chance they'll get killed by a Vac proc.

  16. #36
    Community Member stoolcannon's Avatar
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    Quote Originally Posted by bendover View Post
    Nothing is required to use the weapon. It hits constructs as well.
    So it will proc the trap even without a component? It doesnt fail due to lack of a gem or something?

  17. #37
    Community Member bendover's Avatar
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    Quote Originally Posted by stoolcannon View Post
    So it will proc the trap even without a component? It doesnt fail due to lack of a gem or something?
    Yes sir, you do not need to carry anything on you. It will proc about 2.5% with a 30 will save DC and affects anything that is not red or purple named. If you need a screenie of anything I'm more then welcome when I have the time to present one.

  18. #38
    Community Member stoolcannon's Avatar
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    Quote Originally Posted by bendover View Post
    Yes sir, you do not need to carry anything on you. It will proc about 2.5% with a 30 will save DC and affects anything that is not red or purple named. If you need a screenie of anything I'm more then welcome when I have the time to present one.
    Oh it wasn't disbelief I just wanted to make sure my question was clear so I was getting the answer I was looking for.

    What happens to the souls since you're not carrying a gem?

  19. #39
    Community Member bendover's Avatar
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    Quote Originally Posted by stoolcannon View Post
    Oh it wasn't disbelief I just wanted to make sure my question was clear so I was getting the answer I was looking for.

    What happens to the souls since you're not carrying a gem?

    It's just like the spell in that aspect a small soul gem will pop up on the ground that you can pick up and use as you see fit.

  20. #40
    Community Member Gadget2775's Avatar
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    Quote Originally Posted by stoolcannon View Post
    Oh it wasn't disbelief I just wanted to make sure my question was clear so I was getting the answer I was looking for.

    What happens to the souls since you're not carrying a gem?
    Becomes a soul gem. One of my guildies was beating Orthons in ToD with one the other night.
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